You’ll learn about expertise, armoring, and what the heck a techblade is in this week’s DevTracker highlights. Principle Lead Combat Designer Georg Zoeller illustrates the importance of expertise and why Recruit gear is so valuable for starting players. Associate Online Community Manager Joveth Gonzalez informs how Novare Coast is affecting the phasing out of Ilum daily and weekly quests. Systems Designer David Hunt explains why there are no level 50 techblades and techstaffs, and how armoring, barrels, and hilts work in relation to the item ratings. Senior Online Community Manager Stephen Reid wants to hear your thoughts on the Rakghoul Pandemic event. Hit the jump to see all the highlights.
Georg Zoeller highlights the value of expertise in PvP.
Quote from Georg ZoellerHey guys,
A few additional notes on this topic, fresh from a meeting with Gabe and the PvP team.
(a) Expertise difference between combatants is the single most important factor in time to kill in PvP.
Having zero or little expertise on your gear (e.g. pure PvE gear) is the primary reason for people to experience a sped-up time to death in Game Update 1.2. While it was quite viable pre-1.2 to bring your Rakata or Columi gear without any added expertise into PvP, the increased focus on expertise in the PvP track of gear has made it much harder to compete with that equipment compared to even the entry level Recruit set.
Consequently, the single most effective step you can take to decrease time to death (i.e. increase time to kill of your opponent) is to gear for increased expertise. Coming from PvE, obtaining at least some pieces of Recruit gear is definitely recommended.
We’re aware that this fact is not adequately communicated in the game and that the cost of recruit gear is perceived as too prohibitive by some of you. We’re in the process of working on a solution for these issues at the moment.
TL;DR: Expertise is a lot more valuable than any other stat in PvP. Recruit gear easily beats Columi for PvP.
(b) In response to your feedback, we’ve re-tested all classes to ensure they are falling within our desired DPS targets and found one issue with Demo Round / Heatseeker Missile which was getting increased DPS, not just from other people’s stacks but also from an unwanted interaction with other skills. That issue was corrected in the 1.2.0c patch this week.
(c) There has been some level of inflation in the overall DPS budget of the game as result of Legacy benefits and other changes. Over time, these add up and as it stands, we have established that the global burst potential across the game is slightly higher than we are targeting. We will likely take some minor to moderate action about this in the near future by adjustments to the magnitude and duration of offensive relics (longer duration, reduced magnitude, identical power amortized over time).
(d) When faced with groups of enemies, stacking debuffs can result a real TTK issue. We are in process of revamping the debuff system in the game to reduce the impact of multi player debuff stacking on TTK.
Georg Zoeller recommends Recruit gear for players just starting in PvP.
Quote from Sookster
You’re the only one in this thread that brought up Columi gear, why? What does Columi gear have to do with pvp? Recruit is garbage aside the increased expertise over Centurion and Champion gear, however Cent and Champ still has much better stats. Why should I buy a suit of Recruit and only have 13K health with 900 expertise which doesn’t help much when the suit’s stats are low. Even if recruit’s stats are low, endurance should’ve been a little higher.
PS- oh and thanks for swapping out +power stats for +defense stats on Tionese, Centurion and Champion gear, they’re so useless to me as a medicine operative…
Quote from Georg ZoellerThat was precisely the point of my post: 900 expertise is worth a lot. The difference of 900 expertise in PvP is a lot more pronounced than additional 200 health from higher endurance on Centurion gear.
Recruit is on par, if not better than Centurion gear when it comes to PvP due to the importance of expertise post 1.2. (It replaced Centurion gear). Yes, you’re missing out on a bunch of health and PvE stats and a set bonus, but the difference in expertise that affects survivability, healing and damage makes up for it.
Tionese, Centurion and Champion are identical to 1.1.5 now (a bug related to the stats on that gear changing was fixed in the last patch).
David Hunt explains how to tell if set bonus on an item will transfer with the item’s armoring.
1. Open the modification window for the item, then mouseover the Armoring. If the tooltip for the Armoring lists a set bonus, then it is the source of the bonus.
2. If the item is equipped, check the set bonus criteria in the item tooltip. Instead of seeing something like “War Hero Force-Master’s Boots” you will see “War Hero Force-Master’s Boots (Armoring).” The (Armoring) indicates that the set bonus is coming from the mod, not the gear.
David Hunt gives a small nuanced detail about crafted items, especially techblades and techstaffs.
Quote from WLpride
No level 50 techstaff int the game anymore. There were level 50 but are now level 48.
I think this is a bug or oversight. Can anyone else confirm?
Joveth Gonzalez explains why Novare Coast wins don’t count towards the old Ilum daily and weekly quests.
Quote from emartell
I notice it more with novare. But it’s there
Quote from Joveth GonzalezThis is an issue that should have resolved itself by now. The Ilum daily and weekly missions were removed in Game Update 1.2, and we suspect that these were still in your log at the time. Since Novare Coast is brand new, wins in that Warzone were not counting towards your recently extinct daily/weekly.
David Hunt clears up how item ratings work in regards to armor and armor types.
The rating on the base mod gives you a comparative value for whether it will be higher than what you have, as it adjusts for different item types.
For example, the same armoring in heavy armor will provide more armor than it will in light armor. But a higher rating mod in either armor type will result in an improvement.
Stephen Reid requests feedback on the Rakghoul Pandemic event.
Quote from Stephen ReidHello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is looking for your feedback on the game’s development once again. This week, with the Rakghoul Plague finally contained, he’s looking for feedback on in-game events.
James takes feedback directly via his Twitter account (@JamesOhlen), but if you’re not on Twitter, his question is below and you can give your feedback here which will be passed on to him.
As always, we ask you to limit your feedback to the question at hand and keep your feedback constructive as well as on-topic!
Here is James’ question for this week:
“The Rakghoul Plague was a very popular event. You’re going to see more surprises like it in the future.
I want to hear your thoughts on why you thought the Rakghoul plague was fun. Also, what kind of stuff would you like to see in the future?"
As a reminder, you can follow James on Twitter @JamesOhlen. You can also follow our main account @SWTOR.