Following today’s scheduled maintenance, players will have to download a new patch in order to play Star Wars: The Old Republic. Patch 1.2.2 contains changes to a few of the game’s Missions, Warzones, UI and more. For today’s patch deployment notes in full, hit the jump.
Update: Aparently there's a tiny issue with the Cover system
In more #SWTOR related news, yep, we know about issues with cover. I'm a Smuggler, I really know. :) We'll work to fix.
Classes and Combat
General
- Corrected an issue that prevented damage shields (such as Force Armor) from re-applying properly when activated before the current damage shield expired has been addressed.
Trooper (Forum / Skill Calculator / Abilities)
Commando
- Plasma Cell now correctly deals its damage 3 times per application.
Companion Characters
General
- Corrected an issue that caused companion stat bonuses from equipped items to be miscalculated when the companion was resummoned.
Crew Skills
General
- Corrected some performance issues related to opening the crafting window if it contained a very large number of schematics.
Crafting Skills
- Some gear that could be reverse engineered but erroneously displayed the "No Research Available" tooltip has been corrected.
Gathering Skills
Slicing
- Premium Slicing lockboxes now yield the correct amount of credits.
Flashpoints and Operations
General
- An issue that prevented Hard Mode Flashpoints from dropping loot based on group composition has been addressed. Drops usable by a person in the group are not 100% guaranteed, but the system now properly takes composition into account.
- The "Exit Area" button in Flashpoints and Operations is now disabled during combat.
- Corrected an issue that prevented Operation Group leaders from being added to the Operation Officer Chat channel.
Operations
Explosive Conflict
- Pulsar Droids in the Warlord Kephess encounter now have the correct amount of health in 16-player Hard Mode.
- Kephess now uses the Gift of the Masters ability during 16-player Hard Mode.
Items
General
- Mysterious, Unusual, and Wonderous Eggs can now be sold on the Galactic Trade Network.
- An issue that could prevent hair from showing on Jedi Knights while wearing certain visors has been addressed.
Missions and NPCs
General
- The weekly Nightmare Pilgrim mission now rewards 4 Black Hole Commendations.
- If a player logout causes a mission to fail, the player is now transported outside of that mission's phase when logging back in.
Missions
World Missions / Corellia / Black Hole Area
- The previous mission requirements for The End of Torvix (Imperial) and Chasing the Shadow (Republic) have been removed. Players can now accept these missions at any time within the daily restrictions.
- Players not on the mission The End of Torvix (Imperial) or Chasing the Shadow (Republic) can now use the elevators inside the phase to assist group members with the mission.
Taris
- No Escape: Corrected an issue that could prevent an encounter associated with this mission from resetting if the group was defeated and re-entered the phase.
Class Missions
Jedi Consular (Forum / Skill Calculator / Abilities)
- Marked: Corrected an issue that prevented the player from speaking to Lord Shendan if they exited the phase before speaking with him.
Smuggler (Forum / Skill Calculator / Abilities)
- Heist of the Millennium: The map now indicates the correct elevator on the step “Return to the Shuttle.” Several map note issues have been addressed.
Trooper (Forum / Skill Calculator / Abilities)
- Stay Frosty: This bonus mission no longer occasionally fails to end even after the player completes the primary mission.
PvP
Warzones
General
- Corrected an issue that could cause multiple sounds to play on top of each other when receiving multiple medals at once.
Huttball
- A rare issue that could grant players rewards for two Huttball wins at the end of a match has been corrected.
Voidstar
- Corrected an issue that occasionally caused both teams in the Voidstar to receive less rewards than intended.
Space Combat
General
- Corrected a UI issue that could prevent players from firing their ship's weapons.
- Female characters' companions now play the proper voice-over during Space Combat Missions.
UI
General
- Pressing the Enter key on the prompt that displays when purchasing an expensive item now cancels the window instead of accepting the cost.
- Corrected an issue that could cause completed missions to reappear in the mission log and tracker.
- Pressing the R key to reply after receiving multiple tells now correctly displays the name of the player that will receive the reply.
- Moving items in the inventory no longer affects their display in hotbars or in the mission tracker. This also corrects an issue that could prevent items in hotbars or the mission trackers from being used from those locations.
Galactic Trade Network
- The Search button is now correctly disabled for categories that do no have a subcategory when there are no search results.
Groups and Targeting
- The "Always Show Class Symbol" preference is now disabled by default.
- Target Markers can now be bound to keys in the preferences menu.
Guilds
- Guild Banks now display on the map even if the player is not in a guild or the player's guild does not currently have a Guild Bank.
Miscellaneous Bug Fixes
- Corrected a rare client crash that could occur for characters with full banks, inventories, and a full ability list.
- Some text errors in the French and German clients have been corrected.
- An issue that could cause display errors in fullscreen windowed mode has been corrected.
- Corrected an issue that could cause the primary graphics to display to not be selected as the startup monitor when running the game for the first time on machines with multiple graphics devices.
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Posted 5/3/2012 11:49:31 AMafter this patch, I had a huge increase in framerate
I was one of the those ppl that had an abominable framerate even while playing on a computer that was waaay above recommended configuration and this patch, like some black magic made it better
my warzone matches are no longer in single digits but dependably above 25 fps and the rest of the game jumped up from 25-30 to 55-60.
did anyone else had this effect or did they hear of anyone having it?
I'm as happy as a clam, but I'm really curious how that's come to be, considering *nothing* in the patch notes or the community feedback seems to correlate :P
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Posted 5/1/2012 11:33:38 AMI think this patch has put my launcher in a loop of downloading and installing Main Assets 1. Saw it downloading it, and let it do it after canceling and re-opening a couple times to make sure I had to get it. Looked at it a bit later and saw it installing Main Assets 1, then looked back a bit later to see it downloading again. Annoying...
*edit*
Gave up after the second loop of download/install since I realized it was going nowhere fast. No threads on the official site are useful(people who have reformatted twice and still loops), so it looks like I'm stuck.
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Posted 5/1/2012 12:09:52 PMThat's pretty odd. I just downloaded the entire patch with no issues, though, so I don't think it is a server side issue.
Hope you figure out the issue before long.
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Posted 5/1/2012 6:22:18 PMSeems after the third round of Main Assets 1, it did Assets 57 and a few other 50s and finally stopped. Seems it's fine now.
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Posted 5/1/2012 10:30:16 AM-
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Posted 5/1/2012 9:56:04 AM-
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Posted 5/1/2012 10:11:55 AMif you commit suicide,i.e jump off a ledge.you wont have to repair,and exit the zone.
i assume some were exploiting the exit,in some way.i can think of some,but im not gonna bother.
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Posted 5/1/2012 10:27:02 AMWhy exit in the middle of combat? Just kill the foes and then click the button. Random fights shouldn't be that hard.
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Posted 5/1/2012 11:07:09 AMIt's pretty useful when you're in an Operation boss fight and it's pretty clear there's going to be a wipe.
I'm not too happy about them disabling it, but the fact that they lowered the cost for equipment repairs with 1.2, I'm not AS upset...
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Posted 5/1/2012 10:55:06 AMMaybe because this sort of exit sometimes caused the encounter not to reset properly...
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Posted 5/1/2012 10:54:51 PMI would really like to know why they changed it because if you can clearly see that the boss encounter is undoable because too many people died etc. why shouldn't you exit right away. Anyway as someone mentioned, repair costs went down which is a good thing.
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Posted 5/1/2012 9:02:21 AMAhhh! when i try to activate Portable Cover whilst moving, it immediately breaks! So annoying. Noticed it just this morning.
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Posted 5/1/2012 11:30:00 AM