You guys are awesome! This was a lot of work, wasn't it?
11/20/2011 10:56:08 AM
Posted in: SWTOR News
7/24/2010 1:57:30 AM
They have implemented a decent system in City of Heroes that makes sense (it's like a HoloDeck kind of place). I doubt that they would add this sort of feature to TOR anytime soon, but perhaps away off in the future when computer voices are more realistic... Personally, I haven't played much user-generated content, but I'm not against it being there for those kinds of people who run out of other things to do. Again, though, I doubt that it will be a feature in TOR. (Well, unless it was something besides story/quest content.)Posted in: Endgame PvE
7/14/2010 12:27:38 PM
Posted in: Jedi ConsularQuote fromI'm guessing if stances are in at all they will be alittle less lore based this time around. I could see jedi knight having a "basic" "defense" and "beserk" stance with "lore appropriate" names. For the consular I'd imagine a healing and ranged dps stance.
While possible, I think this is unlikely due to Bioware's mantra for this game: "Story drives choice, choice drives action." They seem to make game-design decisions based on story, not the other way around.
Quote fromI personally don't think lightsaber forms will take the shape of "stances" in the MMO sense, or a passive buff like in KOTOR 2 (which Bioware didn't design). I think it's more likely, if they exist at all, they'll mainly be descriptors of builds or AC's, ie: the single-saber AC for the Knight gets Soresu (and possibly one other style) and the dual saber AC gets some thematic equivalent.
This does seem likely. But I hope there are a few choices for each class regardless of build. (eg. turn off one blade of the staff-saber and switch to a single-blade form suitable to the consular.)
6/29/2010 11:15:44 PM
Cool!Posted in: General Discussion
6/29/2010 12:36:05 PM
I agree, I have hoped they will include forms in the game, and particularly this form. I also agree that it seems more suitable for the Consular, but I could see them including it as an option for the Knight/Guardian. Implementing forms in one manner or another seems a likely way to shake up lightsaber combat; the real question is how they will be animated. In KOTOR II, every form still looked the same they just had different stats. Here's hoping for visual distinction.Posted in: Jedi Consular
I also hope that if you can switch forms you can turn off one blade of a double-bladed lightsaber and fight with it that way like Darth Maul did, rather than pulling out a different weapon.
6/27/2010 8:25:12 PM
Any "big secret" that the Emperor has could be just about anything, really. Most likely it will be something we won't think of, since those Bioware story guys are pretty smart. (I mean, who really expected that big reveal in the middle of KOTOR? That was pretty good.)Posted in: General Discussion
As far as who the Emperor is? I've been thinking about that very young-looking body in the Blood of the Empire comics, and I think that whoever he is he is using Darth Andeddu's technique of essence transfer to keep himself going. It makes a lot of sense that he would want to keep transferring into a 20-something clone shell, always staying in his physical prime. (Darth Bane: Dynasty of Evil gives the details of how it works. Andeddu recommended a mindless clone for the essence transfer, even though it could work on anybody with a weak will.) I don't see why it couldn't be Andeddu himself, but I'm also sure that it doesn't have to be. I also think that finding out who he is will be something that is discovered through gameplay, rather than marketing, as the whole mystery thing is a good story draw.
Sorry if any of this is ground that has already been covered, but I didn't see any other "Who is the Emperor?" threads in the DH forums.
6/27/2010 8:04:23 PM
On Friday I thought that they gave us the comic (BotE #6) because whatever they were making (a video, I presume) was not finished in time. (My guess? They [i]did[/i] finish it in time, but it didn't make it through all the checks and balances before they were told to re-work it for some reason, and then they ran out of time doing that.) Now that this other new comic (BotE #7) has come visible just a day later, I'm almost completely certain that they intended something else on Friday. I suppose any speculation is futile on what it was... but perhaps when whatever it is does come out (next Friday, maybe) then we can speculate about what could be missing...Posted in: General Discussion
Or maybe this thread is just a waste of space. Unless speculation is all we have to live for right now. :)
6/23/2010 12:22:18 PM
Posted in: General DiscussionQuote fromNotice that the ships revealed so far both feature similar double-barreled gun turrets on either side, as do certain ships featured in other media.
Good point. They wouldn't put those there if we wouldn't be shooting [i]something[/i], right? Perhaps I should amend my thoughts and suggest, along with permacrete, that our ships will merely not be used for [i]PvP[/i] combat.
6/22/2010 11:05:34 PM
I liked Angry Joe! I thought his odd approach set Ohlen back on his heels and loosened his tongue... a little more than usual. :)Posted in: General Discussion
(Of course, I may just be partial to guys named Joe.)
6/22/2010 3:56:17 AM
I have some thoughts about PvP ship combat that make it seem very unlikely. Actually it all boils down to the incredible loss one would suffer were he to lose his ship. All your companions live there, and all your stuff may be stored there. If your ship goes boom, you don't just rez at the nearest med-station from out in the middle of space, either. Losing your ship and your life makes sense in EVE Online because they built the game around it making sense. I don't see it with what we've learned about this game. (Also, the ships seem too big to be a "I'm flying it and fighting with it by myself" kind of ship.)Posted in: General Discussion
However, they could solve the death problem in a couple of ways I can think of off the top of my head. First, you could "warp away" once you reached a certain critical damage point. Another possibility (one that I would find very cool) is that there could be a small, detachable fighter which is stored on your ship and you can pilot in dog-fights with other players! That's just me daydreaming, though. :)
Again, though, in certain war or battleground-type scenarios, I would not see it implausible to be piloting ships or fighters that do not belong to you simply for the sake of that encounter. For example, you get to pilot a Jedi Starfighter type vehicle for some major space battle which is crucial to your Jedi story? This could go PvE or PvP, you see. And this sort of system could include all sorts of vehicles, for that matter.
Just some notions. But from what I've gathered and can logically put together, the player-ships they've shown us are not meant for combat (except maybe in the fighter-killing mini-game style we played in KOTOR 1 and 2).
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