Does anyone know if we'll have the option to add augmentation slots to gear we're currently wearing, or will we need to rearn/rebuy the gear?
#1 3/13/2012 8:44:00 AM
#4 3/13/2012 8:26:00 PMAFAIK it is currently not known if they will make a mechanic to create augment slots on existing orange gear. But if they don't, most vendor/quest oranges will become useless....
You will not be able to retrofit existing items with augment slots, but this is something we're discussing internally as 'we probably want to add this', so any of your feedback is worthwhile to us. If/when we offer that option, it will be added in a way that does not devalue the crafter community.
Regarding augments in general, we are NOT increasing the power level of augments. The current top level augments in the game will, for 1.2. at least, remain the most powerful augments in the game. Reverse engineering for augments will be added as well (for the appropriate professions), so any augments already obtained before 1.2. should retain their value.
#44 3/15/2012 10:49:00 AMQuote:Originally Posted by navidoOnly having the Augment slot on crit craft orange gear makes top tier PvP and PvE gear worthless as now to be BiS you need the Augment slot. So while yes they allow you "more choice" you really don't as you MUST have a crit crafted set.
It's true that there is now a step beyond the top tier gear you are used to, but what kind of orange shell you acquire is up to you. We've unlocked a large number of appearances for the system...