On Tarris group of 16 level 32-37 take down ancient one world boss.
3 agents in group. A nice purple protype drops clearly meant for agents. All roll need.
A sith assasin also rolls need and wins, saying he needed it for his companion.
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People who ninja for their companions
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2Hey there!
Since the previous thread reached over 1,000 posts we've gone ahead and restarted the discussion in this new thread.
Damion Schubert posted this response in the thread Do not roll "Need" for companion gear. on 02-13-2012.
To catch up on everything that has been discussed so far, please feel free to check out the previous thread here:Quote:Originally Posted by DamionSchubertNeed vs. greed isn't as simple in our game because of companions, as well as Orange Gear and mod extraction.
We will probably limit the 'need' button to only people who match the primary class the gear is meant for, and add a new button in between need and greed for players to choose if they intend the gear for these purposes - this will allow CC users to roll against each other without competing with the guy who wants to sell the gear for credits.
I don't have a timeline on this for you guys right now, though - certainly not in the next major patch. In the meantime, I strongly recommend that players who care clearly decide the expected need/greed role behaviors ('no companion need rolling or you're out!') when a group is initially formed. In the meantime, I'll work on getting this feature in the works.
People who ninja for their companions
Thanks! -
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Hi everyone,
As someone pointed out earlier, Principal Lead Systems Designer Damion Schubert has commented on this issue in another thread a couple of weeks ago:
http://www.swtor.com/community/showt...08#post2813008
Quote:Originally Posted by DamionSchubertNeed vs. greed isn't as simple in our game because of companions, as well as Orange Gear and mod extraction.
We will probably limit the 'need' button to only people who match the primary class the gear is meant for, and add a new button in between need and greed for players to choose if they intend the gear for these purposes - this will allow CC users to roll against each other without competing with the guy who wants to sell the gear for credits.
I don't have a timeline on this for you guys right now, though - certainly not in the next major patch. In the meantime, I strongly recommend that players who care clearly decide the expected need/greed role behaviors ('no companion need rolling or you're out!') when a group is initially formed. In the meantime, I'll work on getting this feature in the works.