In the book Fatal Alliance, we see the Mandalorian using a variety of melee weapons. I'm wondering if this could be indicative at all about whether or not the BH in TOR may have LIMITED melee capabilities. Note: I'm not suggesting that he'd be a melee class. It would be more of a backup thing, much like the melee abilities for the Hunter in WoW. Something to make sure such that when the Jedi comes near him he doesn't get instantly killed.
I think at least for some sort of realism a tank class should have some sort of melee ability, just for the point that not all targets are ranged. Some people are gonna get up in your face and your gun would lose efficiency at close range.
Trooper = stock strike
Who knows what else will be available at higher lvls, i'd assume it'd be limited to a few, but also consider a notorious ranged class from a certain MMO - the Hunter, who can specialize into survival which focuses much more on melee than other specializations, but doesn't lose focus of what he's truly about : Range.
I've seen two abilities in use for <u>closing</u> the distance.
A 'lasso' type of ability like Scorpio from Mortal Kombat
A 'rocket-punch' where the BH flew toward the enemy before delivering a devastating uppercut
As for opening the distance, there's the 'death from above' ability that sort of opens distance, and a 'sleeper dart', but I haven't seen anything else.
I think the Hunter from WoW may be a good goal. They have some abilities that work in melee, enough to kill mobs/NPCs, but not enough to cut it in an instance/dungeon or in PVP.
In Fatal Alliance, if those characters were made into relevant game characters, Dao Stryver, the Mandalorian, would have been much higher level than most of the foes faced. So comparing the Mandalorian abilities to the Jedi, Trooper and Sith abilities doesn't really apply. Also, it's a book as opposed to the game, so it's definitely not anything like a list of abilities.
- Jedi padawan, Sith apprentice, fresh started imperial agent
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the trooper though was pretty strange... dealt in whatever high ranked mission she still had no chance at all but probably because she wasn't in the unit anymore and didn't had proper equiipment.
I'm pretty sure you can shoot someone in the face without having to back up....or put a sticky bomb in their pants. All this while you back away there prob will not be a ranged restriction it makes no sense.
Quote from Paradim32 I'm pretty sure you can shoot someone in the face without having to back up....or put a sticky bomb in their pants. All this while you back away there prob will not be a ranged restriction it makes no sense.
LMAO, What he said....
Realism meets fantasy... If it was legal there are a few people I wouldn't mind shooting in the face...
Quote from Paradim32 I'm pretty sure you can shoot someone in the face without having to back up....or put a sticky bomb in their pants. All this while you back away there prob will not be a ranged restriction it makes no sense.
And the BH has access to a flamethrower, I would think that covers any meleerequirement the BH can have. Me, I certainly prefer making a JK BBQ over giving them an overhand right.
I'd guess that Retractable Blade and the Flamethrower will be melee (up to like 10 or 15m for the Flamethrower), while the blaster/rocket abilities will have a minimum range (10m+?) just for balance's sake. Being able to spam your missiles from point blank probably isn't fair.
Quote from Shlomoshun I'd guess that Retractable Blade and the Flamethrower will be melee (up to like 10 or 15m for the Flamethrower), while the blaster/rocket abilities will have a minimum range (10m+?) just for balance's sake. Being able to spam your missiles from point blank probably isn't fair.
It's not about fair, but about winning and collecting that damn bounty / trophy.
From what we've seen so far it would seem the Powertech would be a little more formidable in close qaurters combat, and given that tanking is supposed to be a viable option in PvP; no talent tree will go to waste.
As I have understood it, you can be a melee, ranged, tank or healer as a Bounty Hunter. Mercenary I think has 2 ranged trees and 1 healing tree and Powertech has a tanking tree (which is obviously melee), a melee tree and a ranged tree shared with the Mercenary. I'm not in beta so I can be wrong, but it's what I've gathered.
The Bounty Hunter and the Trooper are very similar in technical layout, mirrors one would argue. The Trooper Vanguard tank is ranged, thus the Bounty Hunter tank is also a ranged tank. But that doesn't meant the main abilities are all 30 yards, or that no meleerange abilities exist.
Wtih flamethrowers, wrist-gauntlet blades and rail guns, there's no flippin' way I'd go toe to toe with a BH. Mine is going to be an Advanced Prototype. Sure Jedi, jump in my face, see what happens. Turns out a flamethrower to the face doesn't need much of an introduction.
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Posted 7/31/2010 5:05:41 PMBeware of minor spoilers.
