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  • posted a message on PTS Patch Notes: 3/14/13

    Does anyone know about Commando/Mercenary pvp improvements? Like escape mechanics?

    I play a jedi guardian, scoundrel and a mercenary and by far the worse to pvp with is the mercenary, either arsenal or pyrotech DPS pvp build. If one guy catches you you're screwed, this class NEEDS an ability to get out of tight situations, at least give you a chance to. I'm thinking invisibility cloak for a few seconds, or a jet pack in your ass to fly you off a long distance away from the enemy.

    I play a lot with Line of Sight to avoid close contact, and kite the hell out of people with everything I can. Against regular players it's Ok I guess, but against a good pvp player I have no chance of kiting so I get killed without any defenses because I get slowed down.

    The mercenary was my main for a long time, I remember at the beginning playing as a hybrid build, shooting tracer missiles and healing people a lot. The guys was a beast, I could have 5 people on me and still heal myself until eventually people gave up and moved to another target. That was OP and quickly fixed though, but now I feel the class is the poorest pvp wise by far.

    Mercenary does great DPS, arsenal or pyrotech build, but it lacks good mechanics to be fun to play with. With the Jedi Guardian I can get out of "Oh Shit!" situations by leaping another enemy player or an ally, or aoe blinding ppl. The scoundrel, is just ridiculous the amount of control it gives you over pvp situations, if you're fast you're untouchable. Mercenary on the other hand, poor guy, no amount of individual skill can save you once they catch you. If you get focused on there's NO way out.

    Posted in: Feature
  • posted a message on SWTOR NVIDIA Anti-Aliasing ( SGSSAA )

    no its not. You need to type it in manually or just copy paste, easier.

    Posted in: General Discussion
  • posted a message on SWTOR NVIDIA Anti-Aliasing ( SGSSAA )

    (copy paste from SWTOR forums)

    SWTOR gave me A LOT of trouble to make it run perfectly 60+FPS constant and without jaggies but I eventually made it!

    My system spec is:
    windows 7 64 bit
    gtx 680 SC
    i5 2500K @ 4.3

    I play at 1920x1080p with a 120hz monitor. Everything is maxed besides in-game AA, Anisotropic Filtering and Vsync which are turned OFF. Now that you know with what I play you can adjust the settings to your liking comparing to mine.

    Got Jaggies all over the place? Sudden FPS drops where there shouldn't be none? Turning your camera makes the game "skip" a few frames giving a stutter feeling? Maybe I can help.

    I've seen a lot of posts of people with GTX 680 (not only) getting low FPS so I hope this will help them.

    1st you need to download and install Nvidia Inspector. Google it if you don't have it already . Open the Star Wars: The Old Republic profile and make sure it looks like this:
    http://img194.imageshack.us/img194/2...ainspector.jpg

    You can see my nvidia inspector version as my Graphics Card Drivers (310.64) on the top left corner just in case.

    _Pay attention to the Anti-aliasing compatibility as the flag for it isn't the same you ll find with a quick search for SGSSAA. I found this one to be faster for Sparse Grid Supersampling (SGSSAA): 0x000012C1 .

    _ 4x [4x Multisampling] with 4x Sparse Grid Supersampling makes SWTOR look like a constant screenshot, with absolutely NO JAGGIES. Looks amazing and i m a graphics kind of guy.

    _Anisotropic Filtering is set at 8x but you can set it at 16x, I just prefered the extra FPS boost 8x gave me since visually there is little difference.

    _Texture Filtering LOD BIAS at: -1.000 . It will make the game's texture look shiny, as if it was reflecting the environment. Specially heavy plate armors look great with this. If you put at -3.000 it will be a shiny festival but it costs more performance also. -1.000 looks great.

    _Set the Texture Filtering Negative LOD bias to: ALLOW to let all the shiny happen

    _One VERY IMPORTANT setting that I found that "saved" my FPS was Maximum pre-rendered frames set to: 1.
    I played with great FPS in the fleets full of people and in warzones, but some zones like dormund Kaas and Voss( didn t try more places), my FPS went from 100+ to +/- 30 in some places. Very strange, makes me think the game is very poorly optimized. Setting the max pre-rendered frames to 1 fixed that for me.

