I'll start with 2 characters at launch then move on to 5 so I have all the Empire classes and a Republic Class. Main: Sith Inquisitor Sorceress Healer, Second: Imperial Agent Sniper DPS, Third: Bounty Hunter Powertech Tank, Fourth: Sith Warrior Marauder DPS, and Fifth: Trooper Vanguard Tank.
Yeah, but the problem with the druid chain was people that sucked would have their friends heal them during the whole thing and cheat it. This is why I am against solo end-game as you will always get this. The only thing they can do is instance it off and then you just might as well group for it. Plus at this point given that they have said 2 people with companions can do a flash point. Granted, they have said it will be a lot harder but honestly everyone has at least one friend right?
I'll be rolling 3 alts. Off the bat. Take that! :)
Only 3? But there are 8 classes ... hehe ...
Hehe technically 16 but yeah, I get your point :)
Reason I said 3 is because I'll be playing with three different "groups" - one will be my real-life friends who are going to be in a guild with me, one will be my own solo experience which I can play at my leisure so I don't get too far ahead of the others playing with me, and the third will be me playing with a good buddy of mine who will not have as much time to play as me but wants to run the entire thing together. So... three :)
I think that the way to handle daily quests (if they are required) is to make them each their own mini-game. Leper Gnome Bowling in Uldum in WOW was incredibly fun and would have made an excellent daily quest. The Plants VS Zombies game would have as well. Winning three Pazaak games in a row could be another daily.
The main issue with most daily quests is that they aren't fun to do.
If there was a mini-quest to jump a high powered land speeder over a sarlaac pit while dodging Jawas on the raceway/ramp, it would probably be a lot of fun. Adding fun, excitement or devious twists into a daily quest is the key to turn them into a fun pastime rather than a grind.
If it's something you would do without a reward, then the quest design has succeeded.
8 classes, 16 with advanced classes, and each advanced has 3 tiers (2 of their own and 1 joined) so I count, 48 characters that I need to make
and then theres non combat pets, gotta catch them all!.. oh and i forgot dark/ light side, so multiply that by 2... 96 characters... and they all have to be level 50, and all have to have social 5!
Just keep it at 16 variations. Within each advanced class it will be relatively easy to swap to another tree. So no new character is needed for experimentation and experience of play.
Besides we 'only' get 8 character slots so far. Though I can imagine them going the path of WoW on this and allowing a full extra 8 per realm/server you join (some max is bound to be there, but it should be potentially too big for normal people to max out).