Earlier today, BioWare took down the live servers to deploy a new patch, Game Update 1.5. The new patch includes the companion HK-51, Free to Play, Cartel Market, and more. The notes this time are rather lengthy so we've included them in full after the jump.
Highlights
- Free-to-Play is here! Players can now experience Star Wars: The Old Republic up to level 50 (with certain restrictions) without paying a subscription fee.
- The Cartel Market is now accessible. Players can use Cartel Coins to purchase boosts, unlocks, cosmetic items, and more!
- Travel to Section X on Belsavis and learn why the nefarious Dread Guard has seized control of this ravaged area of the planet! Section X can be accessed on Belsavis and via the daily mission shuttles.
- HK-51 can now be acquired as a Companion Character! A shipment of the infamous Assassin Droids can be found in the wreck of an Imperial transport ship, The Fatality, in Section X. Reactivating HK-51 requires finding and assembling parts from across the galaxy.
- Nightmare Mode is now available for Operation: Explosive Conflict! Bosses in Nightmare Mode present a new level of challenge, new mechanics, and high-quality rewards (such as a new vehicle and Dread Guard set pieces)!
- Dreadtooth, a new world boss, can be found roaming Section X. Each time Dreadtooth is defeated, he returns with a temporary, stacking power buff which increases his difficulty and the quality of his loot rewards.
General
- The names of guilds that are inactive (any guild that has had no members log in for 8 weeks) will now be released for use by new guilds. If a guild member logs back in once a name is released, that guild member can reclaim the guild's name if it has not been taken. If the name has been taken, the guild will be granted a free rename.
- If no member of a guild logs in for 8 weeks, the next guild member to log in will be promoted to Guild Leader.
Classes and Combat
- Subscribers are no longer charged credits for skill point re-specializations.
Jedi Knight
Sentinel
Watchman
- Merciless Zeal's healing has been reduced to .5% per point (down from 1% per point).
Sith Warrior
Maurader
Annihilation
- Hungering's healing has been reduced to .5% per point (down from 1% per point).
Group Finder
- Travelling to a new area while in a Group Finder queue no longer occasionally causes the UI to behave as if the player is not in the queue.
Missions and NPCs
- Some missions on Origin Worlds now offer Experience Boost rewards.
Items
- The cost to remove mods from items has been reduced for subscribers.
- The Collector's Edition vehicle and all vehicles available in the Cartel Market can now be used with the lowest-level rank. Their speed now scales based on the rank unlocked by characters.
- Subscribers can now access speeders at level 15.
- Campaign armorings are now available for purchase on the Black Hole vendor for Black Hole Commendations.
- Dread Guard relics are now available on the Daily vendor for 300 Daily Commendations.
- A new set of droid armor is now available from the Daily vendor.
- More robes have been adjusted so that their backsides are not inappropriately large when worn.
- New speeder vendors are now available on Taris (Republic) and Balmorra (Imperial).
Legacy
- Players can now unlock their Legacy at level 10.
- The Legacy panel now accommodates much larger Legacies.
- Each rank of the Legacy Experience perk now grants +6% experience (as opposed to a gradual increase of +2/4/6/8/10). The total possible bonus from Legacy perks is still 30% in each category.
PvP
- The caps for Warzone and Ranked Warzone Commendations have been increased. All players can now accumulate up to 4500 Ranked Warzone Commendations and 2750 Warzone Commendations.
- Elite War Hero armorings, barrels, and hilts have had their stats improved slightly.
UI
- Several emotes are now voiced!
- Subscribers now have access to 2 additional quickslot bars.
- Different quickslot bars can no longer be jumped to in the primary quickslot bar if they are already visible in another location on-screen.
- The deposit for items placed on the GTN is now a percentage of the item's value (instead of being based on the player's set price).
- Vehicles, mini-pets, weapons, the results of crafting schematics, and color crystals can now be previewed in the item preview window.
- An additional Cargo Hold can now be purchased.
- The title selection window is now scrollable. Players can now choose their Legacy name display from this window.
- A progress bar has been added to the currency pane to indicate player proximity to currency caps.
Miscellaneous Bug Fixes
- Several typos and instances of incorrect text have been corrected in all languages.
- The Imperial Medcenter in the vicinity of the wreck of the Ambria's Fury has been moved Northeast.
