With all the hubbub about server transfers, this week’s DevTracker highlights are thin with information. Nonetheless, Senior Game Designer William Wallace covers Legacy travel perks and their non-cost. Development Director Antonia Phillips adds a correction to her post about the Looking for Group tool. Community Coordinator Allison Berryman refreshes players on the limitation of item bonuses attached to armoring, and explores how BioWare selects questions for their Community Q&A. Systems Designer David Hunt gives an update on maximum level Augment slots. Hit the jump to see all the highlights.
William Wallace details how travel Legacy perks work in regards to training costs.
Quote from Iwipe
Anyone know if the legacy perks for earlier speeder training grant you the speeder training as well?
Quote from William WallaceThe speeder perks grant the ability automatically when you purchase them, no trainer necessary.
As for costs and benefits, I appreciate the constructive and comprehensive feedback. I'm re-evaluating the numbers and seeing what can change (for example, I'm dropping costs on the companion affection perks and boosting the modifiers). Prices and benefits are not set in stone at this point, so thanks for helping test and evaluate them!
Allison Berryman reminds players that armoring from item sets prior to game update 1.2 do not carry the item bonus.
Quote from beatonthis
whats the point of having adaptive social gear if we cant take our set bonuses from the end game sets and put them into them? i know campaign and WH are linked to the armouring mod so why not just copy that for all the rest?
Allison Berryman describes how questions are selected for the biweekly Community Q&A.
However, we don't use it to answer questions based on the popularity of the question - for big things that we know are very important to the community (like upcoming character transfers), we'll use standalone blogs or similar methods as soon as we have information to share instead of waiting to put it in a Q&A. We are always very aware of what the important issues are in the community, and we're dedicated to addressing those as soon as we're able, but the Community Q&A is not the venue we'll generally use to address that kind of topic. We also may not be able to answer some questions about upcoming content if we have no new details or information to share.
Thanks to everyone for your continuing participation in the Community Q&A!
Antonia Phillips corrects a mistake in her previous post, noting corrections in the queuing order as well as one of the role icons.
Quote from Antonia PhillipsHi Again!
Thanks for all of the additional feedback, we are taking note of it all!
I wanted to correct a mistake I made in my previous post about the queuing order. We evaluate Tier 2 first, then Tier 1. The correct order is:
I also wanted to let you know that the issue where the incorrect Role Icon is displayed will be fixed with the next version of Public Test.
- At level 50 this will be in the following order: Story Mode Operations, Hard Mode Flashpoints Tier 2, Hard Mode Flashpoints Tier 1, Flashpoints, Planetary Destinations
- Under level 50 this will be in the following order: Flashpoints, Planetary Destinations
Allison Berryman notes that among the flurry of server transfers, no new servers have been opened.
Quote from Eitri
When you say, "adding new destination servers," do you mean adding brand new servers? If not, will new servers be opened later as transfer destinations? Those of us who care more about keeping our names than playing on a more populated server would prefer a new server to on with old, unplayed characters.
David Hunt informs players the maximum level augment slot is now the MK-6.
Quote from David HuntAugment slots used to go up to MK-7. They now only go up to MK-6.