In the book Fatal Alliance, we see the Mandalorian using a variety of melee weapons. I'm wondering if this could be indicative at all about whether or not the BH in TOR may have LIMITED melee capabilities. Note: I'm not suggesting that he'd be a melee class. It would be more of a backup thing, much like the melee abilities for the Hunter in WoW. Something to make sure such that when the Jedi comes near him he doesn't get instantly killed.
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Posted 7/31/2010 7:38:28 PMI think at least for some sort of realism a tank class should have some sort of melee ability, just for the point that not all targets are ranged. Some people are gonna get up in your face and your gun would lose efficiency at close range.
Trooper = stock strike
Who knows what else will be available at higher lvls, i'd assume it'd be limited to a few, but also consider a notorious ranged class from a certain MMO - the Hunter, who can specialize into survival which focuses much more on melee than other specializations, but doesn't lose focus of what he's truly about : Range.
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Posted 8/13/2010 6:29:12 AMI've seen two abilities in use for <u>closing</u> the distance.
As for opening the distance, there's the 'death from above' ability that sort of opens distance, and a 'sleeper dart', but I haven't seen anything else.
I think the Hunter from WoW may be a good goal. They have some abilities that work in melee, enough to kill mobs/NPCs, but not enough to cut it in an instance/dungeon or in PVP.
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Posted 9/28/2010 6:26:33 PMThe BH from Fatal Alliance is a Mandalorian. That being said, Mandalorian's are trained extensively in hand to hand combat.
Player BH's will not be Mandalorian, although the Mandalorians will play a huge roll in the BH story.
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Posted 9/29/2010 2:26:07 AMIn Fatal Alliance, if those characters were made into relevant game characters, Dao Stryver, the Mandalorian, would have been much higher level than most of the foes faced. So comparing the Mandalorian abilities to the Jedi, Trooper and Sith abilities doesn't really apply. Also, it's a book as opposed to the game, so it's definitely not anything like a list of abilities.
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Posted 9/29/2010 5:05:03 AM- Jedi padawan, Sith apprentice, fresh started imperial agent
- Jedi Master, Sith Lord, Mandalorian, Smuggler
the trooper though was pretty strange... dealt in whatever high ranked mission she still had no chance at all but probably because she wasn't in the unit anymore and didn't had proper equiipment.
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Posted 7/28/2011 7:19:02 AM- View User Profile
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Posted 9/30/2011 6:10:24 AMI'm pretty sure you can shoot someone in the face without having to back up....or put a sticky bomb in their pants. All this while you back away there prob will not be a ranged restriction it makes no sense.
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Posted 10/6/2011 4:16:07 PMLMAO, What he said....
Realism meets fantasy... If it was legal there are a few people I wouldn't mind shooting in the face...
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Posted 10/7/2011 12:04:20 AMAnd the BH has access to a flamethrower, I would think that covers any meleerequirement the BH can have. Me, I certainly prefer making a JK BBQ over giving them an overhand right.
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Posted 10/8/2011 12:18:01 AMI'd guess that Retractable Blade and the Flamethrower will be melee (up to like 10 or 15m for the Flamethrower), while the blaster/rocket abilities will have a minimum range (10m+?) just for balance's sake. Being able to spam your missiles from point blank probably isn't fair.
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Posted 10/14/2011 5:28:30 PMIt's not about fair, but about winning and collecting that damn bounty / trophy.
From what we've seen so far it would seem the Powertech would be a little more formidable in close qaurters combat, and given that tanking is supposed to be a viable option in PvP; no talent tree will go to waste.
Plus.... ROCKET UPPERCUT MOTHER F'ER! WABAM!
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Posted 10/15/2011 5:26:34 PMAs I have understood it, you can be a melee, ranged, tank or healer as a Bounty Hunter. Mercenary I think has 2 ranged trees and 1 healing tree and Powertech has a tanking tree (which is obviously melee), a melee tree and a ranged tree shared with the Mercenary. I'm not in beta so I can be wrong, but it's what I've gathered.
Edit: Powertech is the advanced class*.
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Posted 10/15/2011 7:55:52 PMThe Bounty Hunter and the Trooper are very similar in technical layout, mirrors one would argue. The Trooper Vanguard tank is ranged, thus the Bounty Hunter tank is also a ranged tank. But that doesn't meant the main abilities are all 30 yards, or that no meleerange abilities exist.
Charming... yes? http://imgur.com/r6WrI
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Posted 10/29/2011 9:27:57 PMWtih flamethrowers, wrist-gauntlet blades and rail guns, there's no flippin' way I'd go toe to toe with a BH. Mine is going to be an Advanced Prototype. Sure Jedi, jump in my face, see what happens. Turns out a flamethrower to the face doesn't need much of an introduction.