Darth Hater Forums

Smuggler skill list

  • #1 ArcherAvatar

    some new info on the Smuggler from the folks over at SWTOR Station.  It's interesting to see where it diverges from the list we got earlier in the week for the Imperial Agent... perhaps these classes are not going to be as exact a mirrors as I was personally thinking... still close enough for balancing I think tho.  I'm looking forward to seeing the Bounty Hunter skill list later this week and comparing it to the Trooper list we've already seen.
    *EDIT** Please note that there was apparently a type-O in the SWTOR Station lists that swapped the Level and Credit costs for the Escape and Cool Head skills.  (Escape should be level 18 and cost 500 credits, while Cool Head should be level 14 and cost 380)

    Name (Rank) - Level required to buy the skill - Costs to buy the skill

    Flurry of Bolts - Level 1-3
    Instant - Cooldown: 1.5 secs - Range: 30m
    A flurry of bolts shot from your blaster.

    Burst - Level 1-3
    Energy: 45 - Instant - Range: 30m
    Fire three powerful blasts at your target.

    Take Cover - Level 1-3
    Instant
    Evasion increase against targets in your cone of cover while taking cover.

    Flash Granade - Level 1-3
    Energy: 30 - Instant - Cooldown: 20 secs - Range: 30m
    Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an effected target is damaged. Affects a maximum of 6 targets.

    Recuperate - Level 1-3
    Channeled: 15 sec - Cooldown: 1 mins
    Catch your breath, recovering your Health and Energy over 15 seconds. This is only usable out of combat.
    In Cover
    Flurry of Bolts - Level 1-3
    Instant - Cooldown: 1.5 secs - Range: 30m
    A flurry of bolts shot from your blaster.

    Flash Granade - Level 1-3
    Energy: 30 - Instant - Cooldown: 20 secs - Range: 30m
    Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an effected target is damaged. Affects a maximum of 6 targets.

    Barrage (Rank 1) - Level 4 - Credits: 100
    Energy: 60 - Channeled: 2.5 sec - Range: 30m
    Spray a wave of bolts toward the target and those nearby, dealing heavy damage over 2.5 seconds. Affects a maximum of 5 targets.

    Dirty Kick (Rank 1) - Level 4 - Credits: 100
    Energy: 15 - Instant - Cooldown: 1 mins - Range: 4m
    Deliver a low blow to the target, dealing light damage and stunning it for 5 seconds. Cannot be used while in cover.

    Headshot (Rank 1) - Level 6 - Credits: 160
    Energy: 30 - Instant - Range: 30m
    Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

    Underworld Medicine (Rank 1) - Level 8 - Credits: 220
    Energy: 25 - Casting Time: 1.5 sec - Range: 30m
    Heals a friendly target for a moderate amount.

    Escape (Rank 1) - Level 14 - Credits: 380
    Instant - Cooldown: 1 mins 30 secs
    Removes the Smuggler from any stun, fear, or movement impairing effects.

    Cool Head (Rank 1) - Level 18 - Credits: 500
    Instant - Cooldown: 2 mins
    Keep your cool and regenerate energy over the next 6 seconds.

    Smuggler's Luck (Rank 1) - Level 20 - Credits: 560
    Energy: 10 - Instant - Cooldown: 3 mins
    The smuggler's crit chance is doubled for 15 seconds.

    Surrender (Rank 1) - Level 24 - Credits: 560
    Instant - Cooldown: 2(?) mins
    The smuggler ...[can't read my handwriting here]

    Covered Escape (Rank 1) - Level 36 - Credits: 1000
    Energy: 10 - Instant - Cooldown: 2 mins
    Snare close range enemies while diving into cover.

    Pacify (Rank 1) - Level 40 - Credits: 1120
    Energy: 25 - Instant - Cooldown: 45 secs - Range: 30m
    A surprising shot that does moderate damage and prevents all actions for 4 seconds.

    Charm (Rank 1) - Level 42 - Credits: 1160
    Energy: 25 - Instant
    Provides the smuggler and group members increased presence for 30 minutes.

    Hustle (Rank 1) - Level 46 - Credits: 1280
    Energy: 15 - Instant - Cooldown: 2 mins
    Quicken your party's pace for 15 seconds, increasing movement speed by 50% for all friendly units within 20 meters.

  • #2 chronium


    Charm (Rank 1) - Level 42 - Credits: 1160
    Energy: 25 - Instant
    Provides the smuggler and group members increased presence for 30 minutes.

    This ability looks very interesting, it sounds like you get bonus points for doing events that rely on giving you rewards based on participation.

  • #3 ArcherAvatar

    I'm thinking "increased presence" equates to "more credits please" ... given the way BioWare has handled things of that nature in the past in such titles as Neverwinter Nights.  If you cranked up the Charisma ability and Persuasion skills you got more coin when you completed quests.

  • #4 Caliber

    Quote from chronium

    Charm (Rank 1) - Level 42 - Credits: 1160
    Energy: 25 - Instant
    Provides the smuggler and group members increased presence for 30 minutes.

    This ability looks very interesting, it sounds like you get bonus points for doing events that rely on giving you rewards based on participation.

    It looks like a buff.

