Does anyone know about Commando/Mercenary pvp improvements? Like escape mechanics?
I play a jedi guardian, scoundrel and a mercenary and by far the worse to pvp with is the mercenary, either arsenal or pyrotech DPS pvp build. If one guy catches you you're screwed, this class NEEDS an ability to get out of tight situations, at least give you a chance to. I'm thinking invisibility cloak for a few seconds, or a jet pack in your ass to fly you off a long distance away from the enemy.
I play a lot with Line of Sight to avoid close contact, and kite the hell out of people with everything I can. Against regular players it's Ok I guess, but against a good pvp player I have no chance of kiting so I get killed without any defenses because I get slowed down.
The mercenary was my main for a long time, I remember at the beginning playing as a hybrid build, shooting tracer missiles and healing people a lot. The guys was a beast, I could have 5 people on me and still heal myself until eventually people gave up and moved to another target. That was OP and quickly fixed though, but now I feel the class is the poorest pvp wise by far.
Mercenary does great DPS, arsenal or pyrotech build, but it lacks good mechanics to be fun to play with. With the Jedi Guardian I can get out of "Oh Shit!" situations by leaping another enemy player or an ally, or aoe blinding ppl. The scoundrel, is just ridiculous the amount of control it gives you over pvp situations, if you're fast you're untouchable. Mercenary on the other hand, poor guy, no amount of individual skill can save you once they catch you. If you get focused on there's NO way out.