3/12/2010 8:38:51 PM
The geography itself is identical to Dragonblight though. You have an arctic tundra with small pockets or craters of lush vegetation.Posted in: SWTOR News
3/12/2010 8:11:43 PM
Dragonblight... They basically just copied Dragonblight and the Ruby/Emerald Dragonshrines. My fear in this being a WoW clone with just a better story grows with each update.Posted in: SWTOR News
3/12/2010 2:31:54 AM
EA never really cared for it. They could have tried to market it, increased the amount of content, and worked on making pvp viable and fun. Instead they dumped funds to the vastly inferior Sims Online hoping that the franchise behind it would carry the day. I'll never really forgive EA for having to watch my game and guild slowly die.Posted in: SWTOR News
3/11/2010 10:24:05 PM
Earth and Beyond was rather tiny to be honest. I think we capped at like 50k subscribers and once they stopped giving us regular updates the majority of people began to quit. They saw the writing on the wall and figured it was time to move on.Posted in: SWTOR News
3/11/2010 7:53:17 PM
I think a forum format would be a better Idea for comments as it's getting quite confusing going over older posts...Posted in: Site News
3/6/2010 7:01:53 PM
I agree. Guilds like Drow from Warhammer who cause members of Order to cringe when they see their tag.Posted in: Feature
3/6/2010 6:19:16 PM
Perhaps I should have said they were bad at the combat "aspect" of the game if that makes you feel better. I'm sure those kinds of players are fantastic crafters/gatherers and or rp'ers...Posted in: Feature
3/5/2010 7:18:22 AM
I actually quit the day ICC launched. At the time I was geared to the teeth and had done just about everything in the game. That was in a guild that wasn't even top 300. They've regressed since then and I'd have probably been looking for greener pastures had I intended to continue playing. At the time I quit I had multiple top 10 world output parses for holy paladins in the current tier.Posted in: Feature
The proof is in the pudding though. You'll see far more guilds clear heroic Arthas compared to the amount that cleared Sunwell. You can ask any hardcore raider from BC or Vanilla that made the mistake of buying this last expansion and the opinion will be the same. Blizzard even swore even stated that they would never make an instance on the level of difficulty Sunwell was because only the elite of the elite cleared it. Playing on one of the most pve progressed servers in the world(Illidan) and managing 3rd on the server was a huge accomplishment. They've taken the EQ route and decided that by limiting the amount of times you can see the bosses would create the illusion of a difficult encounter. Without a pull limit Arthas would have died on heroic the first week and a half after they got in there.
I long for bosses like Kael pre-2.3 phase 1 nerf, M'uru pre-3.0, and the pre-3.0 Kil'Jaedan which we got to 8% before Blizzcon stole it from us the following week(10 of our main raiders went) and the 3.0 patch made him such a joke we one-shot him without anybody getting killed. C'thun, Twin Emps, original 4-horsemen in naxx 40. These were the real days of the hardcore.
3/5/2010 6:11:57 AM
Actually, they are easy. Nothing on the scale of difficulty we had during BC or even Vanilla. They've had to introduce pull limits and timers to create the illusion of difficulty without actually making the encounter itself harder. We've been abandoned by Blizzard and understand that it was a smart decision. This magical fantasy land where all the hardcores are being catered to doesn't exist and hasn't since patch 3.0.Posted in: Feature
Casuals aren't even the real market. The true market is the terrible player. The person who couldn't clear a boss in SSC pre-3.0 or achieve a 1700+ arena team. These people are going to be the ones catered to in any and all PVE content from now on if a game intends on being somewhat successful.
I might as well start looking for a top PVP guild so I can enjoy the last difficult part of the genre while there's still time.
3/5/2010 5:46:14 AM
"What we've been showing thus far, what we've been talking about is what makes our game different. Right, that's the new stuff that's the stuff that I think is going to be most interesting that's going to cause the most discussion."Posted in: Feature
The story isn't anymore important than any of the other pillars. They are discussing the story and voice-over so much because it's what they consider their most unique features and not because it's the most important part. This isn't a single-player game with a chat window. It's going to have everything a great MMO has. Hardcore raiders understand that we aren't being catered to. We haven't been catered to in WoW since before 3.0 and we've been quitting in droves since then, but it's barely noticeable as we aren't the majority or even a large portion of players.
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