For a while now, there has been a slight disparity on the armoring, hilts, and barrels between the types of play. Today, BioWare announced that changes are coming to the system to fix the issue in the future.
I talked to Senior Game Balance Designer Jason Attard about mods that are bound to slots and our plans for them. Here are some comments he had about the system and its future:
Many (but not all) of our current endgame Armorings, in both PvP and PvE, are bound to specific slots. This is because some less expensive items, like gloves and boots, are much easier to acquire than "expensive" items like a Chestpiece or Helmet. We've seen that instead of acquiring an entire set of gear players would often purchase the "cheap" slots multiple times and simply move the mods over into the "expensive" items, allowing players to acquire their gear much more quickly than intended. Now that most of our offhand items have mod slots we are seeing a similar pattern occur with main hand and offhand items.
We plan to make these slot restrictions more consistent in the future, with any Armoring, Hilt, or Barrel you extract from an item becoming bound to the equipment slot you extracted it from. We do not intend to add the same slot restrictions to Modifications or Enhancements, as those item mods have a smaller impact on the overall power of the item.
For the thread in full, visit the official forum.
-
View User Profile
-
Send Message
Posted 9/24/2012 7:18:18 AMThis is terrible change. What about people who want to play in adaptive gear?
On the buying for cheaper..... I've been buying the full set of battle master and then full war hero and then BM and WH gloves over and over again. Not because it's cheapest but because they have the better mods and enhancements. The rest of the gear has bad stats. This is just a penalisation for players that go above and beyond to be the best.
-
View User Profile
-
Send Message
Posted 9/23/2012 10:16:40 AMMy problem with mods has nothing to do with this correction.
My first problem is that someone made the extremely poor choice that end-game belts and bracers would not be modable.
My second is that set bonuses are on the "shell" and not on the armoring. I'll never take advantage of those set bonuses since I'll never use the majority of those shells.
My third problem is that even after the reduction in prices, it is still ridiculously expensive to swap mods out. And since I think 95% of the end-game gear looks atrocious, I don't use any of it. I spend more time farming credits than I do just playing the game since it takes much more time to raise the credits to unseat the relics than it does to actually earn the gear to begin with. SWTOR is the only MMO I've ever played where you have to pay to equip the gear you win.
-
View User Profile
-
Send Message
Posted 9/22/2012 4:56:39 AMAnything to slow down progression.
Motto of the day kids!
-
View User Profile
-
Send Message
Posted 9/21/2012 9:06:42 PMsentinels and muraders do it as well. I always though this was cheap and wondered when they would get around to "fixing" it.
-
View User Profile
-
Send Message
Posted 9/22/2012 5:33:09 AMBut then again...... Sentinels and Gunslingers (not sure about mercs) dont have blackhole offhands.
For slingers its even worse. We are stuck with a campaignoffhand with a hilt that is useless. The campaign main and offhand for slingers are having the endurance loaded patron barrel instead of the superior skillbarrel.
So in effect Gunslingers are better off using the rakata offhand barrel. Since the offhand damage is only modified by the barrel the loss in cunning doesnt make up for the higher damage output.
Imo there wasnt a problem and calling it cheap is short sighted. Yes, we could replace the offhand with mainhand barrel/hilt. This effect was negated by not having blackhole weapons and underperforming campaignweapons.
Sidenote:
I know that the imperial agent does have the Skillbarrel 26
-
View User Profile
-
Send Message
Posted 9/21/2012 3:46:56 PMIt's fairly easy for a Merc to go into HM EC and kill the Tanks, get the offhand, and rip it out and put it into their main-hand. It's what I did. It's what most Mercs have done. I'm almost positive BW will -not- make it retroactive so those of us with OH barrels in our MH wont suddenly have a gun =p They did this once before for armorings, so no big deal. Oh, and this probably wont happen for a month or three, considering how slow they're churning out stuff now in days. RIP BW.