As you saw on Tuesday, Austin Peckenpaugh's developer blog on class changes and balance went up to a bit of contention on the official forum. With that, the community had plenty of questions to ask and BioWare was more than happy to respond with a few examples on how the new system works in comparison to the old one for those seeking further clarification in regards to resolve.
Consider the following examples under the new system:
ex. A: Player A stuns the target for 4 seconds. 1 second after the stun is applied, player B stuns the same target for 4 seconds. The target is controlled for a total duration of 5 seconds.
- Player A stuns the enemy for 4 seconds | effective control duration = 4 seconds | enemy gains 800 Resolve
- 1 second later, player B stuns the same enemy for 4 seconds | effective control duration = existing 4s + new 1s = 5 seconds | enemy gains 200 Resolve
- Enemy gains a total of 1000 Resolve for being controlled for 5 seconds
- Resolve gain rate = 200 per second of stun
ex B: Player A stuns the target for 4 seconds. 4 seconds after the stun is applied, player B stuns the same target for 4 seconds. The target is controlled for a total duration of 8 seconds.
- Player A stuns the enemy for 4 seconds | effective control duration = 4 seconds | enemy gains 800 Resolve
- 4 seconds later, player B stuns the same enemy for 4 seconds | effective control duration = existing 4s + new 4s = 8 seconds | enemy gains 800 Resolve
- Enemy gains a total of 1600 Resolve for being controlled for 8 seconds
- Resolve gain rate = 200 per second of stun
Consider those same examples under the old system:
ex A: Player A stuns the target for 4 seconds. 1 second after the stun is applied, player B stuns the same target for 4 seconds. The target is controlled for a total duration of 5 seconds.
- Player A stuns the enemy for 4 seconds | effective control duration = 4 seconds | enemy gains 800 Resolve
- 1 second later, player B stuns the same enemy for 4 seconds | effective control duration = existing 4s + new 1s = 5 seconds | enemy gains 800 Resolve
- Enemy gains a total of 1600 Resolve for being controlled for 5 seconds
- Resolve gain rate = 320 per second of stun
ex. B: Player A stuns the target for 4 seconds. 4 seconds after the stun is applied, player B stuns the same target for 4 seconds. The target is controlled for a total duration of 8 seconds.
- Player A stuns the enemy for 4 seconds | effective control duration = 4 seconds | enemy gains 800 Resolve
- 4 seconds later, player B stuns the same enemy for 4 seconds | effective control duration = existing 4s + new 4s = 8 seconds | enemy gains 800 Resolve
- Enemy gains a total of 1600 Resolve for being controlled for 8 seconds
- Resolve gain rate = 200 per second of stun
The only difference here is that the enemy is never treated to undue Resolve gains. Resolve gain always matches the amount of absolute control time. Two coordinated players can control a target as long as ever, but no longer than ever before.
For the thread in full, hit the official forum.
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Posted 9/5/2012 5:48:50 PMwhy are they allowing a stacking duration condition on same types of cc in the first place? i don't mind a system that allows the use of multiple short duration (4s or less) types of cc, but they shouldn't stack. that's (stun locking) what's got everyone po'd about. you wouldn't need a "resolve system" in the first place if you make all of your cc short duration and non stacking.
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Posted 9/5/2012 4:27:38 PMSo biowares solution is to take the fail resolve syatem everybody hates and make it even worse.
Stunlocking in swtor is beyond bad and now they want to push away the remaining player base ?
These developers clearly dont play their own game.Yeah i'm angry how they can do this,destroying PvP even more !
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Posted 9/6/2012 12:24:01 AMtrolololol...or backyourself up.
its a HUGE step int the right direction. does it fix the premade issue...no. But it gives pugs more chances...yes it gives premades more chances too but to call it worse is a joke
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Posted 9/6/2012 8:09:49 AM"These developers clearly dont play their own game."
This is what I say since version... 1.1
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Posted 9/6/2012 12:34:15 PMHey Mr "The rest of us", who are you to tell me what to do?
I agree with WildJedi, so just relax kid.
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Posted 9/7/2012 7:21:39 AMWell you might not be a kid, but you sure act like one, wich is probably worse.
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Posted 9/10/2012 11:55:00 AMYou're so right. What was I thinking?
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Posted 9/10/2012 12:37:39 PMI have no idea...
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Posted 9/5/2012 4:10:11 PMWooptee f***in doo!
When are we going to get a /readycheck in the game?~!
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Posted 9/6/2012 11:26:22 AMAre your guilds/pugs microphones/keyboards broken that they can't let you know they're ready?
I can't believe with the lack of actual content in the game you're complaining about a missing ready check. I'm absolutely bewildered by your simpleness.