This week's Friday update is the reveal of Corellia, the fifteenth playable planet, and Blood of the Empire Issue 11. A few months ago, there was a dissected image of a music sheet with the word "Corellia" as part of the title during the "Music of The Old Republic" video, and we speculated this meant Corellia was in the game.
For those keeping track, out of the 15 revealed planets, we have the following tally going regarding political alignment: five Republic, two Neutral, six Independent (including the "no government" Hoth), and only two Sith planets so far.
Translation of the Corellia HoloNet page incoming and DevTracker comments after the jump.
While at the Penny Arcade Expo, we had time to write down all of the abilities in the demo for our community here at DH. After the jump you will find the playable classes with abilities listed in order of level trained. Many of these will be familiar to people who have seen the abilities list from Gamescom, but a few of them have changed even since then. A full abilities list comparison will come later in the week but for now here are the abilities. Note: It is implied that these are only general class abilities and do not include advanced class abilities. The starting abilities that are missing from here were the same from Gamescom and were not changed so our staff in attendance did not write those down.
The videos of our 'Man on the Street' segment at the PAX 2010 Star Wars: The Old Republic panel are now online. Thanks to everyone that took the time to talk to us. More audio of the 'Man on the Street' segment is coming soon via it's own audio podcast. We hope you enjoy the video version.
Recently, the Star Wars: The Old Republic community noticed an unusual lack of information from Sean Dahlberg, leading to a great deal of speculation. Joanne Laroche, Senior Community Coordinator for BioWare, made an official post today clearing up the mystery.
Sean Dahlberg has recently left BioWare. We would like to thank Sean for doing a great job building the TOR Community and we wish him well in his future endeavors!
The Star Wars: The Old Republic Team
All Darth Hater staff, and behalf of all associated with our community, wish Sean Dahlberg the absolute best well wishes for continued future success in anything he pursues. You can read Sean's thoughts on his personal blog.
Our working dissection of the Mysteries of The Knights of The Old Republic is after the jump. In addition to the hints of learning what happened to Darth Revan and a glimpse into his compound (plus the appearance of HK-47), this particular video gave us the first look at high level Sith Empire group play with more than two players, and included companions. We decided to use a slightly different approach in this dissection, and concentrate on the behavior of the NPC AI to see if we could gain some insight into aggro ranges. If you are interested in a transcription of the video, then click here to read a version contributed by Darth Hater forum member Snodge.
As always, content that is covered in past dissections will not be covered in this one but feel free to take a look at our past dissections for reference. As with all dissections, we will be adding stuff on the fly so make sure to check back here for updates, meatbags.
Please note we are encoding and uploading video from the PAX panel as fast as we can. Since we were sitting in the first row, there was no way to set up the camera to get a wide angle shot of the stage like we did last year, so we apologize for the quality.
Mysteries of the Knights of the Old Republic video footage here. The most important reveal (aside from Revan being rebuilt & HK-47) was one video that showed something very akin to 'PvPvE.' We're aren't 100% solid on calling it that, but this is what happened: a high level Republic group of 4 go into an instance, fight a huge robot boss ("the size of Ragnaros"), and then they face 4 Sith player characters running towards each other but before they battled, the video ends. We are not sure if any of the people behind the Sith players were companions.
To kick off our time at PAX and tide us over until tomorrow's presentation, BioWare's Blaine Christine spoke with us for a bit about the differences and similarities of Advanced Classes, plus the various multi-player aspects of questing, companions, and exploration. Of course, we couldn't resist asking about a few other controversial things such as their view of the community uproar over the naming of the Jedi Wizard, or what drove the decision to implement class trainers.