600 cartel coins, or your standard stipend as a subscriber if you have a security key.
600 cartel coins, or your standard stipend as a subscriber if you have a security key.
The PvP quests do give PvP rewards in the form of warzone commendations. Also, the vendor items that you can purchase are not PvE specific. They are empty shells which can be filled with PvE or PvP mods. The PvP vendors have also sold pets and mounts in the past, as well as orange gear.
As far as unflagging, they should have made this much easier, such as a clickable cleanse at each camp. I will readily agree with you on this point since the 2-5 minute unflag process seems completely arbitrary. People trolling PvE bosses is just part of an MMO, a reflection of society in many ways.
Overall, I give it a meh as well. It's been fun to group up with guildies to do new quests, but it just feels like a new set of dailies. I was hoping that the event would be more than that, like the hilarious Rackghoul event where people were randomly exploding.
I'm sure that they do want subscribers to buy CC, but people in my guild are not spending a lot of cash on them. We all plan to stay subbed, and many of us have been subbed since day 1, so we are spending our CC on fun fluff knowing that we will also be getting 500 CC a month. We are mainly a raiding guild so it makes no sense to try and squeak by on CC.
I think the system is fine since it is fluff. If someone wants to fork over tons of cash for the sparkle pony, let them. From what I have seen, the majority of subscribers are not going to spend a ton of cash on lottery boxes. What they will spend money on is their sub, and that sub depends on fresh content. There will still be major incentives for BW to produce more content to get those sub dollars, so the sky is not falling . . . yet.
The incentive is the sub which is the best value. For this type of F2P model, buying a la carte is going to be more expensive.
I don't think we should fault a company for giving consumers incentives for buying their product. Isn't that what they all do?
Hmmm . . . . 330 power for 30 seconds out of every 2 min or 123 power for that whole 2 min.
PvP relics are still better.
For the Zorn Berserk phase, we always have ranged step into 25m range to absorb damage. It is our experience that the more players you have in range the less damage each throw does. Can anyone confirm this?
Of course, there is more than one way to skin a cat. We like to keep the bosses on the same side of the canyon and swap the tanks from side to side. This way the melee do not have to follow Toth from side to side. Instead, they can stay on one side of the canyon and wait for the tank to pull Toth back to them. This also allows ranged on Zorn to stay in one spot (important for maximizing DPS) and keep 29 meters away from Zorn which guarantees that they will not get the Fearful debuff.
Quote from mtthwrd »
I think the idea that Cross Server group finder killed WoW is the most idiotic idea ever. If anything it made grinding out your daily Heroic's and maxing your various tokens easy. Not only that is there is no proof that the edition of that specific tool correlates to a drop in population on any server.
Agreed. The only downside I saw was that people were less likely to join guilds. I would say that my LFG experience in WoW was a good one. Very rarely did I run across jerks or ninja looters. At the same time, SWTOR is still a young MMO so I would like to see features that encourage same server community. A good balance between same and cross server would be a great combo.
A nice compromise would be same server queue for 20 minutes and then fill out the group xserver after that. Hopefully you would have at least two people in the group from the same server. LFG should allow people to find competent players to group with or guild with, and that can't happen with xserver. One of the major factors for player retention is whether or not people have friends to play with.