Quote fromHaving multiple teams split off from the main group to tackle different objectives. My favorite fight in all of WotLK content was Thorim, not because of the overacting, but because of the intense coordination required.
Maybe also there could be a mechanic where in order to expose a weakness in a droid opponent, a skilled slicer would have to hack into a local system (while solving various little puzzles in order to complete the objective), and when complete, will expose a weakness in the defenses that will last for X seconds. Eventually, the robot will be so damaged that it's own wiring is exposed for the slicer to hack into, while the rest of the raid has to contain it in some kind of electric field while holding off mini-droids/adds.
This is, in fact, exactly what I have been thinking about aswell. The concept of being a number of people that plays together does not have to equal that they stick together physically through all the fights. Granted, I did quit playing right about when the raiding in WOTLK started, but it seems to me as if this concept can be developed quite abit further than where it stands today. Imagine that the sub-groups of the raids (that usually just matter to get buffs and so on correctly) would actually have to accomplish separate things. So that while three teams move away to take out three separate power stations guarded by some hard mobs/bosses another main group must stand and hold back a massive assault of some kind. The success of the main group would not be binary so that they either make it or dont, but rather that their performance actively influence the level of difficulty for the other teams and so on.
Naturally this thinking can be expanded and also combined with more "traditional" raiding. Indeed it could also be used down to the individual level so that in a normal flashpoint individual members would have to accomplish things in order for the group to complete certain missions. In Star Wars it also makes perfect sense to split up in teams assuming there is both hightech communication as well as the force meaning that in theory the raid does not even have to have all groups on the same planet. Like Ohnias said about the Endor battle in Return of the Jedi this is a concept that seems to work good in films, and I know for sure that I would love it in a game.
At the same time I would have to agree that there is a special joy of learning combats and boss strategies for epic half hour encounters with one enemy, but still I think the above scenario does not contradict such encounters. Also this could mean a new way of engaging in cooperative elements in MMORPGS in general challenging the trinity, not by abolishing it but by making sure that all "types" of classes would contribute with what they do best while still feeling very actively involved with an epic event. Thus being the healer who constantly have to keep a group of DPS up so that they can take out trash waves on one location directly influence the attacking ability of someone else, somewhere else.
I think it could be great.
PS. I am a long time healer and I really have no problem with the trinity, infact I very much like it and I enjoy keeping people alive be it in "normal" raids or whatever. DS