    The Fatman - PvP - East Coast

  • #5 chronium

    Quote from Caliber
    Quote from chronium
    Quote from ArcherAvatar
    I'm thinking "increased presence" equates to "more credits please" ... given the way BioWare has handled things of that nature in the past in such titles as Neverwinter Nights.  If you cranked up the Charisma ability and Persuasion skills you got more coin when you completed quests.

    Well we now know what gold farmers are most likely going to be.

  • #6 Caliber

    Quote from pldcanfly
    Back to Austria from Gamescon 2010 ... After i played SW:ToR 2 times (15 mins each) i decided to memorize Skills and what they do, which i did the 3rd time today. I wrote it down right after i got out of the black box there, so be merciful if I got something wrong or not 100% accurate.

    <u>Stats:</u>

    As every class the Warrior had 6 Stats that did (depending on the class) different things.

    Strength: +Melee Damage, +Glancing Chance
    Agility (or Dexterity): + Crit
    Cunning: +Force Damage, +Force Crit
    Endurance: +HP/reg, +HP
    Willpower: (not sure here) ... +Elemental Resist, +Internal Damage (force choke, etc) resist
    Presence: +Heal, +HP and HP/reg for Companions


    Pulled from Sith Warrior forum.

    That is on which I'm basing my idea of presence. Even though the stats are for the SW, I don't think presence is going to change from class to class.

    The Fatman - PvP - East Coast

  • #7 chronium

    Quote from Caliber
    Quote from pldcanfly
    Back to Austria from Gamescon 2010 ... After i played SW:ToR 2 times (15 mins each) i decided to memorize Skills and what they do, which i did the 3rd time today. I wrote it down right after i got out of the black box there, so be merciful if I got something wrong or not 100% accurate.

    <u>Stats:</u>

    As every class the Warrior had 6 Stats that did (depending on the class) different things.

    Strength: +Melee Damage, +Glancing Chance
    Agility (or Dexterity): + Crit
    Cunning: +Force Damage, +Force Crit
    Endurance: +HP/reg, +HP
    Willpower: (not sure here) ... +Elemental Resist, +Internal Damage (force choke, etc) resist
    Presence: +Heal, +HP and HP/reg for Companions


    Pulled from Sith Warrior forum.

    That is on which I'm basing my idea of presence. Even though the stats are for the SW, I don't think presence is going to change from class to class.

    That's good to know but what a horrible name to use for bonus healing and health.

  • #8 Danthis

    That Smuggler speed buff looks insane.

  • #9 Raeth

    So basically, having a Smuggler around buffs everybody's companions. Not too shabby.

    It's a pity we can't see Surrender. I picture the Smuggler playing 'possum' and luring mobs into a trap of some kind. Either that, or a threat reset kind of like the WOW Hunter's Feign Death.

  • #10 chronium

    Quote from Raeth
    So basically, having a Smuggler around buffs everybody's companions. Not too shabby.

    All buffs would be able to affect companions, they are our allies.

  • #11 Raeth

    Quote from chronium
    All buffs would be able to affect companions, they are our allies.

    I don't think we can simply assume this. It might be highly likely, but not a given. The fact that your PC Presence has an affect on your companion means that buffs would have a compounding effect if both you and your companion got the benefit.

    It's why in WOW a lot of buffs don't affect Hunter's pets. The buff already affects the Hunter, and the Hunter's increase inherently already affects the pet.

  • #12 chronium

    Quote from Raeth
    Quote from chronium
    All buffs would be able to affect companions, they are our allies.

    I don't think we can simply assume this. It might be highly likely, but not a given. The fact that your PC Presence has an affect on your companion means that buffs would have a compounding effect if both you and your companion got the benefit.

    It's why in WOW a lot of buffs don't affect Hunter's pets. The buff already affects the Hunter, and the Hunter's increase inherently already affects the pet.

    yes we can assume because that's how they are treated in all Bioware games, they're not changing how companions work. But also the WoW example doesn't apply because technically they're not pets they're more like controllable NPC's.

  • #13 Raeth

    Quote from chronium
    yes we can assume because that's how they are treated in all Bioware games, they're not changing how companions work. But also the WoW example doesn't apply because technically they're not pets they're more like controllable NPC's.

    HAHAHAHAHAHA  You cannot just assume that every game is going to be the same as the last, using that argument we could say that we know what all the abilities will be because they'll be the same as all the previous games. Bioware haven't made an MMO before. They haven't to my knowledge made a multiplayer game where there can be multiple buffs in effect at once from different PCs.

    I accept that based on previous games, you think it is highly likely that all buffs will affect companions. I think that's likely as well. But, the fact that the presence stat on your PC buffs your companion HP/reg, and having presence seems to increase your own HP, then this could potentially double the affect on companions, so I think there is a valid argument to say there may be certain buffs that don't apply to every companion or PC in a party.

  • #14 JekRendar

    Quote from Raeth
    It's a pity we can't see Surrender. I picture the Smuggler playing 'possum' and luring mobs into a trap of some kind. Either that, or a threat reset kind of like the WOW Hunter's Feign Death.

    TOR Smuggler makes several nods to SWG Smuggler, including copying its "Feign Death". So, it's a reference to the Original Star Wars MMO, not so much WoW.

    Also, this list shouldn't be called "skills", but Abilities. Skills are boxes in the Skill Trees (or Crew Skills). :)

    Darn it, did I just necro a year-old post? I feel silly.

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