I think at this point, not many people really understand the best talents and how they play out in Operations. I suspect we will see a lot more coming out about 1 week after launch.
As far as not maxing out defense, where are you looking? On the DH talent calculators, there are a lot of presets with Def maxed out.
Also as a side note, it seems our main Tank secondary stat will be defense more than absorb and others, as it requires parry and dodge. Not sure how this would be relevant to a Trooper for example, as I cannot see how you would parry with your rifle.
None of those builds have 40 points into them, which would be max. I'm guesing that putting 40 points into any one tree may be overkill, but like the above reply said, it is too early to tell.
Why would anyone put 40 pts in any tree?? Have you ever played an MMO? Not a good idea.
Quite simply, to max the tree out. I was illustrating my previous question about maxing out any one tree. What would playing another MMO have to do with this one? Completely different game mechanics. No need to get an attitude.
FYI I've played, EQ, DAOC, SWG, EQ2, WOW, DDO extensively. Have any other questions?
It is a bit of a misnomer to call fully talented tank trees 'pure tank builds' as several of the talents in pretty much all tank trees are utilitarian, PvP minded or DPS, while you would have to forego decidedly tanky talents like Vanguard Tactics Power Armor (1-2% damage reduction). Compared to losing that getting something like Defensive Measures would be less than optimal (it is a nice talent for sure, but in Operations and bosstanking it won't do much good).
You could drop Accuracy for Courage & a point in Pacification or Solidified force depending on where your hit is at but overall that is the build I will be looking to run. I don't consider that to be a hybrid build, it's a full tank spec but there is tanking abilities in other trees that are more useful than options in the Guardian tree.
The trees have PVP and PVE specific talents, STUNs for instance are for PVP so any talent that gives you a stun or an improved stun can be ignored if you want to tank dungeons and raids (flashpoints and operations in ToR). Same goes for speed improving stuff, it's intended to use in PVP (although it could come in handy in PVE).
So when you are designing your talenttree you do so with PVP or PVE in the back of your mind.
You can ofcourse fill in every talent in a specific tree but it's not optimal for either of the two playstyles.
The last 2 post were very informative guys. Thanks a lot. I did not play a JK in beta because I didnt want to ruin the story for myself. Good info!
In that case I hope you like a combination of Obi-Wan and Anakin, rubbing shoulders with important people. It feels a great deal like Obi-Wans involvement in the early part of AotC. And I found the play to be intuitive (for the Defense tree at least).
You will never be able to be a decent tank if ou do a "hybrid" spec. People tried it in beta and failed you need that 31 point talent to tank effectivly.
It's a high threat ability but depending on what you are doing and your prefered priority system you could opt not to use it but I probably wouldn't recommend it. Really if you want to read up on Jedi Knight/Sith Warrior tanking this post on Sithwarrior.com is by far the best: