Georg: Sometimes it's hard to hear this, but the change to healers you're referring to was, quite simply, a result of them being too good. When one healer is close to target performance and the others aren't, it's natural to think that the logical course is to buff the underperformer and leave the over-performers alone. I want to dispel that notion and explain why it isn't always possible.|
All specs for all roles have a target performance. This is what drives the balance of the game: soloing, Heroics, PvP, Flashpoints, Operations... everything. When those targets aren't hit, we can't just bring everyone up to the highest performer without negatively impacting the balance of the game and creating unsustainable inflation in our combat system. Frankly, it's also a lot more work to change all end game content in the game to compensate for an over-performing role than to bring the role back in line. The hard but simple truth is that Sorcerers and Sages had better Force management than we intended (e.g. a well-played Sage was almost incapable of running out of Force) and Mercenaries and Commandos were significantly over target in their healing performance.
After considerable testing, we're more confident than ever that all healing roles are both closer to target performance and closer to one another than ever before, leading to a much tighter balance on end game content. The community will be able to confirm this using the new combat logging feature in Game Update 1.2.
I know trying to sell a downwards adjustment (AKA nerf) to anyone affected is like selling the need for a tax increase to people. When you are on the receiving end of it, you're not going to be happy about it. It may appear massive to you, even if the overall impact is limited. You likely won't care that it's 'for the greater good of the game' and, if you decide to disagree with our action, there's little we can do to sway you.
Based on the feedback brought to us so far from testers playing on PTS along with metrics and combat logs gathered from our guild testers, we are going to make additional adjustments before Game Update 1.2 is promoted to the live servers. For example, we reopened the internal debate about having an in-combat resurrect ability for Mercenaries/Commandos based on PTS feedback regarding the new Operations, in light of the higher utility value this ability brings to the table in 1.2. We're listening to your feedback, too, and rebalancing some of the changes made to healing based on data gathered from PTS. Look out for a future update to PTS for more details.
2) You have rebalanced the DPS trees for Sorc / Sage...basically bringing them "in-line" with one another in terms of DPS...why? There is no point whatsoever to do this, if you go full lightning (with the WORTHLESS 31 point talent) then you have full force all the time, with mediocre dps. If you go full madness, you have higher survivability through buffed dot damage and spell-vamp...essentially giving sustained, good dps at the cost of force-efficiency. If you go any of the hybrid specs...you have excellent force management (provided you get effusion) along with proc dependent burst DPS...which allows the hybrid to off-heal situations by dumping force...then resuming dps...but with low survivability due to no spell-vamp.
The purpose of the trees...isn't so you have the option of shooting a missile or a laser...doing the same DPS between each tree...it's to match a play style that has pros and cons based on HOW you want to play. These pro and cons are what players decide on when picking a spec...not which animation they are going to use.
Ironic devs would like to hear about current implementations in the game versus upcoming content....oh wait...no it isn't...because every serious mmo player who loves the concept of star wars in an mmo...knows that the fluff in 1.2 and legacy is a sad joke.
Pros: Diablo 3 is out in 2 months
Cons: Quite possibly one of the most anticipated mmo concepts was a lemon.
Blizzard isn't a powerhouse, but they hold three gaming saga's that are iconic pillars in online gaming (Starcraft, Diablo, Warcraft)...this game has the potential (even on a crap engine such as Hero) to be beyond amazing...but with the latest trend of patches, PvP driven class nerfs, and trend in thought from who actually makes "the decisions"...TOR won't be saved...it's **** or get off the pot time...and my guess, is instead of going all in...it's a quick fold.
P.S. I'm sure this thread will be promptly closed by one of your 24/7 moderators...due to lack of constructive criticism...and even though it's posted in GENERAL DISCUSSION, I believe it's relevant. Instead of sweeping things under the rug, hold yourself accountable, put on your big boy pants, get approval to respond, and do so.