Jeff Hickman Discusses State of the Game

Executive Producer Jeff Hickman took the time today to discuss the recent track record of Star Wars: The Old Republic with the first part in a new recurring series of posts called State of the Game. In the post, Jeff covers a wide range of reasons which made BioWare move to a Free-to-Play option model and also answers a few of the burning questions that have had the community at large wondering about the team's commitment as of late. For the post in full, hit the jump.

Caution: It's rather lengthy.

When we decided to go Free-to-Play earlier this year, we had weeks of discussion with everyone on the team about where we thought the game was going, what we thought was going right and what was going wrong. We uncovered a lot of issues, but three things really stood out:

1. Our game is awesome. People love it and want to play it.

2. The subscription requirement was driving away huge numbers of people who do not want to commit to paying monthly.

3. The frequency of our Game Updates was way too slow. People were leaving because we were not releasing new content fast enough to keep up with the pace at which it was being consumed.

You are now seeing the results of these conversations. Free-to-Play goes live this Fall, and we are dedicated to getting Game Updates out to you every 6 weeks or so. Though each of these efforts is incredibly challenging for the team, they have accepted that challenge and have tackled them head on!

But we know there is more we can do, more you want us to do. So today, I thought it might be more useful to dive into some more granular and “hot” topics.

Topic #1: Staff: Why are some developers leaving The Old Republic™? How will the game be affected?

Answer: People leave for a lot of reasons. Some have worked on the project for 6+ years and are simply tired and want to go work on something else. Others may not agree with the direction that the game is heading – Free-to-Play is not for everyone and requires a big shift in thinking and culture within the studio. Still others do not have the right skills for the roles that we have as the studio evolves and changes. When any single person leaves, whether we make the decision or they do, it is difficult, but the studio and game live on and thrive as we change, actually thrive because we change. The core of what makes the game and studio great are still here; quality in our game and in our workplace, people that are passionate about both, a camaraderie with each other that helps us support one another, and key people like James Ohlen (who was at BioWare from the very start) who continue to help us carry the banner of BioWare and who are dedicated to help evolve and improve Star Wars: The Old Republic.

Topic #2: Bugs: How does testing work? Why do bugs get through? Why did Game Update 1.4 have so many of them? What are we doing to improve the process?

Answer: MMOs are undoubtedly one of the most complex games on Earth. We employ hundreds of QA professionals to ensure that our game is high quality, but sometimes bugs get through. We test every step of the way as we develop the game or change to the game. We have many, many development environments that work in a sequence to push updates from initial construction, to code and content integration, to internal end-to-end testing, to player facing testing on Public Test Servers and then on to the Live servers. Sometimes (like in Game Update 1.4) we make changes that have unintended (and undiscovered) consequences on completely different parts of the game (the performance issues that showed up in the update are a great example of this). These unintended changes happen more often than you would think (or we would like), though we usually catch them before they go live. We have recently put new measures in place both on the development teams and in QA, as well on Public Test Server (where we should find many of these types of issues), to catch things like this in the future. I am not saying it will not happen again – bugs will always happen – but we will strive to give you the best, high quality, bug-free experience that we can. As a side note, we finally got a lock on the last of the major issues from Game Update 1.4 and appreciate your patience with that one.

Topic #3: Oceanic populations. Are we doing anything about them?

Answer: We are very aware of the concerns with the population levels on the Oceanic servers. The problem is pretty complex, as the solutions we have either split the populations further (like allowing Oceanic players to move to North American servers), or would force players to go to server types (PvP or RP, etc…) that they do not want to be on. Our current plan is to wait for Free-to-Play to launch and see what the influx of new players does to the populations of these servers. We will give it a little time and if we do not see significant improvement, then we will move ahead with the solution that offers the best playing experience for the Oceanic community.

OK, that is it for now. Please keep your comments and questions coming and I will try to answer the biggest, unresolved questions in these “State-of-the-Game” posts. I want to thank you all for the opportunity to be involved with such an amazing game like Star Wars: The Old Republic. I will do everything in my power to take care of the game, and help guide it to a great future.

 

If you would like to see the article in full with the included intro, head over to the original post.

Comments

  • #11 Chazz224

    I have experience in other MMo's, I have friends with also said experience. I can say while there is a lot I expect of SWTOR, and there is a lot I want to see (in terms of MORE)  SWTOR is a very good MMO game.

