GamesCom 2012: Interview with Gabe Amatangelo

During the first day of GamesCom, we had the opportunity to get a quick interview with BioWare’s Gabe Amatangelo. For this interview, we focused on a few of the key areas BioWare showed off at the event including the Ancient Hypergates Warzone, future Operation content, and more. To read the interview in full, hit the jump.

Interview

 

First of all, you’re showing Ancient Hypergates at GamesCom right?

Gabe Amatangelo: Correct. Yes.

It's the first time for many of the fans seeing it so it’s somewhat of a mystery. Give us the general idea of the Warzone and its gametype if you can.

So the Gree technology, you know the Gree race, they are sort of a super-advanced technological race. They have these things called hypergates that allow quick travel from the far-reaches of the galaxy, uncharted areas in the universe, etc. And actually the next Op we have coming up ties into this as well. So, both the Empire and Republic are trying to get control of one of these hypergates, and the idea is that there’s these two pylons on the map, and if you get control of both of the pylons, they will channel energy into your hypergate to try to charge it up. The first person to charge up their hypergate, their fleet can come through. And when their fleet comes through, they annihilate – they finish off the other team, and you win. That’s the idea, that’s the sort of context of it.

What we’re showing here for the first time, and the first time we’re letting people play it as well, is – all of it, except for the finale. We just don’t have the finale on what we’re showing here. Obviously when it goes live that’s the intent. You can see the hypergate open as it gets charged more, and more throughout the match.

The game mode is a deathmatch, two point objective hybrid. So the way it works is, you rack up points for every kill, and when you get both objectives, you cash in on those points. So it’s like if you have 200 kills, there’s a little PiP on the bar that says you got credit for 200, but you don’t actually get it until you get both of the objectives, and then it charges in, so the deaths if you will, supply part of the fuel to charge up this hypergate. But you have to channel it in to your hypergate ultimately to get it charged up.

So, it’s not wholly deathmatch, but it is a deathmatch two point objective hybrid. Now, of course if neither side captures both objectives for the entire match, then it will literally be decided by who has the most kills. The points you get for the kills are not 1-to-1, it progresses as the time goes on. It starts off with you getting 2 points per kill, then 4 points, 6 points, etc. It progresses as the match goes on in different stages.

Sounds like it will be a lot of fun!

It’s going to be fun for everyone because the big punch line that I forgot to mention is that when you get control of both of the objectives and they’re channeling into the hypergate, they will overload and they will blow up. It’s a slow moving expanding explosion that everyone has to run out of the way of otherwise they die. You get people snaring, and trying to knock people back into it, etc.

So that counts as a kill too?

That counts as a kill too, but it counts as a kill for the next charge up because that sort of happens at the end of both objectives, so that counts toward the next objective. But yeah, so it is, if – for anyone who’s played Warhammer Online, it’s very much inspired by Khaine’s Embrace, but the map is a bit more symmetrical than Khaine’s Embrace. Khaine’s Embrace was a hybrid-deathmatch two point objective capture. So basically when you get both objectives the objectives reset after an explosion, and the center area is the only safe area, so everyone kinda tries to run while looking over their shoulder to get to the safe area.

So the idea is that the center area will be a general melee?

Exactly, and it brings everyone together where just mayhem ensues. And that’s where you know, tanks obviously play a big part in controlling the center at that point in the game. Healers, they always have a part in healing.

Ok, that covers the first question. Second thing which was a huge thing on the internet was free-to-play, and so, with F2P on the horizon, what limitations are there for F2P players concerning PVP?

Sure, they’re only going to be able to do like one Warzone a day or something like that. We’re still sort of hammering out the specifics on what is restricted for that F2P option. With the F2P option, you can get to level 50 but you can only do some content like, it’d be like some of the older operations, maybe just Eternity Vault, and we’ll give you a taste of Warzones, like you can play one a day or something like that. Flashpoints, maybe one a week, two a week, I don’t know.

Those are the types of things that we’re sort of seeing what that option entails. That kind of sums it up, it’s basically content restrictions, though you can effectively get to level 50.

How about ranked PVP?

