Darth Hater Forums

Shroud of Darkness

  • #1 edgesarmy

    One of the alts I've been toying around with is a Sith Assassin.  I'm planning on playing him as a tank and have been reading up on tanking builds.  The majority opinion seems to be that 3 points in Shroud of Darkness is a no brainer.  I understand the value of endurance (health) for a tank since a dead tank holds no aggro.  What I'm struggling with is that you only get 3% more endurance for 3 skill points.  So if you have 1500 endurance (pre-skill) and you take three points in Shroud of Darkness you end up with 1545 endurance (post-skill).  45 extra endurance is only 450 extra health.  I'm no tanking expert but that just doesn't seem like a great investment to me.  Could any experienced tanks help me understand the value of Shroud of Darkness?

  • #2 Lineli

    3 main reasons.

    1. It scales.  So as you get more and more Endurance, the talent points become a greater and greater benefit.

    2. Like you said, Health=Win, so even if it isn't -that- much it still helps.

    3. No where else worth putting them in.  If there were other talents worth it, then maybe you could argue the point.  But than again, I could still see other places you'd take them out from instead of from Shroud.

  • #3 edgesarmy

    Thanks, that helps.  Your first two reasons make sense.  The third reason could be debated, but still has merit.

  • #4 Lineli

    Where else would you put them? Honestly curious because I can't see any that I'd swap them out for personally.

  • #5 edgesarmy

    I was thinking of putting points in Thrashing Blades and Electric Execution.  Neither is essential for tanking but I was thinking more DPS would be more threated generation.  

  • #6 asharudk

    After the recent changes to Dark Charge (the 4.5s CD on the damage/heal effect), I've reconsidered my stance on talents like Swelling Darkness (SD) & Electric Execution (EE).

    SD : Since the base chance of activating Dark Charge (DC) is 50%, going to 65% isn't going to change much, since I'll probably be capped more by the 4.5s cooldown than DC not activating.

    EE : The base damage is 229, so 9% more damage is a generous 21 more damage. For 3 talent points. That only activates every 4.5s. This gives 4.6 more dps. For 3 talent points. So not worth it. (And yes I know it scales a little with power, but would you rather have ~600hp more or 4.6+ dps more for 3 talent pts)

    I chose my current spec as this : http://db.darthhater.com/skill_calc/sith_inquisitor/assassin/#::ef4efef6ef4e5fefe10fef19:

    I forego the 5 points in talents to increase the proc chance/damage of Dark Charge, but gain 3% endurance and 6% more damage/threat on some of the bread&butter tanking abilities. Especially Lacerate doing a little bit more aoe damage/threat is nice in trash/HM FP situations while you wait for Wither to get off CD again.

     

  • To post a comment, please login or register a new account.