Developer Update: Ancient Hypergate

With Game Update 1.6 on the Public Test Server and on the way to live servers soon, BioWare decided to introduce the new Warzone coming in the update to the community once again. While it may not contain much new information for those following Star Wars: The Old Republic closely, it still lays out the objectives in a manner that conveys it well to players.

From a gameplay standpoint, Ancient Hypergate plays like a combination of a 2 point objective map, team death match, and a multi-flag game of capture-the-flag. Each of the two energy pylons is synchronized on a power cycle. At the end of this cycle, each pylon discharges energy into the gate of the faction that controls its objective point. Holding one or both of the pylons directly leads to gaining points at the end of each cycle. The amount of energy discharged is based on the amount of enemies defeated during that specific power cycle. The more players defeated, the more energy discharged into a gate! Additionally, the generators in the central structure of the Warzone release suspended energy orbs into the atmosphere. Players are able to collect these orbs and run them directly to an energy pylon. Getting near a friendly controlled pylon with an orb will immediately discharge a small amount of power directly into the gate.

For the article in full, head over to the official site.

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