Q: Since it has been clearly stated that there will not be dual specs for characters in the game, can you explain your philosophy behind the skill trees and how you are taking into account players that want to be able to play PvP and PvE content on the same character? - illumineart
A: Dual Speccing is something we want to add soon after launch. Also, features like Guard, PvP Taunt, Resolve, etc. work to narrow the gap between PvP and PvE specialized skills (i.e. a +Block skill would be helpful in both PvE and PvP).
Bioware has stated numerous times that respecs from one AC to another will only exist at low levels, until players can be reasonably comfortable with their choice. After level 20 respecs will most likely not exist between ACs.
If there aren't any respecs between ACs after level 20, there most certainly won't be dual specs for them. Dual specs, as has been mentioned prior to now by Bioware, will only apply to the three talent trees within a single AC. For all intents and purposes, after level 20 the Advanced Classes are considered completely seperate classes.
For me I always felt respeccing you're AC was a bad idea, since it should also be a Story Element. Respeccing your Tech Tree, however, I have no problems with. Dual-Speccing your Tech Tree allows for playing multiple roles. It especially will help when playing with your Guildmates. If they need a Healer to run something, you can switch your DS over to healing tree. Or if they need someone to DPS, switch it back over. It's all about giving people the Choices they like to see in an MMO.
Agreed, this is a good move overall. No story-breaking DS, but allows for an optimized PvE spec and a PvP spec for a single character...Obviously PvE builds are pretty well min-maxed, while the PvP build can be a little more interesting/unconventional in order to add additional survivability/utility and focusing away from any skills that don't work as well in PvP.
Quote from Shlomoshun Agreed, this is a good move overall. No story-breaking DS, but allows for an optimized PvE spec and a PvP spec for a single character...Obviously PvE builds are pretty well min-maxed, while the PvP build can be a little more interesting/unconventional in order to add additional survivability/utility and focusing away from any skills that don't work as well in PvP.
Indeed, I was a bit concerned that I might get stuck PvPing in my PvE spec. Nice to know that we'll have an option to switch within our class Soon.
I personally don't like being terribly limited in what roles I can provide to my group. I was pretty excited about being able to play a sniper and respec to a healer for raids or based on need. I feel preventing a transfer from one advanced class to another drastically lowers the value of entire wings of a class. So lets play a speculative game real quick say that the agent is divided into four trees across two classes. Operative- DPS1, Healing Sniper- DPS 2, DPS 3.
Assuming everyone is supposed to be as effective damage wise why would you ever pick the sniper class? In terms of group flexibility you are drastically limiting what roles you can fill in support of a group unit by selecting a class which can only maintain one role. There was a quote somewhere saying that there would be reasons to bring a pure dps class however I'd personally rather have the option to have my cake and eat it here. One of the reasons I was drawn to the IA in the first place was sniper rifles and the ability to heal in a pinch. The brick wall between the two advanced classes is just depressing.
Quote from Koralyn Indeed, I was a bit concerned that I might get stuck PvPing in my PvE spec. Nice to know that we'll have an option to switch within our class Soon.
Even though Bioware has stated profusely that your PvE spec will be the same as PvP and there is no need to respec?
I agree with those that are against AC changes. However within the same AC. I don't see a problem. But I really don't see the need for it either.
Sure some setups might be better then others in serten situations. But if you're a good player you know how to use your weekneses to your advantages. If you can't learn to play your class play a class that fits your play style then.
I am all for Dual specs and i hope they put them in soon, it makes pvp and switching between raids and groups much easier. As for ac swapping, i dont think that has any benifit to the game.
But Mallorik, since tanks are useful in PvP in TOR, and healers are always needed, do you really need to quickly switch your spec between pve and pvp in a timespan too quick to allow you to go back to the Fleet/Capital to respec? Especially since you can queue from ANYWHERE.
Having to respec has no value to the game, I play a tank, and yes in pvp tanks are fun and things like taunts work in pvp, but my pve tank build still isnt what i would use in pvp. My main reason for wanting dual specs is pve, it is very handy in raids to have an extra tank when you need one or an extra dps when you dont need a tank.
Having to reset talent points and hotkeys every time you want to change a role is just a hassle and since respecing is in the game what benefit comes from not having a system that lets you switch between specs without resetting hotkeys? maybe im missing something but i only see benefits no draw backs if you can think of any id love to hear them.
How about why have respecs if you can just dual-spec at any time? And as people in WoW have proved, once you get dual-spec, you'll just want tri-spec too.
Bioware has stated numerous times that respecs from one AC to another will only exist at low levels, until players can be reasonably comfortable with their choice. After level 20 respecs will most likely not exist between ACs.
If there aren't any respecs between ACs after level 20, there most certainly won't be dual specs for them. Dual specs, as has been mentioned prior to now by Bioware, will only apply to the three talent trees within a single AC. For all intents and purposes, after level 20 the Advanced Classes are considered completely seperate classes.
So... yes. A true dual spec within an AC.
they changed that, your AC choice is a 1 time deal, to change it you must re-roll at this point they do not have plans to add it (thats why they added the idiot profing when you pick the AC)
Personally i hope they never had DS in the game in any form. People need to pick something and deal with it, a good player makes anything work, a bad one just QQs on forums because a better player beat them.
