With Game Update 1.5 live, BioWare held another of their Livestream Q&A sessions earlier today starting at 3pm CST.
For those unable to watch the stream live, full notes can be found after the jump. Video of the stream is available above.
Update: Livestream over, notes from the Q&A are available after the jump. Video embed is available above.
Q&A Notes
- Damion Schubert (Lead Designer), Jeff Hickman (Producer), and Joveth Gonzalez (Community) are present for the Q&A.
- Damion takes credit and blame for the F2P and Cartel Market implementation.
- Q: How is the transition to F2P going? Seems like more players? What do the numbers look like? Hickman: I can't give specific numbers, but our numbers are definitely looking good. They are on the rise. Schubert: Almost every conceivable metric is better. The numbers have blown away our expectations, which means good things for the players and the game.
- Q: Are there plans to open up F2P more? I've read complaints that it's way too restrictive. Hickman: From a business standpoint, the number of players we're getting into the game is great. If you're a brand new player, it doesn't feel too limited because you don't know what it feels like to not be restricted. But we're definitely listening to feedback and could make changes. Schubert: We need to strike a design balance. We need the F2P to feel like they can play and enjoy the game. But we also need to make it feel like subscribers are getting their money's worth. We're watching it, we're making adjustments. We're allowing 6 character slots instead of 2. We're also giving out more quickbars based on player feedback.
- Q: What new things can we expect for PvP after the launch of 1.6? Hickman: We love PvP. We have lots of interesting plans for PvP. We haven't forgotten about it. There's that one thing we can't really talk about coming in February or March. Can't say any more.
- Q: Any plans to reboot Ilum or introduce more open world PvP? Schubert: It's something we want to do. It's going to be different from the original Ilum because, well, that didn't work too well. We think people will like it. It won't just be a PvP thing.
- Q: How will itemization and scaling work? Will there be less gap between tiers? Schubert: We're working on it. Gear progression and the gap is something we're aware of and have to balance carefully. The Makeb patch will change how itemization and progression works a bit.
- Q: Any plans to have separate Warzones for non-elite level 50 players? Hickman: I don't think so. Schubert: Not a true separation, but we hope to improve the match making system in the future. We also want to improve the bootstrap gear a new max level players receives so skill becomes more important than gear. Right now, gear is very important in PvP.
- Q: What is the status of Makeb and when can we expect it? Schubert: We just did a playthrough of the Imperial story this week. We're far enough along that we are playing through it, reviewing it, making sure it's up to our standards. Hickman: We can't give a timeframe yet. We want to make sure it's good. You should be hearing more about it very soon.
- Q: Can you please reassure us about the current team working on the game? Seems like there are more bugs and longer downtime these days. Hickman: We have a very dedicated studio. Yes, there have been some changes. It's a large team. There's still a lot of support within the studio and from EA with regards to the game. As far as bugs go, every major publish has had issues and extended downtime and bugfixes. If you look at the data, 1.4 and 1.5 have been better overall. But we're seeing some heinous bugs that make it look bad. It's not the number of bugs, it's the nature of the ones that are getting through. We take our bugs and quality seriously. We have a large QA team and want to make sure we provide a quality experience. We will keep improving. Schubert: The emergency patch notes show that we're getting better at finding the bugs and shipping solid patches. But it's the in your face bugs that are annoying.
- Q: How is the super space project doing? Does it exist? Schubert: Oh, it exists. Hickman: I was actually playing what you're talking about yesterday, running through the prototype demo. I wish I could give you details. It's great. It's a departure from our current space game. We have a team dedicated to working on it. But it is far out in the future. You won't hear anything about it any time soon. Schubert: It is under wraps. It is a lot of fun. It's definitely not anything we've shipped in the original product.
- Q: How often will new gear become available on the Cartel Market? Hickman: Our intent is to update it weekly. Add one or two new things, changes some prices. There will be an update next week. There will be a big update before the holidays. Schubert: We have a new cartel pack with super rare items planned for each month for the next several months. Hickman: New Life Day items coming soon. Life Day robes, orbs, tinsel bomb, and the Czerka LD-1 Celebrator - something red, festive, and you can ride it. Schubert: We'll be adding new stuff regularly. We want to add archetypal armor, stuff that looks like a traditional Jedi Knight and the iconic classes.
