Crew skills really dosen't do so much enhancements to a specifik role. Though there are some nice stuff. Biochem for example can make medkits and implants so it would be a nice shot. Armstech creates all type of blasters and blaster mods so I got that on my OP Hybrid.
You wouldn't need Artifice or Synthveawing since it's for force users only (EKA Jedi/Sith).
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Posted 12/18/2011 9:35:30 PMWhat Set Of Crew Skills Would Be Most Appropriate For A Op Healer.
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Posted 12/19/2011 2:05:36 AMCrew skills really dosen't do so much enhancements to a specifik role. Though there are some nice stuff. Biochem for example can make medkits and implants so it would be a nice shot. Armstech creates all type of blasters and blaster mods so I got that on my OP Hybrid.
You wouldn't need Artifice or Synthveawing since it's for force users only (EKA Jedi/Sith).
Imperial Agent: Check,Trooper: Check,Bounty Hunter: Check,Smuggler: Check!!Who needs force powers when you got a Blaster at your side.
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Posted 12/19/2011 12:34:54 PMI prefere Armormech during leveling phase. Being better eqipped by forcing this skill makes leveling much more easy as a healer.
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Posted 12/27/2011 7:14:20 AMI've found biochem very useful with the reusable stims.