No you can’t do ranked PVP; you can’t do the new Ops. We’re going to be doing frequent updates that they’re not going to have access to all of the stuff in the new updates. Oh yeah, there’s going to be a lot of incentives to still be premium, and then we have the whole cartel coins, and that whole system.

Everyone who has been a subscriber or already has the game, and for every month that they have subscribed before the F2P launch, they will be racking up a bunch of these cartel coins. And then even after, if you’re a subscriber you will get a stipend, but it’s not going to be as much as you rack up right now. So if you really want to stock up on those coins, this is the way to do it. And the things that you can purchase with the coins are going to be things like boosts, new kind of like cosmetic things. It’s not going to be the sort of thing like purchase super lightsaber weapon to annihilate everyone in one shot, there’s not going to be anything ridiculous like that if I have anything to do with it. It’s not going to be a pay-to-win, it’s going to be a pay-for-content. It’s pay for content, pay for access, but it is, it’s kind of like a trial that allows you to see the whole story for the game, as opposed to just a little section.

Next question, Nightmare modes, any update on Nightmare modes, and when they are out for Denova, or even Flashpoints?

Nightmare mode for Denova, it’s going to be soon, one of the sorts of quick updates, the monthly updates that we’re doing. I mean we’ve got the majority of the work done for it, so it’s a matter of when it comes out is down to the testing thing, I can’t give an exact date, but soon, very soon.

“Soon” meaning?

I wouldn’t be surprised if it’s shortly after Terror from Beyond comes out, which is in the next update.

Next one, very recent, yesterday The Grand Acquisition Race came online. Anything you can tell about world events? Are they coming more often or, just every few months, every year?

Our long-term plan is to get the world events to be really frequent, and we’re going to continue to add them to the game. In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet. We’re targeting that for, January is when we’d like to see it, but we’ll see when it happens, you can’t hold me to that! I know how everyone does, and then I’m going to have the Executive Producer on me saying “you said a date!” and it’s like “no, no” but that is our target, because that’s when we’d like to have it because of the spirit of, and just sort of laughing at what happened.

Sounds nice for PVPers Last question, Jeff Hickman told us that there will be a six week schedule for new content, but next one should be –

Oh great, see they don’t tell me – I know all the stuff, but I don’t know what I can talk about, so if Hickman said it! Then there you go.

He said it in an interview that there will be new content every six weeks is that something you think the team can stick to?

Yeah, we’ve got a lot of stuff in the pipeline, and you know, at least, you can’t sit here and say a year from now, everything that’s lined up, but I can say with a pretty high level of confidence that definitely for the next foreseeable future, we’ve got a lot of stuff to release on a regular pattern. Six weeks in fact. So we’ll see the Terror from Beyond, and then shortly after, probably HK-51, or something in the Belsavis area, and then the new warzone, something along those lines.

A new Flashpoint was mentioned, I think, just last Q&A?

We have a new Flashpoint in the works, I don’t know what was promised in the new Q&A

Just a Flashpoint.

I can’t say anything specifically about that. The only things that I can talk about specifically are the Ancient Hypergates, Terror from Beyond, and the HK-51 on Belsavis. Also we talked about how we’re doing a whole new planet with a new level increase.

Makeb?

Makeb, yup. That’s going to be continuing a massive amount of story content. We’re really excited about that as well.

What do you think about Gamescom? Any difference to E3, are you enjoying it?

This is my second year at the Cologne Gamescom, last year I had something like 80 presentations, and I had to conserve my energy. I couldn’t go to any of the parties, I couldn’t really sort of, you know – I had fun on the stage. This year I’ve got back up, Cory Butler is going to be helping me with some of the presentations, so I hope to explore a little bit of Cologne. Gamescom itself, last year – today’s preview day, so it’s hard to judge. But last year we had, it was insanity. It’s kind of like what E3 was ten years ago when E3 was open to the public. It’s a lot like that, except there’s more space. If I remember correctly there’s something like 20-30,000 people that couldn’t get in to the convention hall last year. So, it can be crazy!

Well enjoy yourself and thanks for the interview!

Thanks!

