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Rome-fu's Resolve Guide for Darthhater.com

  • #1 romefu

    Hello Darthhater,

    My name is Rome-fu (aka Felnadir of swtor.com) and I am the author of Rome-fu's Resolve Guide stickied by Bioware at their PvP forums. If the reader has spent any amount of time at the PvP forums for SWTOR, then one would be aware of the small fame my guide has garnered.  In exchange for a small plug to my digital PvP guide available at Amazon, I'd like to offer the Darthhater website the ability to repost my 80,000 views resolve guide stickied in the pvp forums of swtor.com with the possibility of additional articles in the future. I suspect that Darthhater's website and viewers would benefit by the addition of my guide as an article/database entry.

    Many players have expressed frustrations with the resolve system and some have even taken their frustrations out on my guide, but far and large most players have thanked me for the knowledge it shares. I'd like to offer the guide to Darthhater as an article/database entry so that more players may benefit from understanding the resolve system. Although the Bioware's resolve system may confuse many who have grown accustomed to the diminishing returns system of WoW, as a player who regularly carries the huttball five dozen times a day, I think Resolve is a good system.  It just needs some illumination to gain in popularity. In an effort to provide said illumination, I hope Darthhater.com finds my before mentioned proposal amenable.

    Please contact me back at the email address attached to this account. Should Darthhater take me up on this offer, I only ask to have a small plug added to the end of the Resolve Guide. Something like: written by Rome Quietus, Author of [name of my guide] available at Amazon for [price of my guide]. In exchange for the aforementioned plug, Darthhater may repost my resolve guide for an indefinite period of time.

     

    I look forward to mutually beneficial reply,

    Rome Quietus (aka Rome-fu of Ajunta Pall)

    felmail-swtor@yahoo.com

  • #2 frag971

    I don't see any guide, where is it?

  • #3 RogueJedi86

    I feel like I recently saw on these forums a similar proposal to this for a different thread on the official site's forums that also had an Amazon guide(major deja vu).

  • #4 GrissymBB

    You have to buy it, frag971.

    Thanks, but no thanks. I don't see why I would pay you any additional money to read/watch a guide on PvPing ontop of my monthly sub. Also, how would darthhater gain from advertising your guide? Sharing profits?(if you posted it I'm sorry, I had a hard time reading it in its entirity when I realized you were selling a guide)

  • #5 frag971

    Ah he is selling, no thanks i can figure it out of my own, and won't waste time playing with people needing guides :P

  • #6 matrixchild

    It's just a post with the guide on the pvp forums.  I believe second sticky.  Very helpful

    http://www.swtor.com/community/showthread.php?t=61363

  • #7 RogueJedi86

    How can BioWare allow him to sell his guide? It seems like that'd violate some sort of copyright laws or something. Same reason people who sold WoW leveling guides existed in some shady area that wasn't quite legal and as such couldn't be advertised on or openly discussed on the official forums.

  • #8 jackieguest3

    Sorry I can't trust anything you say about gaming or technology if you still use fucking yahoo email.

    Resolve is broken, GTFO.  Also this reads like one of those Nigerian scam emails/faxes...

    Last edited by jackieguest3 on 1/31/2012 3:49:47 AM
  • #9 sanktanglia

    i really like this idea, we are going to be adding a guides system very soon and you are more than welcome to submit your guide for inclusion. If its as high quality as it sounds, we'll be sure to feature it

  • #11 romefu
    Good to hear from you.  I apologize for not having included the link/draft in my original correspondence but I've gotten the impression that giving someone a web link tends to give them the wrong impression.  Having said that here's the address at swtor .com: http://www.swtor.com/community/showthread.php?t=61363 (should you have an interest in seeing it stickied there along with the amount of traffic its garnered).  You may also find it interesting to know that if you do a google search for SWTOR and resolve, my guide will show up as the first listing.  I don't see any reason why your website shouldn't also show up if not take the top spot.
     
    Here's the guide with proper html (let me know if it gets messed up in translation):
     
    ***************************************************************
     
    [B][U][SIZE="4"]Resolve, Crowd Control (CC) and You[/SIZE][/U][/B]
     
    Players first coming to SWTOR often complain that the “resolve” system doesn't work.  In my opinion, it represents a unique solution to the problem of chain CC.  For those who understand how it works, like my readers at the end of this guide, resolve offers a system in which good players will make good choices and thereby reap the benefits that lesser knowledgeable players will complain don't work.
     
    [I]First, what is crowd control (CC)?[/I]
    Crowd control, or CC as it's abbreviated, was originally intended in MMO's as an ability used by certain low dps classes to make them worthwhile in a group. The abilities range from a short term stun that allows continued damage of the target, to a long term sleep used out of combat to make a mob no longer take actions until it receives damage. PvPers immediately saw the value in these abilities and adopted them for their own uses often to the scorn of those pvpers that didn't have them.
     