    _Force Vsync OFF just to make sure. I've read it causes people problems and the tearing without it is almost non existing.

    _Also triple buffering Off since you won't be using Vsync to start with.

    _After you applied your settings don't forget th Press the Green button on the top right corner to "Apply Changes".

    Make sure in-game Vsync and Anti-Aliasing is turned off. Go to your SWTOR .ini file located probably at yourusername/Appdata/Local/SWTOR/settings. You might have to make it show hidden folders to see the Appdata folder. Select client_settings ini and delete any anti-aliasing line if you have any.

    I also made my swtor.exe to run under compatibility with windows XP SP 3, don t know if it makes any difference but since I made that change a while ago, doesn't hurt to try and do the same.

    Make sure you try my exact same nvidia inspector settings as it's easy to overlook one setting and screws your whole FPS'. If the 4x AA is too much try a little less but with anything less jaggies will show in a 1080p resolution.

    It took me a long time to make this game run perfectly fluid and with amazing visuals without any F*IN JAGGIES FFS!!! Made me quit my subscription before because I wasn't able to pull it off, now I did it so I subscribed again. The game is great and if you can make it work as I did, your gameplay and graphics will be amazing. Good luck and enjoy.

    PS: I also use a program to cap my FPS to 61. The name is Dxtory . Download it, install it, on the Advanced tab ( 8th from the left i think), choose the FPS you want to limit SWTOR.exe to. You can choose the swtor.exe from the dropdown menu on top.

    Posted in: General Discussion
  • posted a message on §- Nvidia Tweek Guide -§

    This is a good tweak for people with high end cards to enable a lot of AA and still have a fluid gameplay :

    http://www.swtor.com/community/showthread.php?p=5781845#post5781845

    Posted in: General Discussion
  • posted a message on Where in the Galaxy is World PvP?

    This game CRAVESSSSS World PVP. SWTOR PVP is already really good and a lot of fun in warzones ( from a Mercenary and Jedi Guardian perspective). Outside Warzones its non-existant which is a HUGE failure from Bioware.

    I've been trying out Guild Wars 2 to try it out and their pvp is awesome, mainly due to their World PVP side of the game. Their "warzones" feel very arcade-like , SWTOR is a lot more cinematic in that aspect. If SWTOR comes out with a good solution for world pvp, it would be perfect to have both these games. Fantasy and Sci-fi for whenever your getting tired of one of them.


    I still feel this game was veeery rushed to be released but its coming together very nicely. The game is MUCH more fluid than it was on release, PVP is more balanced but it lacks what a MMO really needs:

    _World PVP where players can kill each other freely after a day's work. Ilum had really poor design because it made people gather and attack like a horde which caused a huge lag. Well, not only that, it was a big flawed design by default, all of it. Different objectives or worlds are needed to spread out players and incentives(rewards) to keep players coming back.

    _Quests that involve events where others can participate, making the world feel more alive (Guild Wars 2 and Rift have these).

    _Mini-games where players can compete with each other ( pazaak for example, would make Naar Shadar feel much more alive with players going there to bet in games, same goes for tatooine with their racing pods).

    _PVE that truly is a challenge. Although only a very small percentage of people will complete hardcore pve, it is always a huge incentive for people to gather creating guild just to try and overcome these challenges. This gives the game a lot more longetivity.

    _Space game is not really needed but a fun pvp space game where we could build on over time (not making it a game where its fun but futile to keep coming back at it over and over again), this would be the cherry on top of the cake.


    Bioware focuses too much on story which comes with a huge production cost that is not worth it. Small details is the secret. They already built a world, just need to turn it into a playground. The potential is all there, these guys are just asleep and/or paddling in the wrong direction.