- Q: Some things discussed during the Guild Summit? Where are we on them? Guild ships, guild advancement, chat bubbles, etc. Hickman: Those are all really great things. Some of those things are still on the list as future enhancements, we haven't forgotten about them. But they're also not coming next week. Changes to the studio have caused most of these things to be pushed a little further out. Schubert: All of these features are on the famous Wall of Crazy, but it's a prioritized list. Some of the smaller things could happen sooner. For example, inventory sorting is coming soon.
- Q: Will we see a method of copying live characters to the PTS? Hickman: Yes. Schubert: This is super important to us. Hickman: You should see this before we launch Makeb. We want people to be able to test Makeb. Character copies in the past were done manually and not easy. We're working on the automated system and it will be in sooner than later, before Makeb.
- Q: Could some of the Legacy perks be made cheaper? And could some of the character perks be made account wide? Schubert: I hadn't really thought of that lately. Legacy does need a revisit at some point. It will go on the list of things to be prioritized.
- Q: When will we see mini-games? Schubert: Makeb has some entirely new gameplay mechanics. I wouldn't call them mini-games, but new ways to explore the world. Hickman: Playing cards and things like that are still on the Wall of Crazy for the future. No timeframe.
- Q: Could the CE vendor see new stuff at some point? Hickman: We discussed this recently. We will discuss it again internally in January.
- Q: When is Cathar coming? Will we see other species soon? Schubert: The timeframe for Cathar is in months, not years. I want to get it out there soon to see how it does. If it does well on the market place, we will do more. It is expensive to make new species available, so how the Cathar does on the Cartel Market will help decide our future plans for additional species.
- Q: How is the 6-8 week timeframe for new content going? Hickman: It's difficult, but it's going well. We'll probably have a 9 week period between the next update and the one after that just so our team can enjoy the holidays a bit. They were all in the office last year during the holidays for the launch, so we want to give them some time off this year. But after that, we should be going back to the 6-8 week turnaround time.
- End of livestream.
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Posted 12/2/2012 6:56:04 AMStill nothing about SGRs....*sigh Oh well at the least what they did mention looks all shiny and fun...still waitin to see more details though.
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Posted 12/2/2012 9:56:31 AMYeah, I echo your sentiment. Same Gender Romances are starting to look like the TOR equivalent of WoW's dance studios. Nebulous, vaguely in the works, but never actually making any real progress to completion. And at this point, with how they want to nickel-and-dime us for everything(Cathar will cost a coin unlock even for subscribers), I'm afraid they might end up charging us for these extra romances.
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Posted 11/30/2012 11:28:44 AMThey said in the interview that the "inventory sorting" was done because a coder had "a few free hours" to do it.
So they looked at what could be done in those free hours and had him do it. He likely could not have done anything of more substance then that in the few hours he had.
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Posted 11/30/2012 12:20:33 PMYeah, that's the kind of thing that happens at a lot of software companies, especially if the developers really like their work. I'm kind of hoping that's how something like swoop racing or Pazaak will come along... A developer will do it in their free time and then say, "Hey, look what I did"! and BAM! Mini-games!
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Posted 12/1/2012 9:55:23 AMHeck, swoop racing would be easy to do. The on-rails system for space combat is perfect for it. Change the background from space to a planet surface, remove the Y dimension of movement from the rails, change the ship model to a swoop model, remove the fighters and capital ships, and you've got swoop racing. Okay, maybe not so easy, but still possible within a modification of the current space system.
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Posted 11/29/2012 11:17:03 PMedit:
I have a bad feeling about the development of swtor.
For example they had a poll asking about developing 3d space combat, swoop racing and other options. The poll was closed after 1000 votes but after a certain amount of time... anyways what the poll did not state was... Would you want BW to spend a year working on a large project before it releases or work on a smaller but still larger project but releases earlier?
Then I'm sure people would have voted swoop racing to get results sooner, since the game needs other mechanics sooner than later.
Also development does not seem to address the important things such as guild mechanics, chat bubbles. But is working on an inventory organizer? I can do that without their help but I can't create rewards for my guild... I need the devs to do that.
