11/2/2011 12:55:25 PM
First I must say it is a very interesting discussion.Posted in: General Discussion
Although there is a common thing you can find in any discussion about a fictionnal universe, everyone sees it the way they understood it and/or like it.
So in the end, to me at least, it is less a matter of what is true, but of what you want it to be.
And this is why no 2 Star Wars fans agree on everything.
Ultimatly, I have to agree with syllepsis "The Force is usually whatever it needs to be in order to advance the story".
In other words, the truth of the Force is in the hands of Star Wars' authors and of course its creator Geoge Lucas.
I'm not enterely sure he answered many question about the Force to the fans over the years, but after having read what kind of writer he was, or what influences he used when creating Star Wars, I can assure you there were not so many levels of meaning in either Obi Wan's or Yoda's explainations about the Force in the original trilogy. As you said yourself, Star Wars is more fantasy (fairy tale) than Sci Fi and Lucas used an simple but efficient device of good vs evil in his story.
The complexity of the Force emerged only in the lack of precision given by Lucas's scripts and the will of the authors of the EU to make it much more potent and mysterious than it was originaly concieved. That is why, I believe, Force-users became so powerful in the EU before being finaly put that way on screen for episodes 1 2 3.
Now with that said, I personnally prefer my Force very mysterious, with the nature of the Light and Dark Sides never to be clearly defined. That is one of the reason I actually preferred KOTOR 2 with all the discussion there are about the nature of the Force and the Exile herself. At the same time, I think it works very well to have a corrupting side to the Force the more you use it for "evil", it actually shows on the skin and eyes and can ultimatly lead to complete servitude to the Dark Side. I brings a real nuance between Vader who "fell" to the Dark Side, while Palpatine trained to harness it, is not a slave to it, and embraced it willingly.
9/2/2011 9:32:42 AM
If I had to guess I'd say you can just throw the ball between the members of your team to prevent the explosion (watch for interceptions though)Posted in: SWTOR News
8/9/2011 9:53:57 AM
From the recent JO interview, you might feel there's actually no way to still have quests (Besides Ilum, the lvl 50 planet) at max level, but it seems to contradict Georg Zoeller comments on the subject not too long ago. I tend to trust the fact that a player like me, doing every quests (class, world arcs, elites/heroics) on every world will still be able to stay ahead (level wise) of his current world's level, even if it is just 3 to 4 levels max and this is without running flashpoints and warzones during your leveling. All this tells me that it's still very possible to get a full world (plus Ilum) of quests to do at max level. Of course, besides enjoying the story (which is still a good incentive) and the occassional piece of equipment, what kind of reward can someone expect from these quests if there is no longer exp and there is not more credits to make out of them?Posted in: Endgame PvE
8/4/2011 3:23:18 PM
I like the idea of loot bags, but let's face it, it raises a lot of questions. 1st we don't know if the items found in them will be tied to the loot table of the boss or if the commendations gained will themselves allow you to buy your set of gear dropping in the Operation instead of actually gaining them directly from the bosses.Posted in: Podcast
Additionally, whether in the 1st or 2nd case, we don't know what the chances of getting an item actually are, or, in the 2nd case how good they are compared to the items of the actual boss' loot table...
With so many variables, it's hard to decide how good of a system it might end up being, but I think its a good step towards designing a very balanced loot system for Operations and maybe other group content.
On beta week ends, I think I'll play the class I have chosen, along with other classes, I want to take this oppotunity to get a good feeling of the starting areas for all classes.
Finally on voice actors, I'm still waiting for a Friday update with a big video showing all player characters voices and featuring record sessions samples. They considered doing that a long time ago now, I still hope they'll do it. But in any case, it didn't drive my choice of classes/gender with maybe the exception of the female trooper for Jenifer Hale...
8/4/2011 2:38:09 PM
My playstyle mostly revolving around completing quests and re-rolling, and additionnaly selling very few things (I use them on an alt or vendor them directly) I always found myself struggling for cash in previous MMOs until WoW implemented this system in TBC. Gaining credits for completing quests at max level in place of experience is a feature I'd really like to see in TOR, so DH team, next time you interview a dev, please ask them what they think about it!Posted in: Endgame PvE
I realize it's not a big thing for many people, but it has been a game changer for me in WoW, so what's your angle on this?
6/28/2011 12:20:49 PM
Having just stumbled upon this news, I was wondering what you guys thought about it:Posted in: Jawa Garbage Dump
I have played SWG for 6 months after release and found many good things in it but ultimatly left after running out of "guided content". Realising later in my MMO career I was defenetly more of a "Theme Park" guy.
I think it's great that it ran for so long with still many die hard fans.
Anyway what's your thoughts?
4/11/2011 1:48:40 PM
I'm 100% behind Raeth's ideas as well.Posted in: Class Think Tank
It's what made the Force users cool besides lightsabers and Force Push; they can't get hit! The Force gives them a sense of what is coming to them and grants them lightning fast reflexes to react accordingly: parry, block, deflect or dodge, in the end, they don't receive damage. In game terms this definetly qualifies as avoidance tanks. I'd like to add though, that being a tank in a MMO is also having the tools to hold the aggro, and Force users can easily do that: Force Pull their enemies, Mind Trick them to focus on them, or knock them down to piss them off, the list goes on...
Long before the annoncement of classes, I had imagined this kind of tank dynamic for the Force users. It was in fact harder to buy the fact Force users could wear heavy armor than tanks in robes... to me at least.
As for the BH, the way I see it, BW has called it BH so people could quickly grasp what it is about. In truth, the whole design of the main class and its 2 ACs is a more general "hired muscle" archetype or mercenary and that's where a lot of people have had trouble seeing "Mercenary" as a sub class of BH.
In other words, I think it would have made more sense to call the base class Mercenary, and then the 2 ACs Bounty Hunter and Bodyguard. Then, it would have made perfect sense to include a healing role to the bodyguard ACs. Anyway, again for the sake of giving people something they could quickly rely to, they called the base class BH, thus thrown their whole ACs/skill trees naming in a chaotic mess...
3/11/2011 4:02:59 PM
Exactly, I was hoping for the release date at PAX, for whenever it would be, I'm now officially depressed...Posted in: SWTOR News
1/5/2011 4:58:28 PM
Thanks for your input, all good points.Posted in: Jedi Consular
And I realize that the abilities are incomplete, not final and more importantly I think, only the "general" Shadow abilities; that is to say, only the abilities shared by all Shadows while within the skill trees (talents if you will) there will be plenty others to choose.
The odditty that struke me, is designing a class starting full range when at some point you can choose to spec it "melee". I realize it is as soon as lvl 10 and that it doesn't take that much time to reach it, but still it feels weird.
In the end I'll have to agree with you, it might make the Shadow quite versatile and I'm still really looking forward playing one.
12/30/2010 2:48:58 PM
Planning to play a Shadow since the annoncement of the AC, mainly because I want to play a more traditional "cloth wearing" Jedi but still efficient with a lightsaber, I recently found myself a bit puzzled by the in depth reveal of the Consular/Shadow/Sage skill tree.Posted in: Jedi Consular
Obviously the consular as a whole relies on the usage of Force powers, from a distance, but the Shadow AC, from its descriptions seems to offer a lightsaber DPS oriented role and yet we see little of that in the skills currently in game.
So what do you think the Jedi Shadow will play like assuming the AC skill trees allows for a lightsaber DPS role as mentioned?
Additionnaly, I think it feels odd that a class starts (at least the 1st 10 lvls) with pretty much only range Force powers skills and slowly gain ability toward lightsaber use as you lvl after getting your AC.
What do you think?
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