    [I]In SWTOR we have three types of CC:[/I]
    [B]Snares[/B]: an ability that slows the target by a percent up to 100%
    [B]Mezz[/B]: an ability which causes a target to no longer have the ability to take action for a period of time or until damage is taken (whichever comes first). Sometimes these abilities can only be used against certain types of targets (droid) or when a target is out of combat.
    [B]Stun[/B]: an ability of a short term duration that prevents a target from taking action regardless of the amount of damage taken
     
    In PvP the three above categories have specific uses to consider. First, one will usually always keep one's target snared so that one can keep on top of them as a melee, or away from them as a ranged. Even in a ranged versus ranged fight, putting a snare on the enemy will help to unbalance his gameplay a bit and reduce the chance he can successfully use LOS (line of sight) to avoid one. Second, Mezz can be useful in a small engagement where AoE will unlikely occur. For example, in Voidstar the disarm bomb ability is much shorter in length than the time a Whirlwind will take a player out of action. Lastly, stuns work best either in a chain with another player to maximize the amount of time an enemy has to endure damage OR when the other player is in a hazardous situation (environmental damage area). Additionally, stuns can be used a cast interrupt against healers OR as an actual stun to kill a player that doesn't know what he's doing or perhaps burned his CC Breaker earlier.
     
    [I]Secondly, what is a CC Breaker?[/I]
    In SWTOR, every character has a stun ability and a CC breaker. The CC breaker is an ability that BREAKS CC. Different classes have different names for this ability. Not all classes have the same cooldown between uses of this ability. Not much more to say about that other than learn when to use it. Although all characters get a CC breaker, not everyone knows when to use it properly (to be elaborated on).
     
    [I]Thirdly, what is Resolve?[/I]
    Resolve is SWTOR's method of preventing chain CC. Generally, for those leveling up through the pvp bracket, Resolve seems to do nothing. I myself have played part to numerous occassions in which I've been stunned, broken the stun with my CC breaker, only to get immediately stunned again. While quite frustrating, I eventually came to realize I was not using my CC break at the right moment.
     
    Resolve is a bar that fills up next to one's avatar and the avatar of one's enemy. When the bar fills up, the person gains immunity to further CC. The length of this immunity is almost long enough to run a huttball from the beginning of the ramps to the goal with a bit of luck. The problem is, most players find that the bar doesn't fill up until they're just about dead. Even when the bar does fill up, the immunity doesn't matter until the cc that filled one's bar wears off. This is where an experienced player knows why resolve is kinda cool.
     
    [I]Finally, how do I take advantage of this system?[/I]
    An experienced player uses his damage mitigation abilities in preperation of an incoming CC. Then, while stunned and taking a beating, he doesn't take as much damage as the enemy is hoping to inflict. Thus the CC wears off and the player resumes his PvP having SAVED his CC breaker. Now, when the player gets CC'd again, he immediately uses his CC breaker (because two stuns will fill the bar) and gains immunity to all further CC for a good length of time. Getting this to work in Huttball while carrying the ball works wonders since most players have no idea their CC won't work when the target has a white bar of resolve.
     
    Its very important to remember that CC does not work on a player who has a white bar of resolve. Its also important to realize that using CC on someone will give them immunity to further uses once the bar fills up HOWEVER, resolve does not affect snares. So when the resolve bar fills up, one can still snare the player even to the point of zero movement. Furthermore, snaring a player does not increase his resolve bar. So use snares as often as needed without any worry. For those warriors with the ability to cause a 100% snare, remember that it will ALWAYS cause this effect. There is no immunity against it.
     
    Another simple strategy to use regarding CC is to test a player's knowledge. Instead of opening up with one's awesome 6 second stun, try using a garbage mezz on the player. If one has an addition stun like many melee classes do, try using that first. A less sophisticated player will automatically use their CC breaker, thus allowing one to immediately follow up with the long 6 second stun whenever it tactically suits one. I use this strategy all the time.
     
    In reverse, its important to know what stuns to break and which to eat. Anytime someone stuns one's character in a manner that throws one on the ground, beware using the CC break. A stun that floors a player will only last between 2 and 3 seconds. Stealthers will often mezz a player before starting a fight, just to see if the player will try to break it. If the situation will allow it, save one's CC break. Additionally, don't use a CC break on a snare unless absolutely necessary since snares usually have VERY short cooldowns and can rapidly reapply.
     
    Examples of CC not to break include, snares that result from getting pushed. Snipers and some Sorcerors have a 100% snare they do when they AoE push people away. Unless one is taking damage or really want to kill the pusher, consider eating this one. If one's character gets slept, don't break it. As mentioned twice above, abilities that cause a lose of control belonging to the "Mezz" class of CC breaks if one takes damage. So when tactically unnecessary for one to take action, just ride it out. There is only one objective in game that can be capped in the 8 seconds and that's the disarm bomb in voidstar.
     
    So in retrospect, resolve may seem like a broken system, but actually has some interesting layers of complexity to it. Those players who know these tricks, will see that resolve not only does work, but can be gamed to work for one.
     
    <Written by Rome Quietus, Author of [i]Rome-fu: The Art of SWTOR PvP[/i], available digitally at Amazon for $4.99>
     
    **************************************************************************
     
    Should my mini ad at the bottom remain acceptable to you, feel free to post the guide to your website as an article and/or database entry for an indefinate period of time.  If all goes well, expect to receive additional articles in the future.
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