Seems like bad prioritization in development and I am concerned. Also since mini games are on the wall of crazy shows there is a bad sense of prioritization.
Now, I also think it's insulting to put it on the wall of crazy... It's not a crazy idea... And will make the game so much better. On the bright side, pvp will be less gear oriented which I am guessing they will reset pve gear to do that... Which is what they have been doing with pvp several times for the same bracket.
Also the good news that makeb is soon, but not hinting to class stories ( problem in prioritizing development) but has new ways to play the game. I am actually seeing something good for makeb, and think it will be fun. However, their developmental plans continually seem off, and taking too long to bring what has been brought up and I think is also important for the game.
Cathars should be out sooner than later. And if I can read between the lines it will be the most expensive cartel item, and the reason they are probably holding it back in reality is to allow people to save cartel coins to buy it, or at least use that as a justification and then say... You could have saved up cartel coins and bought it with your bonus coins. I'm guessing around 4000 cartel coins for cathar race and we are being spoon fed this developmental burden to justify the cost.
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Posted 11/30/2012 12:36:25 AMFirst of, Wall of Crazy does not mean it is "crazy", but that it is something they would like to do but it is a thing that will take a lot of time.
Inventory organizer is easy to do, you do not need to invent anything special there. But guild advancement? That requires some more thinking, graphics, programming, etc, so it will take way more time. Same goes for guild ships. That means, it is better to prioritize things that are easier, while beginning to work on the other things.
As for Cathars, why do you assume 4000 Cartel Coins? Also, it is a difficult to create new race, you have to solve clipping errors with all body and head types etc.
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Posted 11/30/2012 3:15:44 AMI am not saying it is easy, but rather they are making sure we know how much effort went into creating a new race to justify the cost of the new race. I am guessing that it will also cost the most. Just a guess, and I would spend 2000 cartel coins on it easy, if it was more I would have to see the different skins etc before deciding.
As for develpoment... yes thats true but just becuase something is easier it does not mean it is added into the game. It still takes effort to create and then even test. That process still takes time which would be time spent else where... and like I said its useless for me. I organize my inventory just fine without it. And if the lack of developing meant getting some other content 1 month earlier then it would be worth not developing the inventory organizer. Thats my opinion.
Also if things are easier to make, and should take priority then they should do the same for major things like developing swoop racing instead of a long wait for a 3d space project or what ever the secret space project is... however, being 'positive' at least we know its something that takes a lot of effort to develop... however, them being secret about it, and saying how long it takes is creating an unknown hype for this unknown project... so maybe some more definitive answers on what the project is to not over hype peoples expectations and so people know what to expect while waiting, and can wait more patiently... reducing the whine, at least I will be less whiney in knowing more details. :D
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Posted 11/30/2012 9:54:41 AMNot sure what the demand for inventory sorter is on boards vs demand for guild perks, but if we assume that it is roughly the same, it makes more sense to create the "easier" one first.
Like I said, in guild perks, there are probably more things to do than add one button and sorting algorithm. You have to bring writers on board, if it would unlock some more lore, graphics to create more in-game effects or exclusive items, etc, while sorting algorithm and UI button is something coders can do.
Also, since I assume that sorting algorithm is fairly easy, not the entire "coding" team has to work on it, and can work on the perk structure in the meantime. It will just take longer because of the other teams have to bring their parts in.
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Posted 11/30/2012 7:31:50 AMI'm going to have to disagree with you on the basis that the other Legacy species unlocks are only 600cc each
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Posted 11/30/2012 9:26:15 AMWhich already exist. Are all items in game the same value? There are armors that cost more than others.
You could be right, but there is also examples of how prices vary for the same content.
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Posted 11/29/2012 11:06:06 PM-
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Posted 11/29/2012 11:11:07 PM-
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Posted 11/29/2012 7:58:39 PMI hope we'll get Pazaak...
but I would expect Pazaak to hapen on Nar Shaddaa.
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Posted 11/29/2012 5:14:13 PMHmm, I wonder if Subscribers will get Cathar for free. Also, not really thrilled on the fact it will take months to implement them. Guess I will have to start my smuggler as Miralian or Human, child of mi half-miralian Trooper and Aric :)