I'm glad to hear it went well. It's always good to know when new types of events are attempted and succeed.
-
12/13/2012 9:28:05 PM
posted a message on Column: Community Events (12/7/12)Posted in: Feature
-
11/2/2012 1:14:27 PM
posted a message on Column: Community Events (10/26/12)Hey there! If you could have more Pot5 folks get me information for World PvP events, or post in their server forums about it, I'd be more than happy to discuss them here. I have found some and posted about them in the past. But thanks for the heads up, I'll be looking there a bit more carefully now.Posted in: Feature
-
8/5/2012 11:55:40 PM
posted a message on Column: Community Events (8/3/12)Posted in: Feature
Jumperpenn: Thats the unfortunate issue with all games, we need to be able to work within the mechanics given to us. Of the suggestions you mentioned, the first four I know of which have actual events or player run resources which work well within the current mechanics. Some though (like the bounty board) require the outside resource of a forum to coordinate.
Your idea of a scavenger/treasure hunt sounds fun. It will require a bit of 'work' to research. I'd say you could pick some random common loot items from some low level worlds, and put a prize out. Lets say 100,000 Credits to the first person to send you the items. They could be common vendor trash, rare drops, whatever you want. The only work involved is advertising and research. Works completely within the mechanics, and the population limits on the worlds is negligible. Try it out.
-
7/5/2012 7:55:17 PM
posted a message on The Art of Making Credits: The Galactic Trade NetworkPosted in: Feature
That is a great idea. After new patches those items that are created or take on a higher importance always see a surge in pricing. Unfortunately it only seems to last a few weeks before it settles out into a lower average. But as you say, it's important to do your homework and know exactly what is coming, and how to prepare for it.
And well done on making all those credits after the Patch. Winning on the GTN takes a lot of work.
-
6/14/2012 7:03:21 PM
posted a message on The Art of Making Credits: SlicingPosted in: Feature
All of them can go well with Slicing. As they provide augment crafting materials, any crafting Crew Skill can work. However, Slicing has the unique quality of being a Crew Skill that is not dependent on another to be useful. There is the usual "crafting" Crew Skill, "gathering" Crew Skill, and "mission" Crew Skill combinations that work for crafters. But Slicing doesn't fit nicely into any of those combinations.
It depends on your goal. If you want to become a crafter, you will have to use the money you earn from Slicing to buy materials you will lack. If its to make money, I would say mission Crew Skills and sell the Artifact level crafting materials you get from them.
- To post a comment, please login or register a new account.