Gallery: Future Content Trailershots

 

Comments

  • #70 Noxxiq

    That's the most retarded update plan ever existed wtf are they doing oh my god

  • #68 Kinado

    Just too bad they can't give any ETA's. Still, the only way to go with this game in onwards after the f2p. Making PVE a real challenge and giving us sandbox features in the game will make this game ridiculously good. I m just sad that the only thing that makes me log in its the warzones when I see so much potential for more, really hope they come up with the features that a MMO needs.

  • #60 spangis

    Im sry to say this, if you feel so bad for this game why dont you just stop playing it and stop posting on this forums ? And let us have it that actully still enjoy this game and looking forward to what it will become of it,But this really reflect the real world with a lot of ppl that is all talk and little shop !

  • #65 theunwarshed

    some of it's venting and some is done with the hopes that the DH crew can take the good and bad feedback/concerns from the members of this site, and with their access to the BW devs, deliver that on a more personal basis.  that's what we're talking about when we see interviews like this, we're left wondering where the "hard-hitting" questions are.  for example:

    "You know Gabe, many of our members have serious concerns about the lack of new info on the status of open world pvp, can you tell us where you guys are on that and what (if anything) is in the pipeline already?"

    or even harder:

    "You know Gabe, a lot of our members are calling for your head on a platter (hehe).  How do you feel about the job you and your team have done in the past and how does that motivate you to improve going forwards?"

    take that sample question and apply it to all areas of the game.  i think it's important for a fan site with the kind of access you guys have to present a balanced approach that reflects all of your members concerns/opinions to the devs.  i seriously doubt that even the die hard fans are as completely satisfied with the state of the game as they profess to be.  i think it's just a polarized reaction to the posters who "hate" on the game.  

    Last edited by theunwarshed on 8/19/2012 4:19:41 PM
  • #67 kolz4ever

    Quote from spangis »

    Im sry to say this, if you feel so bad for this game why dont you just stop playing it and stop posting on this forums ? And let us have it that actully still enjoy this game and looking forward to what it will become of it,But this really reflect the real world with a lot of ppl that is all talk and little shop !

    So you're saying that the 30 people left on that game are having bad days and bad games because the rest of the community can't stand the game for various reasons? Interesting. Shouldn't it be more like since you enjoy this failed game so much that you're playing it instead of worrying about what everyone else is saying on a forum?

    Last edited by kolz4ever on 8/19/2012 7:21:14 PM
  • #59 Xero717

    I can't believe this guy still has a job in the games industry, not only did he help run Warhammer into the ground, but he also helped run SWTOR there too.  Do you remember Land of the Dead Gabe, and that video you tried to sell it in?  How'd that turn out for you?  Also, how the hell did mythic get another shot at such a big name IP?  The people at EA have no one to blame but themselves for this disaster.  Who cares if this game goes F2P, why would you devalue your time that much to play it when there are far better choices out there.  And no I'm not talking about "the game which shall not be spoken of".

    Last edited by Xero717 on 8/19/2012 10:36:40 AM
  • #63 friendlyskyguy

    Couldn't agree more....  Open world flops, game went from some balance to imbalanced, and a resolve system that is just silly.  If these things don't fall on the shoulders of the pvp lead's then who's should they fall on?  Oh yeah i know lets fire the community manager that players seem to like.

  • #57 Siros

    So I don't really know for what reason but... I was expecting 1.4 coming out in August.... 2012. Reading this interview makes me sad, nothing else. 

    • new warzone

    Sounds interesting, I have fun playing pvp, the only not so funny aspects are most of the players, playing it. 

    • F2P model will have restricted content

    we know this for some time now, new to me is only that they will apparently free up some of the raid content.. old, new, doesn't matter.

    • Nightmare Mode

    Nightmare what?.... I remember some talk back when this operation was started.... nobody believes anymore that anything like this is even happening. Seriously, taking THIS amount of time for new scripts only????? 

    • Events...

    I do like events, though I don't really see why we have to wait for weeks for one event and then it's only up for a short amount of time. For me it's the second event I'm missing because I'm not at home and I'm not a frequent traveler. Second, two types of weapon, one speeder, a pet and "sandpeople" outfits for an event happening on nar shadda? Not to mention the bug which lets you finish the event without waiting day after days just for it being unlocked..... 

