Community Q&A: 7/27/12

This week's Community Q&A is up and BioWare delves into travel options, backstory of Corellia, server stability, and more. Continue after the jump for the Q&A in full.

Community Q&A

Skendra: Question about Legacy! Under Character Perks -> Travel, at 1.2 there was buff for Sprint Speed but locked and now in 1.3 it was changed to Priority Transport. Why?

There were both internal and external balance concerns about allowing players to purchase upgrades to Sprint speed, especially as it related to advantages in Warzones. We don't want someone to feel like they have to have an optional purchase to be competitive in PvP. The Priority Transport perks were created as a replacement since they are beneficial for all players without upsetting the balance of the game.

 

Char_Ell: What is the backstory of the seven pillars on Corellia commemorating the heroes of The Jedi Civil War in BTC 303 (Revan, Bastila, Carth, Canderous, Juhani, Mission, Zaalbar)? How did the people of Corellia arrive at the decision to build the pillars?

Monuments to these great heroes who saved the entire Republic were constructed on multiple Core Worlds after the war’s end. The motivations behind these memorials differed from planet to planet. Some were built by politicians cynically displaying their patriotism, while others were created by artists and refugees seeking to honor their saviors. Corellia’s pillars, like its many museums, were built as much for tourism as a sincere display of Republic solidarity. Trivia note: a beautiful monument to the heroes stood outside Coruscant’s Galactic Senate building for nearly three centuries, but was destroyed by Sith Empire forces during the planet’s sacking.

 

Republicmeat: When the in-game event of the Rise of the Rakghoul plague was taking place, there was that vendor in Tatooine who you could sell DNA samples to. Will we ever get to sell our remaining DNA samples if we still have some or are they obsolete from now on since the vendor was removed?

I'll give the nebulous answer of "It is certainly possible that the DNA samples will be spendable again" with the caveat of "We have no plans at this time to reuse the DNA samples." While this does not help you decide what you should do with your left over DNA samples, it is the most honestly accurate answer to the question. I'll throw in one slightly less vague bit of relevant information. For future events, we have made tweaks to the design based on player feedback that should lower the odds players are unexpectedly stuck with "no longer spendable" event currency.

 

LNSSnorkle: We know players that don't migrate by themselves will have their chars automatically moved. The thing is, how can we know where they will end up?

Once we do automatic transfers, we will be doing everything possible in order to maintain the basics of the current ruleset as possible - PvE vs PvP, regional choice, language (for Europe); so in many cases, you should have a good idea of which populations you are likely to end up with. Another top concern is trying to help the populations that result have a good factional balance. We will give out a specific list once we are closer to implementation of this plan - watch for more info soon!

 

MayoJar: Lately you have been implementing "Server stability" fixes. Can you explain what exactly that is? I keep visualizing some intern sliding napkin shims under a corner of the server. Is this to fix lag issues, log in times, or transition screen load times?

I can see how this might be confusing to some players - SW:TOR servers, since launch, have enjoyed a reliability of greater than 99%, and since 1.3 went live, we've actually improved that to be greater than 99.97%, which means our servers pretty much never crash. However, Game Update 1.3 introduced a server bug that resulted in some players disconnecting randomly from the game, and the server team worked diligently after 1.3 went live to find this issue and stamp it out. This patch note refers (in vague terms, admittedly) to those fixes.

Comments

  • #8 mmopilot

    Just to illustrate how meaningless these so-called Question & answer sessions have become, there are more comments about blizzard and what they are/aren't doing in this Q & A article than there are about the Q & A itsself or about what's not being done in swtor.

  • #3 ChuckNorris

    "Trivia note: a beautiful monument to the heroes stood outside Coruscant’s Galactic Senate building for nearly three centuries, but was destroyed by Sith Empire forces during the planet’s sacking."

    Eff Yeah!

  • #2 notorious98

    Their weekly Q&A is the biggest waste of time.  They only pick and answer the most vapid questions possible.  The whole process is ridiculous.  Lately I've been wondering, "Where's the content?"  But if I asked that, they'd just ignore it or answer with the infamous "We don't have an ETA."  I'm quickly becoming less and less enthralled with this game.  A 4 boss Operation is supposed to last us 4+ months?  Jesus.  Blizzard puts out more content at a faster rate.  And that's saying something.

  • #4 steelyorc

    Quote from notorious98 »

      Blizzard puts out more content at a faster rate.  And that's saying something.

    I cannot believe you typed that with a straight face

  • #5 mmx2

    Quote from steelyorc »

    Quote from notorious98 »

      Blizzard puts out more content at a faster rate.  And that's saying something.

    I cannot believe you typed that with a straight face

    lol, especially since Blizzard's last real content update to wow was 9 months ago on 11/29/2011. New expansion isn't due out till the end of September so that's a good 11 months of no real updates that they actually planned our purposely, only Blizzard has the ability to screw paying customers like that and still not die.  I'm sure like they do every pre-expansion  they will released the reworked systems and abilities early but that really isn't content. It's bug testing.

    Last edited by mmx2 on 7/30/2012 8:41:35 AM
  • #6 aallya

    Quote from mmx2 »

    Quote from steelyorc »

    Quote from notorious98 »

      Blizzard puts out more content at a faster rate.  And that's saying something.

    I cannot believe you typed that with a straight face

    lol, especially since Blizzard's last real content update to wow was 9 months ago on 11/29/2011. New expansion isn't due out till the end of September so that's a good 11 months of no real updates that they actually planned our purposely, only Blizzard has the ability to screw paying customers like that and still not die.  I'm sure like they do every pre-expansion  they will released the reworked systems and abilities early but that really isn't content. It's bug testing.

    I know! you have to give blizzrd props, they can make their customers bend over and take a good shafting better then anyone and still have players coming to their defense("you have no content!" "oooh its okay theyre working on MOP" "then wtf are they doing with your 12 months subscription money!" and that annual pass con, to lock players into 12 months of playtime while delivering no content in said playtime is genius.

  • #7 ChuckNorris

    "and that annual pass con, to lock players into 12 months of playtime while delivering no content in said playtime is genius."

    True, and sell D3 for those players for about US$ 180 bucks is just beautiful. It is worth mentioning that MoP will cost US$ 40 bucks + US$ 15 for game time, since no exp-pack includes 30 days free.

    One thing is for sure, Robert Kotick and Michael Morhaime knows how to make A EFFING LOT of money.

    Seriously, A LOT!!!

  • #1 adamwankenobi

    Good to see Hall fielding a Q

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