    Yes, improvements can be made, no doubt about it. From lag issues, to quality control options, to character customization, to new world maps and increasing EOC by 150 levels with a skill tree to match. New 25 PvP arenas, new PvP quests, (find and destroy 12 Jedi / Sith for such an such reward) Stuff like that. I and many want to see more gear options 5000 different character looks ( we all want to be unique ! ) New Flash points and new Operations.

    The fact is that this game still has bugs problem no 1 that needs to be resolved. The other major issue is that the clientele wants more !!! So much more in fact I highly doubt that SWTOR can keep up with production and that I fear is our biggest issue.

    We need more devs, more Indians opposed to chiefs in shorter and simple terms more employees opposed to bosses running it. EOC is behind period. It's been a year almost and they are soon to release new content but how much? 5 levels ? 10 levels ? or 50 levels? Next question is what happens after 1 month goes by and we are all now level 100? New Ops new FP HM's ok... buying time this is all. 1 Planet for 50 level increase with a skill tree to match and work out the old bugs and new ones? Seems like a tough job if anyone ask's me but this is why we pay 15 a month, and in the end we want what we want or people will look else where for it. That's a fact of life.

  • #10 Jobeleca

    State of the game: It was a close thing, but we're still here.

  • #5 Evilevi501

    1. Our game is awesome. People love it and want to play it.

     

     

    Survey says...

  • #8 prospero69

    Yes. Best game ever made.

     

  • #9 DarthSerious

    Best? Well I wish I could say it had the best pvp set up for open world pvp through out.

    I wish I could say I could have player housing with decoration.

    I wish customization was more extensive including character creation.

    I wish space combat was 3d, maybe not at launch but in the future.

    I wish there was pazaak, swoop racing, duel arenas etc

    I have  a long wish list...

    I dont play any other MMOs, so as far as I know its the best MMO, but is the best possible swtor? I wish it to be better.

    However, comapared to other games that excel in other things like RPG or story, or crafting then the idea of best is not so concrete when comparing. But as an MMO... its the only thing worth playing for me.

    But I still wish for a lot, and I think i have had my fill with swtor, and until i get some new features I will just burn my self out by playing something I am done enjoying.

    True story.

    Last edited by DarthSerious on 11/7/2012 10:10:19 AM
  • #4 barfhatrer

    Yawn! It is awesome? Orly?

  • #6 Convertible

    Yes, it is.

  • #7 hanka54

    Yes. It is.

  • #3 Panzerdan312

    1) The game was a good bioware game.However  bugs and  lacking common features dont make awesomeness

    2) People are willing to pay a sub For quality whether it graphics entertainment or genre . I for instance  am subbed to World of tanks at 15 per month and xbox live and netflix . all are $15 ish. They are all quality product. However many  don't see the same in sw'tor . Why did i pay 60-90 dollars for  sub par product  then keep paying is the Problem more then just the Sub cost . Enjoyment didnt equal sub cost. Why play  this game when i can play Skyrim  and Then mod it then play again they mod it again and it just was a one time cost

    3) Trust me the game update   are okay  IF and only IF  then were alot less buggy. World of tank for example  take over 3 month to push an update with as few as 6  New tank . Then said tanks are in  an Open test That is EasY to get into  click  download test X.X and done.With DEV extremely active on the test forum. And they have the added trouble of being russian based  and deal with northamerican players Compare to Tor's  "testing" it seems very very dated. Download  a second game almost, make a toon from Lvl 1 or  email to have your toon transfer/copied. Maybe have a toon  on realm to test by the time testing ends. Most likely  have a toon there  but it gear is set to such an out of date build it demoivates you from testing. Little test goes on  or little feedback is recieved. Giving the devs a false image of the patch as  done. Which leads to  a bug filled patch on live and  extended fixs  to the point of being a inside joke.

    As an Executive Producer you  should be the biggest critic of  the game. Saying  IT's awesome just smells Hurbis or disconnection. Why push when its awesome already. the Company person never says awesome. You say it's a good game that fans will enjoy. Only players  get the says whether it's awesome or not.

    The marines had a great saying  only  said  2 times in thier history

    "Issue in doubt " and this is the  True state of the game  Issue in doubt

     

     

  • #2 notorious98

    I think that reason #3 has a lot to do with reason #2.

  • #1 camelotcrusade

    Thanks for the update - but the quoted post contains some double-posted copy.  Should be quick to clean up.

    It's also nice to see the content issue acknowledged front and center, though they have been aware of it for some time.

  • To post a comment, please login or register a new account.