8/17/2011 1:37:26 PM
I'm hoping it isn't, but they could put enough anonymity behind the system to make people think it could be.Posted in: SWTOR News
I don't know how WoW handles their Auction houses but when City of Heroes got crafting the Market was seperated into Heroside and Villain. Since Villains was basically an add-on to the Heroes game you had less players which made it a less robust economy. They recently merged the two markets and the game is better for it.
8/15/2011 5:04:04 PM
I don't think they have to do something as complicated. Remember the original KoTOR, the difference between Kashyyyk under Czerka control and Wookiee control was the placement of various NPCs.Posted in: SWTOR News
It's possible to tell two separate MMO clients different details about the same area without requiring each client to be in a separate zone. Remove or add certain NPCs, change various interchangeable artwork such as posters and signs, even add specific random "overheard" dialogue depending on the choices selected.
The only way it breaks immersion is if you're comparing notes with another person who made radically different choices or seeing the content with a different class.
8/12/2011 2:58:51 PM
We're talking about Morality-based gear. In the context of Star Wars morality is tied to the force. In the original KoTOR all Light/Dark items were some sort of Force-based artifact.Posted in: Podcast
It's basically Fantasy, Good and Evil are tangible concepts instead of "Magic" it's a "Energy field".
I realize non-force sensitives have an alignment which basically makes it like Mass Effect. What I'd like to know is how a non-force based item "can't be used or equipped" by a character of the opposite alignment. The only thing that comes to mind are items that basically are a warcrime to use.
Light Sided Weapons = Stun/Non-Lethal, Dark Sided Weapons = Severe Poisons
8/12/2011 2:22:39 AM
I wonder how they're going to explain Morality Gear to classes that don't use the force. Or can all classes use force-based artifacts?Posted in: Podcast
Here's a question for the Devs: Will we have Force-Sensitive pants?
8/11/2011 4:25:59 PM
I think it's a lead in for the next game. There were clues about "Dark Energy" dropped in various missions. Tali's mission just had the most spoken dialogue about it.Posted in: SWTOR News
Maybe something having to do with the Reapers eating stars or something floating around that can stop Reapers.
8/11/2011 3:15:27 PM
I wonder if Tech-based items like poisons and disruptors (I remember these from KoTOR2) could be considered Dark-sided items even though they don't use the force.Posted in: Editorial
The notion of: These weapons are so inhumane that only sadists/darksiders use them.
I can buy into the notion of Force-based items responding to (or containing) light and dark force energy. It would be interesting to see what a purely Tech-based light-sided item would be like.
Unless the put in some sort of workaround of "Karmic" items for non-force users. Where a smuggler has a lucky pair of shoulder pads that respond to the fact the smuggler is good guy.
Force-sensitive pants just sound wrong. -_-
8/10/2011 1:42:11 PM
Palpatine's Sith Entorage in Return of the Jedi:Posted in: Jedi Consular
The scene where the Emperor arrives at the Death Star. His advisers can be seen in the wide shot of Vader and the Emperor walking away from the shuttle.
The second scene where you "briefly" see one of the advisers is the scene where the Emperor instructs Vader to move the fleet to the far side of Endor. It takes place in the Emperor's throne room and it's the scene where the Emperor is walking about the throne room instead of sitting in his chair. The guy isn't on screen long before there is a dissolve to the next scene, but he is there.
I don't know the time codes off the top of my head and I doubt YouTube would have the videos due to Copyright. I can tell you this, they existed in the original movie and even survived the recuts.
As to the costume of the JC and SI:
The need to show progression from level 1 to level 50. Look at the armor progression videos, the higher the level the more complicated the armor.
They took Amidala's over-the-top costumes and ran with it. (Jedi Consular seems more like a mix of Yoda and Princess Leia in term of story.)
Since they are mirroring both sides, the Sith and Jedi will have similar looks with different color palettes
Besides it's one thing to just look at these end-game costumes and see how busy they are, it's quite another to have a character start from basically nothing and build his way up to that.
8/5/2011 7:20:12 PM
At least the engines the consulars throw don't linger on the battlefield. I have a Gravity Controller in City of Heroes with the propel ability. The screen looks like a junkyard after a while.Posted in: SWTOR News
It would be nice if they changed up the animation between Rock/Ice and Machine Components depending on the ground you're currently standing on.
8/3/2011 8:15:36 PM
Not to seem ungrateful, but isn't this basically a screenshot from last week's video? It does make me wonder if we're going to get a Smuggler armor progression video on Friday.Posted in: SWTOR News
8/3/2011 1:30:31 PM
As someone who's played Star Trek Online for a while I can offer some perspective on this.Posted in: General Discussion
Unless they go to a F2P model charging subscription users for content access is a non-starter. Champions Online tried it with Vibora Bay and they suffered SEVERE backlash for it. To STO's credit the majority of items they offer are largely cosmetic: Uniforms, Ship skins, Bridge Layouts, etc. Yes, you can also buy ships but unless you really want to play that ship you don't have to buy it. Changing ship types in STO is similar to how they want to change ACs in SWTOR. You're not going to get the most out of it unless you spend a lot of time and money.
STO's biggest problem right now is there's very little incentive to play more than 3 or 4 characters. The majority of the content is the same and racial specials don't seem to do much in the long run. You play the race that you want to because you want to look like that race.
Here's the thing: You're never going to have a need to buy everything, only the things that you find interesting and that you actually want to use. I don't want to dress up in a retro Star Trek uniform, so I'm not going to buy the retro costume packs.
A good question to ask the Devs would be: "If you did a Microtransaction Shop would you put in anachronistic items in it, such as Darth Vader's helmet? (The actual helmet skin, not a helmet "inspired" by Vader's design)
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