In keeping with the current Gree visual theme, I confess I'm hoping for a lightcycle. But I admit that might be too far outside the canon.
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3/12/2013 4:58:42 AM
posted a message on Game Update 1.7.2: Live on 3/12/13Posted in: Feature
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11/30/2012 2:07:28 PM
posted a message on Guide: Red Reaper FlashpointPosted in: Feature
Red Reaper is one of my favorite Flashpoints; it was a nice challenge when it was fresh, and nice and quick with some fun parts now that I know it. The initial trash pulls are probably the toughest part, but Darth Ikoral is a fun fight, especially as the tank. I also love any flashpoint with lots of bottomless pits. Sending mobs hurtling into the abyss never gets old, and when they do to you it feels like fair play.
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10/11/2012 1:24:04 PM
posted a message on Revan in The Old RepublicPosted in: Feature
Speaking from the perspective of someone who didn't play KOTOR, I can start by saying that I think of Revan as "a" character and not "my" character, but I was still interested in the Revan storyline, especially as it plays out in the game
Certainly the Revanite storyline on Dromund Kaas is one of the better quest chains in the game, and the Boading Party/Foundry and Taral V/Maelstrom Prison flashpoints mesh together really well. It's worth rolling up an opposite faction alt solely to see the other half of that story.
As far as Revan himself and how he ends up, it works for me on several levels. That he goes bonkers after being imprisoned by and sharing the headspace of the Emperor for three hundred years doesn't shock me at all. When he starts in on his messianic ranting in the Foundry, my neutral bounty hunter figured she was doing both the Empire and the Republic a favor by taking this nutter out
That he shows up and makes his exit during the mid-level of the character's progression just as they’re coming into their own works as an effective passing of the torch to the player characters. Revan had his day, but now it's time for a new generation of heroes to take over. I think the Jedi Knight's interactions with Scourge make this point explicitly.
I don’t think anyone really thinks we’ve seen the last of Revan. When I did Foundry with a friend we had a lengthy debate about what happened. I thought he pulled an Obi-wan and gave himself up to the Force, but my friend took the beam-me-up tack. If it’s true that it’s the Rakata transporter effect that zaps him at the end, then I suspect my friend was right.
The writers and many fans love Revan, but I don’t want to see him turn into the Thrall of the SWTOR universe. I spent WOW’s Cataclysm playing second banana to an NPC, but I think SWTOR has done a great job of making the PCs feel like the center of the story and, by the time, they reach level 50, at least on par with the major lore characters. Obviously, Malgus of course, but I doubt Satele (who I adore) could stand up to a vengeful team of Sith characters. I’d hate for Revan to show up again and hog all the glory. Likewise the thought of Revan as raid boss feels weird to me too. That said I’d be happy to be proven wrong on either count.
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9/7/2012 9:35:41 AM
posted a message on More Quickbar Slots ComingPosted in: SWTOR News
I agree. On my sage, I sacrificed the left quickbar so that I can use the arrow to toggle between two bars one of which uses the major keybinds for healing and one for soloing/dps. Losing the extra bar means, I have to activate some stuff like quick travel and heroic moment abilities from the menu.
That said, I do agree that they should dial back of the ability creep in the game. The Jedi Sentinel in particular strikes me as one class with way too many buttons.
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8/16/2012 1:15:52 PM
posted a message on Work In Progress Guide: The Grand Acquisition RacePosted in: SWTOR News
Quote from notorious98 »
BoL or no, seems kinda silly to just offer one type of weapon reward, no? I mean, aside from companions, only 3 classes out of 16 can even use the thing.
I suspect they're spreading out the types of rewards across multiple events. The Rakghoul plague just had color crystals (which most impact saber wielders), I'm sure we'll see event rewards in the future that focus on blaster pistols or assault cannons or off hand shields. Ok, maybe not that last one. Anyway, Risha's new gun looks pretty cool, so I'm good.
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8/14/2012 10:13:27 AM
posted a message on Work In Progress Guide: The Grand Acquisition RacePosted in: SWTOR News
Fair warning: the Hyrotii SCRAPper is aptly named. Based on the icon I was hoping for something else, but I truly burst out laughing when I climbed on it for the first time. If you're the humorless sort, you may not be amused.
So far this is a fun little event. Not as serious as the Rakghoul event, but the mini-games and silly quests are a pleasant diversion.
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8/9/2012 1:48:16 PM
posted a message on A Primer for NewbiesPosted in: SWTOR News
I've personally found the codex very helpful as a source of both lore and game info, but I'm shocked by how many people don't use it. I see questions about stats and weapon proficiencies and which crew skills go with which crafting all the time. Maybe the game needs to hit people with a bigger stick to let them know it's there and useful.
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8/9/2012 10:52:47 AM
posted a message on A Primer for NewbiesPosted in: SWTOR News
Without wishing to come off as too big of a fanboy, I would offer a couple suggestions to the class = character section. I can't really think of many characters of who match the Consular class, but Yoda is probably the best fit. Obi-wan as presented in the prequels and the Clone Wars is definitely a Jedi Knight/Guardian. I'd also favor or at least add Darth Maul as an example of an Inquisitor. As for agents, well, without delving into the expanded universe for fear of being slapped, I'd suggest Zam Wesell; she's a minor character from episode 2, but she does match the agent template pretty well.
I'd also suggest briefly touching on the stats the game uses. I still see new players asking which primary stat is best for themselves or their companions, and it couldn't hurt to quickly introduce the secondary stats.
Oh, well so much for not coming off as a fanboy. I do think this is a very nice guide. Not everyone has been playing MMOs since the Reagan administration, and primers like this are genuinely useful to new players.
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6/27/2012 6:01:39 PM
posted a message on Evaluating The Group Finder ToolPosted in: Feature
After one day, I'm pleased with the group finder. I used it twice last night. At 4 am the queues for my 50 healer and my 40 dps were both short despite that it was the dead of night. Both runs went off without a hitch. The lower level group wiped on Daksh in Maelstrom Prison since it was new to 3 of 4 of us, but no one raged. We regrouped and got it on the next try. I did encounter a bug in that I did not get the commendation reward for the low level run, but I trust they'll iron the kinks out.
It's up to the community to foster an atmosphere in which it okay for people to be cool each other. Kids on the internet will be kids on the internet, but so far so good. I ran into a trooper from one of my runs later, and we exchanged /waves and buffs. Moments like that are what I like best about keeping the tool server only.
Folks who have not taken advantage of server transfers may be in a different boat and i'll grant that x-server group finder may be in their best interest.
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6/26/2012 11:55:04 PM
posted a message on Patch Notes 1.3 6/26/12Posted in: SWTOR News
Although I suspect it's less a big deal for Shadows, as a Sage I have to agree with Pairaka. I understand why they made the change, but Project does feel less visceral now. Consulars lag behind the other classes and are blown out of the water by their Inquisitor counterparts when it comes to cool looking abilities. Project had been the best looking one, but if I'm standing back, like I should be, I can't even tell what's hitting the mob now.
Additionally, I still hope that one of these days they make Telekinetic Throw look like it actually hurts.
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