Game Update 1.4 Quality of Life Improvements

With Game Update 1.4 approaching fast, BioWare has posted some details about several quality of life improvements included with the changes:

  • Group Finder Teleport Back - Characters will now return to their original location after completing a Flashpoint/Operation via Group Finder.
  • Delayed Binding - Bind on Pickup items now have a 2 hour window for trading with groupmates to alleviate accidental looting.
  • Moods - New facial expressions allow characters to express and customize themselves on a new level. 
  • Companion Customization Improvements - The popular hide helmet and color matching options are now available for companions. 

Check out the full post after the jump.

Quality of Life Improvements

On top of the major features that we work on and deliver to the fans, we also try to work in smaller features to improve the overall quality of life for our players. Game update 1.4 has several of these features, and it’s worth calling these out.

Group Finder Teleport Back – The top complaint about the Group Finder when we shipped it was that it did not send you back to where you were originally adventuring when you completed the content.

After much discussion, design came up with a compromise that we think will work pretty well. Starting in Game update 1.4, when you leave the Flashpoint by any means, you will be offered a teleport back to your adventuring location IF you have killed at least one boss in that Flashpoint (or in some cases, hit a significant checkpoint). This will be presented in a menu – players can choose instead to jump to the entry of the Flashpoint (in case you want to just jump to the Fleet to repair, for example).

Delayed Binding – Ever accidentally roll greed by mistake? Ever spend your commendations on the wrong item at the token vendor? In Game Update 1.4, players will be able to address this issue. Bind on Pickup and Bind on Legacy items will now have a 2 hour limit in which they can be exchanged. If they were a loot item, you can freely give the item to any party member who was in on the kill and therefore eligible to loot the item. Similarly, if you buy something from a commendation vendor, you will have 2 hours to return the item to any vendor and get a full refund of commendations.

There are limitations. This does not apply to stackable items or mission items. Adding or removing mods and augment slots will permanently bind the item (prematurely ending the timer), as will opening a lockbox. If the item is a Bind on Equip item you get from a vendor, then mailing, trading, listing the item on the GTN, or placing in the guild bank will also prematurely end the timer.

Moods – Here’s something fun: in Game Update 1.4, you can set your character’s mood – i.e. his facial expression. As an example of this, try typing /alarmed or /cheery. This will set your character’s facial expression permanently (although it will be overwritten in conversations when the dialogue calls for a specific animation there). The full list of moods you can choose will appear in the emote browser attached to your chat window.

Companion Customization Improvements – Finally, starting in Game Update 1.4 players will be able to hide the helmet, or unify colors to chest, for their companion’s gear (see the screenshot at the top of this article). No more mismatched, silly outfits (unless you like them that way)!

These are, of course, small improvements, but in these cases, a little bit of programming and design work go a long way towards making players happy and improving quality of life. We’re always on the lookout for small wins like these, and there will be more of them in the future.

Thanks!
Damion Schubert, Principle Lead Systems Designer

 

Comments

  • #8 1zand0z

    all good stuff.  but all of this (with the exception of the "mood" emotes) should have been in the game from the beginning IMO.

  • #7 camelotcrusade

    Sounds good to me!  No more rainbow Corso.

  • #5 ChuckNorris

    Good one BW.

  • #4 f0xtr0t369

    I don't care what the haters say, this is all good stuff!

  • #10 Fodiddle

    It's good stuff no doubt, but i remember a time when they used to go on about how they wanted to do things differently than their competition(WoW..)and yet even when they caved in and just blatantly ripped off the features wow players have been enjoying for years, they still couldn't get any of it right out of the gate.

    And now they're FINALLY fixing these borrowed features correctly..somewhat.
    These guys are so bad at literally everything they do, it's like they're all living in bazzaro world, only it's bazzaro world 5 years ago.

    Hey guys! We put these new features in! Let's nevermind the fact our competition has had them for years, aren't you proud of us!? See! We at Bioware..er EA..er..whoever we are these days, we deliver!

    I am now convinced something went terribly wrong during this game's 6 year development, it's all so half assed, and the team running it now still appear to be clueless to everything around them. I'm not sure they even understand the genre has moved forward as they keep pushing out old systems. it's as if it's been their strict policy to hire only fresh ITT Tech graduates off the street, then shove them into team lead positions on Swtor.

  • #3 MajorSnarl

    Welcome improvements! I worry a bit about having to complete one boss though; what if you were brought in at the end, but your group couldn't finish or you decided to leave? Hopefully that won't happen too often.


    Delayed binding is going to be a huge relief for their support team.

  • #2 ChaseHazard

    Delayed Binding FTW!

    ... not all who wander are lost ...

  • #1 lucasdeis

    i like it 

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