Like I posted several pages back...
[emptyquote]And while [b]most of the space game will be optional[/b], [...] because we want to make sure that- unfortunately, [b]you've got to keep the space game that is critical at a level where everybody can beat it[/b] [...], because you don't want to stop your story because somebody is not very good at the space game.[/emptyquote]
This is taken from a video interview Daniel Erickson did after the reveal trailer.
Some of the space game will be required to get through story arcs, and these missions need to be easy to ensure no one gets stuck in the story because of this.
- 10/31/2010 9:54:52 PM Posted in: General Discussion
10/26/2010 8:47:58 PM
Posted in: General DiscussionQuote fromNo they Blizzard had to rewrite Azeroth because 1 the way WoW original was designed it would be very complicated to add the code for flight and 2 they wanted to upgrade the minimum requirements for WoW so both of those things was more then enough reason for them to scrap the old code and replace it with new code.
Also no the map doesn't need to be designed to be interacted with but of course the map would be designed to be seen, that's what planets, nebula and asteroid fields are for, which is done in both cases. NPC's are hidden in both styles of gameplay rail shooter gets away with it by spawning them off screen where as full 3D has lightspeed.
You've clearly never fallen through a hole in the graphics in WoW. If you managed to get above Stormwind before Cataclysm, [url=http://images1.wikia.nocookie.net/__cb20100704001530/wowwiki/images/thumb/1/17/Stormwind_City_from_above_pre-Cataclysm.jpg/830px-Stormwind_City_from_above_pre-Cataclysm.jpg]it looked like this.[/url] If the picture doesn't get the point across, you can see "flying" in old Azeroth [url=http://www.youtube.com/watch?v=SX93WpOrnEg]here.[/url] Or you can read an old WoW Insider post on the issue [url=http://wow.joystiq.com/2006/11/13/why-azeroth-is-a-no-flying-mount-zone/]here.[/url] The world you see only looks complete, and had to be rebuilt with flying mounts in mind for the expansion.
And a fullly traversable map does have to built with interaction in mind, as well. Otherwise your avatar might simply pass through the planets, suns or asteroid because they weren't designed to be reached in a map meant for rail combat.
10/26/2010 8:13:08 PM
Posted in: General DiscussionQuote fromThe rail shooter map is basically just a big Rectangle or Cube (depending on the shape of the tunnel path) and turning off the rails just makes it a regular map that's used in every single 3D singleplayer and multiplayer game.
I don't think so. You can't just "turn off the rails", every square inch of the map has to be designed to be seen and interacted with from every angle. This is why Blizzard has to devote an entire expansion to reconstructing Azeroth to be accessible to flying mounts, even if you could fly through them before on a rail. If you flew around Azeroth right now, it'd look like half-constructed cardboard set pieces.
10/25/2010 9:48:07 PM
That was pretty amusing. It's recruitment for a republic guild, the Furious Angels.Posted in: Sarlacc Pit
Click the middle of the emblem, "Ascend", and you'll see the "transmission" again.
10/24/2010 6:57:30 PM
Posted in: General DiscussionQuote fromYa, agreed. My biggest fear with it is that it becomes a necessity to do in order to get something for endgame. They have stated more than a few times saying it's an optional experience but if it is entirely optional to the main experience and offers nothing in return in terms of reward, why do it? Then again I still wait and see how it turns out before deciding on it.
"There are unlockables, there is experience, there is stuff you can only get from playing the space game. And while most of the space game will be optional, [...] because we want to make sure that- unfortunately, [b]you've got to keep the space game that is critical at a level where everybody can beat it[/b] [...], because you don't want to stop your story because somebody is not very good at the space game. But we want to have all this other space game over to the side where the people who are really into it can go and they can earn rewards that no body else can get. They can unlock cool stuff over there." -Daniel Erickson
What this says to me is that it's entirely optional as far as grouping is entirely optional. Can you skip grouping? Yes, but you're going to miss out on content. Can you skip the space game? Yes, but that may stop you from going ahead in your story. I believe there will be required space missions, and that a few are necessary to continue your storyline. Hence the simplistic tunnel shooter approach at launch to make it easy for everyone to get through. Continuing the optional space combat missions, though, will yield rewards.
I'm sure that at some point after launch, the optional space game could be opened up to Fortuna-like missions, or open-map game play like Rogue Squadron. They've laid the ground work for that kind of game play, but it's not their focus for release. They'd have to make massive maps to accommodate that, and scenarios to accomplish in the maps. It'd be like expecting WoW to whip out 15 new battlegrounds with the reasoning "Pft, how hard can it be?"
10/23/2010 10:48:13 PM
Posted in: General DiscussionQuote fromI hope this PlayerVsGames person posts here beyond just an advertisement for his site, because that would seem spammy. I'm skeptical since your name is also the same as your site, but I'll be optimistic here and I hope you'll try to become a regular poster after this thread..
Didn't mean to give that impression. I lurk around daily but never took the initiative to post. I'd like to get more involved from here on out.
As for my article, it's my attempt to get a grip on the rampant claims that BioWare doesn't release enough information. Rather, an attempt to answer the question "Why isn't BioWare telling us about raiding and PvP mechanics?" My answer is that the best approach for BioWare now would be to keep the big reveals like raids and additional details on Warzones under wraps until after Cataclysm to better build up hype momentum in the months leading up to launch. Were BioWare to give in to the demands on the forum to provide insight into their end game now, I think the hype it would certainly generate will be dampened when Cataclysm launches in December, leaving them with less ammunition to get people excited again in Spring.
So I'm not worried. I'm [b]hoping[/b] the info doesn't come to light until 2011.
10/23/2010 9:17:23 PM
I've just started a new gaming blog, and wanted to make my premier entry on the notion that BioWare isn't providing sufficient info on the game.Posted in: General Discussion
tl;dr: I believe that much of the hype built up prior to Blizzard's Cataclysm will be negatively affected by the release, and that BioWare needs to keep some big reveals in reserve for the post-Cataclysm period before their launch.
I'd love getting some feedback from the Darth Hater community, as you folks seem to keep an open mind concerning the Old Republic.
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