My playstyle mostly revolving around completing quests and re-rolling, and additionnaly selling very few things (I use them on an alt or vendor them directly) I always found myself struggling for cash in previous MMOs until WoW implemented this system in TBC. Gaining credits for completing quests at max level in place of experience is a feature I'd really like to see in TOR, so DH team, next time you interview a dev, please ask them what they think about it!
I realize it's not a big thing for many people, but it has been a game changer for me in WoW, so what's your angle on this?
With the questing experience being so linear, there may not be that many leftover quests to do for money at level cap. The only world I can think of you'd miss is the sister starting world for your given faction, and that would hardly give you enough to make rich.
From the recent JO interview, you might feel there's actually no way to still have quests (Besides Ilum, the lvl 50 planet) at max level, but it seems to contradict Georg Zoeller comments on the subject not too long ago. I tend to trust the fact that a player like me, doing every quests (class, world arcs, elites/heroics) on every world will still be able to stay ahead (level wise) of his current world's level, even if it is just 3 to 4 levels max and this is without running flashpoints and warzones during your leveling. All this tells me that it's still very possible to get a full world (plus Ilum) of quests to do at max level. Of course, besides enjoying the story (which is still a good incentive) and the occassional piece of equipment, what kind of reward can someone expect from these quests if there is no longer exp and there is not more credits to make out of them?