I would like to know at least this.
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3/22/2013 12:40:14 PM
posted a message on Special Announcement: Coming Soon!Posted in: Feature
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12/30/2012 3:39:49 AM
posted a message on For DPS what do I choose, Vanguard or trooper?Posted in: Trooper
With regards to competitive pvp, Assault Vanguard or Combat Medic Commando are the clear best options. Assault relying exclusively on instant casts and having a pull puts them ahead as far as dps. While Commandos aren't necessarily better at healing than other classes, they hold their own, and are tougher to take down.
This is a quick and dirty answer for the current state of competitive pvp.
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11/30/2012 4:31:06 PM
posted a message on Open Forum: One More ThingPosted in: Feature
- Kaas City/Coruscant purposed to replace the fleets
- Game client performance overhaul
- Open World PvP Planet with world bosses that matter(on all servers, just one planet)
- A warzone that is a bigger map that includes mounts and more players on each side
- X-server pvp
- Pazzak CCG style
- Queue for specific warzones
- Animal mounts
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10/17/2011 5:42:06 PM
posted a message on Future classesPosted in: Class Think TankIMO there won't be any new base classes. Nightmarishly expensive to implement 1-60 content with two full VO sets + new companions. Plus what's left besides off-the-wall aliens?
New ACs, sure. Perhaps even switched-faction ACs for 50+.
Nightmarish to tack on really quickly before release, but this whole game is nightmarish, and given another 5 years, they could absolutely complete a few new classes if they decided to do so. Weighing the cost vs reward of making a new class; there are a ton of benefits. In a few years, how many players will have completed all the stories they want to play, and be hoping for new classes? How many new players would check the game out based off the buzz created from an expansion with a new class?
My main point being, I don't think the amount of work required takes this option off the table.
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8/4/2011 1:43:47 PM
posted a message on Community Questions/Poll For This Week's PodcastLoot Bags:Posted in: Podcast
A little bit of money, some random crafting materials, and badges are what I expect to come from most loot bags. If the occasional item shows up, no big deal. I'm very much a fan of this, because I don't think raiding should cost players so much money. A few random things off a kill will help ease that burden. Raiding should not make players poor. -
6/13/2011 7:18:37 AM
posted a message on Speculation: Companion PermutationsHave any links to screenshots of companions with subtle differences, or quotes of the hinting?Posted in: General Discussion
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6/3/2011 7:22:45 AM
posted a message on WSJ Reports SWTOR Exclusive To New EA Download ServiceYeah, this is a major bummer. I'm sure EA will release it on steam like 6 months after launch just to spite us.Posted in: SWTOR News
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5/28/2011 8:42:06 PM
posted a message on MMO Customer SupportPosted in: General DiscussionI want them to be harsher on gold farmers. I hated reporting bots in WoW and seeing them still up weeks later. If I can identify one positively in less than an hour(or even 15 minutes) of watching them, it shouldn't take a GM with all their fancy tools weeks to identify the same bot I identified. Them still being around and harming the economy weeks later is just discouraging to me.
Agreed.
I know that many MMO companies discover gold farmers and wait on the information until they amass a high number of them to ban them all at once. This also comes with a press release so that it will be a big news story. I'd much rather they ban the accounts as they discover them.
I'm not sure how I feel about a GM randomly pulling people aside randomly to test for possibly being a bot. Odds are, it would annoy me greatly, especially if someone told me to stop using an emote because it was "distracting to others" (meaning, they're embarrassed for pulling you over and being wrong). I also do not like the idea of "shoot first, ask questions later". Sure, an "arrest" can be rectified, but by getting it wrong numerous times, you lose you credibility and anger the player base. Like if my friend was quitting and gave me all his gold, and I suddenly get "arrested" for it...I'd be pretty angry that they didn't even bother to investigate: 1) My average gold intake and in-game activities, 2) my friend's average gold intake and in-game activities BEFORE "arresting" me. Somehow I think it should be fairly obvious, in regards to game data, who is a gold farmer/seller/runner and who isn't.
Agreed.
In addition, anyone who makes a report should not be assumed to be honest. A lot of players grief others that way. I know of players who fake being offended by something trivial, tell the other player they're going to report them, and then that player gets banned just like they said. GMs need to do their due diligence. -
5/27/2011 4:16:09 AM
posted a message on Roleplaying questions on RP serversIf only their naming policy is enforced and well featured, I'll be happy. There are a few recurring problems I've seen in games.Posted in: General Discussion
GMs don't always agree on which names break the naming convention. Whatever the naming policy is, it needs to be minutely detailed so every GM doesn't need to make their own judgement calls.
If someone is forced to change their name, add that to a list of bad names for that server. Anytime a player has to choose a new name, names on the aforementioned list cannot be chosen. One player in my guild originally named himself 'Champion' and was forced to change it. Over time, many other players picked the same name, and then also had to change their's. A name that's not okay for one person on a particular server, shouldn't be okay for anyone else on that same server either.
As far as the policy itself, I only have one request(on top of the normal policy). That all names must be possible to pronounce in whatever languages are native across the region the servers are meant for. -
5/23/2011 8:39:31 PM
posted a message on New Issue of Pro Tips - Watch Your BackThis is exactly why I would be hesitant to roll a cover class in pvp.Posted in: Feature
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