    Posted in: Editorial
  • posted a message on GamesCom 2012: Interview with Gabe Amatangelo

    Just too bad they can't give any ETA's. Still, the only way to go with this game in onwards after the f2p. Making PVE a real challenge and giving us sandbox features in the game will make this game ridiculously good. I m just sad that the only thing that makes me log in its the warzones when I see so much potential for more, really hope they come up with the features that a MMO needs.

    Posted in: SWTOR News
  • posted a message on It's Time to Talk 1.4

    Can't stand these immature haters, clearly something is wrong with your life to not appreciate what SWTOR has done so far. Haters gonna hate, i m astonished with their infinite stupidity. That said SWTOR remains a great game.

    It needs PVE fights to be tweaked in order for people to care building guilds to overcome those big challenges (Hardcore PVE) and World PVP. Do not hope people will come together on their own without a rewarding system backing it up, people always move towards a goal and never just for the "fun"  of killing Republics/Imperials.

    Ilum showed great promise but very poorly executed although I experienced great epic fights from now and then. Just need to fix it and add more worlds like that! With events based on time/day I guess. Sandbox features is truly needed for a MMO and it lacks in SWTOR but they're only beginning, that can easily be introduced. Let the players create their own content.

    I think the PVP has been always fun, with some frustrations here and there that got adressed due to overpowered classes. I have a pyro merc and a jedi guardian and I have a lot of fun in the warzones, its just fun to play. Can't say the same thing about the 6 years I played WoW with my warrior where PVP was just frustration after frustration, either it being extremely overpowered and too easy to play or just plain dumb and impossible to kill.

    Add sandbox features and don't rely on the Will of the players to keep the game healthy, give them goals and rewards to make  them want to participate. Add mini-games like pazaak with online competition, add score boards to the fleets top 10 or something. Add space PVP with score boards top 10 pilots.

    The game is completed and ready to rock, just need some interesting content and people will flood back in because this is a truly good game.

    Posted in: Editorial
  • posted a message on DevTracker Highlights For The Week of April 19, 2012

    I know they have a "secret  project" , just don't know what to expect. The current space game is pretty much useless and not fun at all, might aswell skip it entirely.

    Just breaks the immersion of it all, I mean why go to all the trouble to make a believable story-driven game when there are constantly stuff that breaks the immersion and give the feeling of a buggy and incomplete game? Every single step I make I encounter a bug of some sort. The aliasing of the game is simply horrible and immersion breaker also, you need a beast of a GPU to force AA through in order for the game to look "clean". Not to mention the constant pop-up of NPC's and objects. Love the game, specially pvp, but for the rest of it... just too many inconsistencies and lack of polish. I login, queue warzones , do a few and log out. From time to time I raid but pre 1.2 raids are just boring as hell even in nightmare mode, haven t tried the new ones but come on... there should a lot of different stuff in a MMO to do besides leveling a new toon in a game without world pvp.

    Game has great potential, but for now it just has fun pvp. Which isn't bad at all since I played WoW for 6 years and they never managed to make pvp balanced as SWTOR is at the moment. But sill... game feels incomplete. 1.2 is how the game should have been released.

    Posted in: SWTOR News
  • posted a message on DevTracker Highlights For The Week of April 19, 2012

    Pfff useless information, need updates on the space aspect of the game which is dumbed down to a railway mini-game at the moment! Updates on their intentions to make SWTOR a PVE rival to WoW and not the easy modes they presented to us in pre 1.2 . Updates on future events so that high level players have something to bring them together in a usual basis and make world pvp viable! Updates on mini-games which were on ToR and are non-existant at the moment!

    Love the game but it is seriously lacking a lot of content, small stuff that in a MMO will make a diference and will keep people busy with the game. Too busy to notice magenta crystals and all that crap that they are feeding us.

    Posted in: SWTOR News
  • posted a message on Georg Zoeller Addresses Delay Fixes

    All things considered (even that the game was rushed to release and that is has been out only for a month), I like the effort they are putting into the game to improve it weekly. If they keep this up to the point of a great polishing, i ll be playing this for a long long time.

     

    Posted in: SWTOR News
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