    • Illum

    First thing you hear about a open pvp planet is an event which basically makes fun of what "happened" there?... To answer this with? good for PvP'ers?.... really? didn't read anything about pvp but about pve stuff. 

    • Future content

    we'll see if we actually get everything promised for this year..... I doubt it the longer we have to wait for anything they showed back in June.

    • Interview

    just on a regular note... if you feed him only questions easy to answer and mostly know to anyone.... there is little need to come here and read any of the stuff you are posting because... you don't hear it here first but you hear whatever heared days ago... you not seeming as complete of a team you've been once, doesn't help this at all!

     

  • #61 Convertible

    Nightmare Mode will be available for Explosive Conflict. But there is a completely new Ops coming as well, Terror from Beyond.

  • #62 Siros

    Quote from Convertible »

    Nightmare Mode will be available for Explosive Conflict. But there is a completely new Ops coming as well, Terror from Beyond.

    which doesn't really explain why it takes this long to write new scripts for an existing op.... 

  • #55 kolz4ever

    lol man this company/game can do no right. It's definitely done and it has nothing to do with gw2 or any other game at all. The company alone killed off this game. People are leaving left and right with every announcement or interview that just goes on now. Even the ones that were sticking by it. This game is easily known as the most disaster in gaming history and such a shame because it does have some cool stuff like the mod swapping from gear, really did love that. I unistalled my game weeks ago, back when they announce the f2p model. Seems my account expired some days ago because I got an email saying my payment didn't pass or something else. I thought it was a better idea to get a point card and a card for steam than waste any money on this failed game known as the titanic of gaming history.

  • #50 mmopilot

    I'll agree to the sentiment that, after that interview, the "hater" really needs to be dropped from darthhater. In their defense though, Bioware has a history of denying access to to any media outlet that strays beyond the bioware-approved list of questions so they're just playing it safe.

  • #42 stugre

    I've been listening to the Darthhater podcast for a while and actually had a lot of respect for it.  Completely lost all respect after this interview with Gabe.  As others have said how that guy has a job anywhere in a games company is beyond me after WAR and the fiasco that Ilum turned out to be.

    Laughing about Ilum just rubs salt in the wounds.  The guy is still the lead PVP dev right? I can't believe you didn't press him about open world PvP, PVP balance, ranked first season or anything at all we didn't know from just about any other news outlet - you just fed him easy questions about the fluff that is coming up at 6 week intervals which they are trying to pretend to us is "content" at a "faster cadence".  Months now without a patch, and the plan is to release one mini content update every 6 weeks.

    You just had the first one, if you can call it content.  No story just re-used alien voices, no new rewards just stuff pulled out the database and re-colored.  In 6 weeks you might get a flashpoint, then 6 weeks later a warzone, another 6 weeks a companion.  It is barely above maintenance mode partly because this stuff has been in the works since 1.3.  If you like warzones (or flashpoints or whatever) then expect to see a new one every 6 months or so while anything of interest goes in the cash shop. That is exactly why the next event is January or later.

    The comparisons with WAR are just too close to the bone - they are even ripping off scenarios from it now! -  and I stuck that out for far too long believing that they could turn it around.  So thanks to the "fanbois" on here or whatever term you want to call yourself. I'm not a "hater" I'm just a realist - and the reality is this game is finished.  But thanks for finally opening my eyes to that faster than with WAR, I actually am just going to log in to swtor.com and cancel my sub.

    I wish you all the best of luck with SWTOR, you are really going to need it with these people in charge of it.

     

  • #41 Dejarik

    "a fun anniversary to the Ilum shenanigans that happened"

    Well I'm glad to see someone got some amusement out of the failure he designed.

    I still recall him talking about Ilum pre-launch and how population imbalance would not be a problem as if he had no idea what a zerg was.

  • #17 Esras

    This "interview" seems to me like Bioware gave you a bunch of bullet points, and you had to come up with the appropriate questions to match the prepared answers Bioware was willing to reveal. 


    Next time, try asking some honest questions about the state of PVP.. it's clear your readers would like a bit more of a thoughtful interview, not just a bunch of PR soundbytes fed to you by Bioware... it honestly feels like both Bioware, AND the fansites are becoming largely irrelevant..

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