This week’s DevTracker highlights are all about bugs. Writer Charles Boyd helps a player who inadvertently woke up in bed next to Aric Jorgan. Writer Randy Begel explains how context-sensitive dialogue doesn’t always line up. Designer Austin Peckenpaugh helps a player test out his combat formulas. Senior Online Community Manager Stephen Reid assists James Ohlen collect ideas on what planet Star Wars: The Old Republic should visit next. Hit the jump to see all the highlights.
Charles Boyd apologizes for a bug allowing a player to enter a relationship with the companion Aric Jorgan unintentionally.
Quote from Charles BoydFirst, allow me to apologize that you encountered this situation. It certainly was not our intention to railroad anyone into any companion romance plotline. Player choice is a core part of the game experience, and anything taking that away is very concerning!
It is not intended for Players to enter a romance with Jorgan without specifically choosing to flirt with him, by picking Player options marked with [Flirt] when he first shows a romantic interest. If you never chose such options, and have not already filed a bug on this issue, please do, so that we can investigate further.
Randy Begel comments on context-divergent dialogue in a Bounty Hunter quest on Belsavis.
Quote from Haratu
I got a new dialogue option, but despite my honest replies, he shrugged me off as if I was a nobody.
Quote from Randy BegelWe are talking about a Sith Lord. Besides, he was a little preoccupied. And a bit of a jerk.
Quote from Haratu
Either this is a pointless exercise, or i pressed the wrong thing.
Quote from Randy BegelIt's more a matter of internal consistency in your story than divergent game play. I wouldn't recommend anyone going out of your way to meet the criteria as it's currently implemented unless that's important to you. Thanks for checking it out regardless, it shows the checks are working, just not ideal for the quest flow since it encourages doing both quests in one go.
I've filed a bug, and hopefully there's a simple solution that will get it working without any player gymnastics.
Charles Boyd explains how a player enters the romance path with Aric Jorgan, and how it might be possible to break-up in the future.
Quote from Harukaze
I submitted a bug report as I was instructed here, and was told by the CSR that Jorgan is working as intended and that, in short, there's no stopping Jorgan once he falls in love.
Quote from Charles BoydIt sounds like there are two separate issues at work here. Please correct me if I'm misinterpreting!
1) Your character entered the romance "path" with Jorgan, but you didn't intend for that to happen. This should not have been possible without picking Player options marked with [Flirt], specifically:
In a conversation that becomes available after the first companion mission with Jorgan (where you go to Nar Shaddaa looking for the Deadeyes) he will mention some weapons malfunctions and ask to inspect all of the team's weaponry, including the Player's. The [Flirt] options here are the ones that initiate the romance; not the necklace conversation later.
If you did not pick any of those options, and still ended up in a romance with Jorgan, then it's a bug.
2) Once your character was on the romance path, it was not possible to "break up" with Jorgan. I believe this is currently working as intended. That said, we've definitely seen all the feedback on the matter and are discussing possible changes to the system for the future, but I don't think we're ready to talk about any of those potential changes in detail as yet. As mentioned, please don't hesitate to post your own feelings on the matter in the suggestion box to add to the feedback!
Austin Peckenpaugh notices a bug with the Bounty Hunter’s Barrage.
In other words, as long as you're dual wielding, Barrage is working as intended. If you are only wielding a single blaster, it does appear that Barrage ends prematurely. So keep both blasters handy for maximum effectiveness!
Just in case you're single-wielding though, we've fixed this bug for a future patch. Thanks for reports.
Stephen Reid helps James Ohlen gather feedback for future planets in Star Wars: The Old Republic.
Quote from Stephen ReidHello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is looking for your feedback on the game's development once again. This week he's looking out to the stars... and the planets of the Star Wars universe.
James takes feedback directly via his Twitter account (@JamesOhlen), but if you're not on Twitter, his question is below and you can give your feedback here which will be passed on to him.
As always, we ask you to limit your feedback to the question at hand and keep your feedback constructive as well as on-topic!
Here is James' question for this week:
"What planet in the Star Wars universe do you want to see in Star Wars: The Old Republic that is not currently in the game?"
You can name any planet you like, but remember, planets in The Old Republic can be fully explorable (like Coruscant, Tatooine, Hoth etc) and/or destinations that are seen as part of a Flashpoint or Operation (like Taral V, Denova, Kaon, etc).
As a reminder, you can follow James on Twitter @JamesOhlen. You can also follow our main account @SWTOR.
Austin Peckenpaugh helps a player with his math.
As of late I've been reading a lot of post on the forums on how the Devs. just wrecked Merc Bounty Hunters and to all those non believers out there its true. I ran some testing on the Arsenal spec'ed dps using the operation lvl testing dummy on the Imperial fleet here are the numbers as proof
I'll go step by step as to why that's the case, but if you're a TLDR kind of reader: operation training dummies have armor that gives them 35% kinetic and energy DR.
(Tracer Missile) tool tip indicates its dmg is between 1736-1872 kenetic damage i logged 17 stacked armor debuff " which is 20%" average hit normal hit 1410.705. As you can see the damage is way off by the way this is with High Velocity Cylinder on which grants a 35% armor penetration automatically
In this test, you ignore 55% of the target's armor rating. 20% from Heat Sigs + 35% from your Cylinder.
Operations training dummies have 5814 armor rating (not visible to you), which translates through our armor formula to about 35% DR. With your setup, you cut that armor rating down by 55%, effectively turning it into 2616 armor rating. [5814 * 0.45 = 2616] 2616 armor rating translates through our armor formula to 19.5% DR.
Therefore, an average Tracer Missile would deal 1804 kinetic damage, and a target with 19.5% DR would take 1452 kinetic damage. [1804 * 0.805 = 1452] This is only 3% different than the 1410 you reported, which given your small sample size is well within expectations.
On too (Heat Seeker Missile) which is also bugged tool tip indicates 2126-2263 kinetic damage and is supposed to receive a 4% damage bonus for each stack of tracer missile which goes up too 5, so you should receive a 20% armor reduction and a 20% damage increase to Heat Seekers Damage. Get ready to be "surprised" fully stacked with high velocity cylinder on normal hits average 2145.25 laughable uh.
with High Velocity Cylinder on which grants a 35% armor penetration automatically which is not calculated in bonus dmg in any way in the tool tip
I hope this clears things up for you guys. To the best of my knowledge, these abilities are still working as intended.