- An issue that caused dark outlines to appear around characters' eyes has been corrected.
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Posted 11/16/2012 2:56:10 PM-
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Posted 11/15/2012 6:25:47 PMAnd it's been months since their "coming soon" Codex clean-up pass that they announced and promised, with still the same things bugged since LAUNCH. I'm so pissed at this game pulling a DCUO, and I swear, no matter what, I am not ever playing a subscription-only again game so long as I live. I've had my nose rubbed into the dirt (and my money gone for near-nothing) far too many times. The developers have time to add additional quickbar slots so they can charge real money for them, but they don't have time to fix basic database and trigger-placement errors for people who already gave them money all this time.
Never again.
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Posted 11/16/2012 1:31:37 AMMay I be ignorant, but what the fuck are you talking about o_0
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Posted 11/16/2012 2:22:59 AM@Kremdes
A lot of codex entries are unattainable despite showing as available in the codex. Click a planet's codex entry, expand the magnifying glass there, it shows how many codices of each category are available on the planet, along with how many you've gotten. A great many show some available that have been confirmed many times over as unattainable(like a title for Taris/Balmorra, Nar Shaddaa, Tatooine, and Alderaan), as well as codex entries for the other starting world for your side(like Troopers/Smugglers can't get all the codices for Tython despite them showing as still ungotten in the codex).
A few of these(like the Rep-Taris title) were areas that were reachable in beta but blocked off between beta and live and they forgot to remove the Unattained Codex thing. We've been waiting on a promised codex cleanup pass since launch, but 11 months so far and still the unattainable codices mock us in the codex.
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Posted 11/16/2012 12:46:16 PMI can understand not liking the codex entries from a polish standpoint, but seriously, you would rather they fixed that instead of working on new content?
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Posted 11/16/2012 3:42:54 PMYes, I absolutely would prefer they fix existing bugs in their game before working on new content, or more realistically, with a team of however many people they have, put one guy on codex cleanup (even get an unpaid intern in for college credit or something) and get him to monkey around with the trigger points until they work, while the rest of the team works on new content.
Ever heard of "If something's worth doing, it's worth doing well."? Tracking codex entries with progress bars and completion ratings is DIRECT and DELIBERATE to people who collect these things, and then they're not collectable. Don't you see? The system is designed specifically to not only have you complete the codex, it even gives you extreme detail into your progress...but it's not actually possible.
That's why it pisses us off: If there wasn't any tracking, and you just had stuff you could read for fun if you wanted (like books in an Elder Scrolls game), it would still be slightly irritating to have them unobtainable, but most of us wouldn't care and would do something else. But we like collecting, and the game says "Here!" and then it says "Nope!".
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Posted 11/16/2012 5:15:25 AMCouldn't care less about the Codex, they should implement a normal achievement system.
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Posted 11/16/2012 9:42:51 AMIt truley amazes me what sets some people off like this. Really? You're talking about something that is never even encountered until you go looking into the codex. OCDordramamuchbro? I doubt any adult working on this game intentionally left that out to "rub YOUR nose in it". Relax and enjoy the improvements to the game or don't play, it's your choice of course.
Personally, I am very happy to see the list of things they did fix that were affecting the actual gameplay. If you were in charge of the development team and had to prioritize all the bug fixes and game enhancements, I doubt you would put your resources onto removing codex entries that are not really available. Sure, if you still had the full staff of devs (back when they talked about fixing it), but not after all the layoffs. Reality has sunk in and they need to apply those resources where it affects or enhances the actual gameplay.
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Posted 11/16/2012 10:20:30 PMNow that I was reminded about it, jakj, another little thing "broken" since launch they should fix that'd be easy to fix would be to add the Quesh Commendations vendors to the Imperial and Republic Fleets. All other planets have their comms vendors on the fleets, but since launch you've had to directly visit Quesh to see its commendation items. Very inconvenient, and gives a bad impression on being a world BioWare didn't care about as much, especially given that it was the only world created entirely(name and all) for TOR. It wouldn't be that hard. Just copy-paste the comms vendors from Quesh and put them in the appropriate level range room on their respective fleets(between the Rep-Balmorra/Imp-Taris and Hoth vendors).
Just another little thing, like the much-delayed Codex Cleanup, that has taken ages to fix what should be a relatively simple thing to fix.