Last edited by Nemesis003 on 12/10/2011 2:30:43 AM
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Posted 9/16/2011 8:11:23 PMQ: Since it has been clearly stated that there will not be dual specs for characters in the game, can you explain your philosophy behind the skill trees and how you are taking into account players that want to be able to play PvP and PvE content on the same character? - illumineart
A: Dual Speccing is something we want to add soon after launch. Also, features like Guard, PvP Taunt, Resolve, etc. work to narrow the gap between PvP and PvE specialized skills (i.e. a +Block skill would be helpful in both PvE and PvP).
http://www.swtor.com/news/news-article/20110916#animation
Based on the information posted today - Will we have a true DS system? Will we have a system that allows two specs but both have to be in the same AC?
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Posted 9/16/2011 8:21:29 PMBioware has stated numerous times that respecs from one AC to another will only exist at low levels, until players can be reasonably comfortable with their choice. After level 20 respecs will most likely not exist between ACs.
If there aren't any respecs between ACs after level 20, there most certainly won't be dual specs for them. Dual specs, as has been mentioned prior to now by Bioware, will only apply to the three talent trees within a single AC. For all intents and purposes, after level 20 the Advanced Classes are considered completely seperate classes.
So... yes. A true dual spec within an AC.
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Posted 9/18/2011 8:59:55 PMI'll probably need to have a sage and a shadow, because I like the classes they represent (agility/dodge tank and healer)
I'm not a big fan of "branching class" systems, mostly because I don't like my character's role/playstyle changing mid way through the game
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Posted 9/19/2011 2:58:48 AMFor me I always felt respeccing you're AC was a bad idea, since it should also be a Story Element. Respeccing your Tech Tree, however, I have no problems with. Dual-Speccing your Tech Tree allows for playing multiple roles. It especially will help when playing with your Guildmates. If they need a Healer to run something, you can switch your DS over to healing tree. Or if they need someone to DPS, switch it back over. It's all about giving people the Choices they like to see in an MMO.
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Posted 9/21/2011 5:50:42 PMAgreed, this is a good move overall. No story-breaking DS, but allows for an optimized PvE spec and a PvP spec for a single character...Obviously PvE builds are pretty well min-maxed, while the PvP build can be a little more interesting/unconventional in order to add additional survivability/utility and focusing away from any skills that don't work as well in PvP.
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Posted 9/25/2011 7:35:05 PMIndeed, I was a bit concerned that I might get stuck PvPing in my PvE spec. Nice to know that we'll have an option to switch within our class Soon.
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Posted 10/29/2011 3:32:16 PMI personally don't like being terribly limited in what roles I can provide to my group. I was pretty excited about being able to play a sniper and respec to a healer for raids or based on need. I feel preventing a transfer from one advanced class to another drastically lowers the value of entire wings of a class. So lets play a speculative game real quick say that the agent is divided into four trees across two classes. Operative- DPS1, Healing Sniper- DPS 2, DPS 3.
Assuming everyone is supposed to be as effective damage wise why would you ever pick the sniper class? In terms of group flexibility you are drastically limiting what roles you can fill in support of a group unit by selecting a class which can only maintain one role. There was a quote somewhere saying that there would be reasons to bring a pure dps class however I'd personally rather have the option to have my cake and eat it here. One of the reasons I was drawn to the IA in the first place was sniper rifles and the ability to heal in a pinch. The brick wall between the two advanced classes is just depressing.
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Posted 10/29/2011 8:29:12 PMEven though Bioware has stated profusely that your PvE spec will be the same as PvP and there is no need to respec?
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Posted 11/17/2011 10:21:58 PMConsidering that AC swap is now totally out of the game again, I think this one is obvious. ;)
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Posted 12/5/2011 9:35:36 AMI agree with those that are against AC changes. However within the same AC. I don't see a problem. But I really don't see the need for it either.
Sure some setups might be better then others in serten situations. But if you're a good player you know how to use your weekneses to your advantages. If you can't learn to play your class play a class that fits your play style then.
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Posted 12/7/2011 2:16:31 PMI am all for Dual specs and i hope they put them in soon, it makes pvp and switching between raids and groups much easier. As for ac swapping, i dont think that has any benifit to the game.
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Posted 12/8/2011 1:05:27 AMBut Mallorik, since tanks are useful in PvP in TOR, and healers are always needed, do you really need to quickly switch your spec between pve and pvp in a timespan too quick to allow you to go back to the Fleet/Capital to respec? Especially since you can queue from ANYWHERE.
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Posted 12/8/2011 11:14:02 AMHaving to respec has no value to the game, I play a tank, and yes in pvp tanks are fun and things like taunts work in pvp, but my pve tank build still isnt what i would use in pvp. My main reason for wanting dual specs is pve, it is very handy in raids to have an extra tank when you need one or an extra dps when you dont need a tank.
Having to reset talent points and hotkeys every time you want to change a role is just a hassle and since respecing is in the game what benefit comes from not having a system that lets you switch between specs without resetting hotkeys? maybe im missing something but i only see benefits no draw backs if you can think of any id love to hear them.
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Posted 12/8/2011 11:50:26 AMHow about why have respecs if you can just dual-spec at any time? And as people in WoW have proved, once you get dual-spec, you'll just want tri-spec too.
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Posted 12/10/2011 2:29:09 AMthey changed that, your AC choice is a 1 time deal, to change it you must re-roll at this point they do not have plans to add it (thats why they added the idiot profing when you pick the AC)
Personally i hope they never had DS in the game in any form. People need to pick something and deal with it, a good player makes anything work, a bad one just QQs on forums because a better player beat them.