Quote fromQuote fromIt was a trash game from day 1. I'm tired of the revisionist history you SWG folks spout. Galaxies was never good. It was always a bad game. This game shares the IP and that's about it. The numbers speak for themselves. Over a million box sales and hardly 30% of them staying beyond the initial free month.
I personally never played SWG (Tried it when I was way too young to understand wtf was happening :I), but if these people says it was good, how can it be considered bad? To you it might have been bad, but to these people it wasn't. In this thread, the majority of the population liked it. Thus, the truth is that it was good.
Besides, you could have faked those numbers. Just as I could have faked your eyesight. All your senses are controlled by me. Everything you know was designed by me.
But I digress, probably due to dehydration; Shut your face, and we'll just agree that getting rewards in games because you played another game is st00pid.
Jedi-of-the-hill from the TOR boards summed up Galaxies for those that didn't play it and for those that would pretend the game was "good".
"Sorry, had to chime in here.
I played SWG through all three incarnations. Pre-CU, CU, NGE, all of it.
First things first: Pre-CU was *not* a Star Wars experience. It was an interesting experience on Launch Day when the worlds were big and empty and all anyone had to work with was a tiny blaster and a melon, but it wasn't a Star Wars experience.
Think about it. Pre-CU, your gaming session went like this, or some similar variant of this: Log in. Wait ten minutes at the space port for a trip to Coronet, Corellia. Find a medic buffing for tips. Stand in line for ten more minutes. Tip the man. Wait for him to buff you. Put on your armor (That you *COULDN'T EVEN WEAR* without those buffs but without you would die in two hits) and wait another ten minutes for the shuttle to take you to wherever you wanted to play that day.
So far, not feeling the Star Wars flavor. Now what about the actual gameplay?
Travel to your destination planet. Find a group. (Usually this would be Dantooine.) Get your missions. (Usually this would be to kill a critter whose name I can't remember but which looked like a screwed-up brontosaurus.) Travel out to your mission waypoint. Target monster. Spam your combat queue full of your most powerful attack. Wait until queue empty and repeat until monster dead. Select the next target and repeat until mission complete.
So, what do we have? We have a game in which your typical day involves about forty minutes of standing around, followed by uninteresting gameplay in which you join roving gangs and slaughter innocent animals.
Again, where is Star Wars in this? Also, why do people *defend* this?! Why do they want it back so badly?
You could make the argument that there were stormtroopers and rebels to kill, and there were, except there was no reason to. There wasn't really a war on, no matter how many times the game told you there was. There was no reason to fight the bad guys other than that they were bad. They weren't bothering anyone, they were just out there milling around their flag. Again, no Star Wars.
Funny part is, I could spend the rest of the morning ripping Pre-CU SWG apart. I'm just getting started. PvP was a joke and the punchline was that unless you were wearing full mastercraft Composite and wielding a Stun Baton you were more often than not going to die. Crafting had what was easily the most cumbersome interface to ever exist in an MMO. The economy was a complete train wreck. The list of everything wrong with the game goes on and on.
I'm not going to sit here and say the game had no good points. The roleplaying environment was good, the worlds were big (albeit empty of anything interesting), the visuals were cutting-edge for the time and some are still impressive even today, the sound effects and music were accurate for the subject matter.
The thing is, when you're making a Star Wars game all of those things are pretty much a given. It's hard to screw up the sounds and music, for instance, when they're all already created for you. It's hard to screw up the visuals when all you have to do is copy what you saw in the movies. These things do not win SOE any points because they're givens.
The only really good thing that Pre-CU SWG had going for it was the community, and SWG didn't provide that, the players did. We all had to pull together to survive in this boring, broken struggle of a game that we desperately wanted to love because of what it was.
In summation: Pre-CU SWG was terrible in every way. If you have good memories of it, the most likely reason is because of the rose-tinted glasses of nostalgia you're wearing, or because of the people you met. Neither thing speaks to a good game. Just let it go already. Admit you were wrong and let it die."