With Game Update 1.5 and the F2P conversion upon us, many people have spent the last few weeks dissecting and analyzing all of BioWare’s decisions regarding how they have structured the conversion and the new Cartel Shop. Some have been received positively, others with disdain and dislike. However, there is one aspect that immediately gets my blood boiling -- Cartel Packs. Read on after the jump as I lay out just why I think these lottery boxes are possibly the worst thing to happen to The Old Republic, and MMOs in general.
11/21/2012 9:26:20 AM
11/20/2012 10:57:40 AM
It has been almost a full week since Game Update 1.5 and the Free to Play conversion went live on Star Wars: The Old Republic’s servers. As with any update of this size, there are issues. Since many of these issues involve the Cartel Store we have tried to put together a simple, plain listing of all the major issues we have seen so far.
10/19/2012 7:13:09 AM
Despite its unprecedented focus on story and character development, Star Wars: The Old Republic is at its heart, still an MMORPG. That means, beyond all the storytelling, decisions and emotional moments there are stats to push higher, equipment to enforce, and weapons to make more deadly. Following in the mold of more traditional MMO titles, SWTOR puts the most straightforward path to this goal through large group encounters, but that is not the only way to achieve the goal of gearing up at endgame. Read on as we discuss the various methods of acquiring “the best” gear available to players who, for whatever reason, cannot participate in Operations.
10/12/2012 11:07:16 AM
As many North American and European players likely noticed, many of the SW:TOR servers are currently offline. A short time ago Courtney Woods posted the following about the situation:Quote from Courtney Woods
We are currently investigating issues that have caused a number of servers in the NA and EU region(s) to become unavailable.
We have no ETA for when the servers will be available again at this time, but we will update this thread with new information as it becomes available.
To check the status of your server, visit the Server Status page.
Thank you for your patience. We apologize for the inconvenience.
As always we’ll keep you updated as the situation develops.
UPDATE 3:15PM EDT - Servers are back up and available.
7/10/2012 11:50:06 AM
It’s no exaggeration to say that the last few weeks have been quite tumultuous for a majority of the Star Wars: The Old Republic playerbase. While the free character transfers have consolidated the community down to a smaller number of core servers, holdouts still exist on many of the Origin servers. To combat this, BioWare offered rewards to entice some of those holdouts. Today however, the team announced in a blog post that further measures would be taken to reinforce those core server populations. This will all culminate in a series of mandatory transfers for some servers, though there are no details on how many Origin servers will be depopulated yet.
In addition, character creation has been disabled on select Origin servers, a list of which can be found at swtor.com/transfer.
For the full text of the announcement, read after the jump.
7/10/2012 9:58:12 AM
As part of today’s maintenance and update two new additions came to Star Wars: The Old Republic. The first is the long heralded permanent Free Trial last mentioned in June at E3. Similar to previous free weekends, players can now experience the Origin and Capitol worlds of both factions, and even take part in the first Flashpoint for both sides. Players who take part in the trial will no longer have to worry about a hard time limit to their fun.
In addition, the first reward for referring players to the game has arrived in the form of the Kurtob Alliance speeder. This mount, usable at level 25 but with the speed of an endgame speeder, is awarded when a single referral purchases a subscription, or applies a time code.
For those looking to start their endless free trial, head over to the trial page, and check out the FAQ for more details. If you’re looking for more information on the Kurtob Alliance speeder, take a look at the full announcement post on the main site.
6/19/2012 2:29:10 PM
Following today's maintenance, Principal Lead PvP Designer Gabe Amatangelo posted a short blog posting regarding the Ranked Warzone feature being introduced in update 1.3. In the blog, Gabe explains how the system is setup, how the rankings operate, and goes on to talk a bit about the future of Ranked Warzones.Quote from Gabe AmatangeloIn the current Game Update 1.3 PTS build, you’ll find a new button in the Warzone queue window: Queue Team Ranked. This button is available to any player that is in a group of eight level 50 players, and allows that group to queue up for Team Ranked Warzones with a single click.
Check out the blog post for his comments in full and if you're interested in seeing Ranked Warzones before the patch goes live, be sure to check out the PTS.
6/12/2012 7:56:38 AM
Not so long ago Antonia “Toni” Phillips, the developer leading the charge on the Group Finder tool, took to the Public Test Server forums to share quite a lot of detail on the current state of the tool, as well as lay out some of the things that BioWare will potentially be doing in the weeks and months to come.Quote from Antonia PhillipsA solid Group Finder system is very important to us and we have been keeping a close eye on the forums and your feedback. We are evaluating all of the feedback from the PTS and I wanted to take a moment to respond to the most popular topics we’ve seen.
Thanks for all the responses and keep it coming!
For the full text of her post on the ins and outs of the Group Finder, read on after the jump.
5/9/2012 12:27:12 PM
Among the most influential components of Game Update 1.2 were the balance changes made to nearly every Advanced Class within Star Wars: The Old Republic. Some, such as the Sage and Sorcerer received changes from top to bottom while others received no functional tweaks at all, like the Shadow and Assassin. The Sniper and Gunslinger pairing falls somewhere in between those two extremes; while they established a few much needed alterations the overall playstyle and ability flow remained intact. Read on after the jump for an in-depth breakdown of all the changes to the various ability trees.
4/6/2012 6:38:04 PM
It’s Friday, which means its once again time for another Community Q&A. Following last week’s theme of 1.2 related questions, the BioWare team answers 14 questions this week, covering everything from class balance, to guild banks, PvP, crafting and everything in between. There is no official word yet on when 1.2 will be releasing however, beyond the tiny issue this morning.
For the full Q&A, read after the jump.
3/28/2012 4:13:48 PM
Yesterday, we highlighted the Rakata tier of PvE weapons and offhand items in regards to the changes 1.2 will make to that set. Today, we examine the weapons and offhand items for the Battlemaster tier of PvP gear. BioWare has made it clear they want to differentiate PvP gear from the PvE game, and by all accounts, the changes they have made to these items reflect that intent very well. Read past the jump for the full breakdown of changes.
Note: If you have issues with this post crashing your browser, clear your cache and it will fix the issue. We originally pulled down the article to fix the issue and it should be fine now.
3/28/2012 10:43:39 AM
It is no secret that many of the Rakata and Battlemaster items have a few issues, causing many players to re-mod to suit their needs. BioWare acknowledged the issue, and said to have changed the stats on both Rakata and Battlemaster sets. However, after looking over the current state of the Public Test Server, it appears to be only slightly, at least for the Rakata weapons and offhand items. Read after the jump to see just how little has changed for players wielding weapons from that specific tier.
3/20/2012 12:05:12 PM
Things must have gone quite well for Star Wars: The Old Republic's first Weekend Pass event, because BioWare announced a short time ago that they're doing it again. The next Weekend Pass will begin on March 22, 2012 at 12:01 AM CDT, and will end at 2:00 AM CDT on Monday March 26, 2012. As with the first Weekend Pass, players will be able to play through the Origin and Capital worlds, as well as participate in PvP and the Black Talon / Esseles Flashpoints. Of note, if you participated in the first Weekend Pass event you will not be eligible for this free weekend.
For more details check out the Weekend Pass FAQ, and for the full announcement read after the jump.
3/13/2012 10:38:21 AM
A short time ago BioWare announced the first “Weekend Pass” event for Star Wars: The Old Republic. Players will be able to access the first fifteen levels of the game, as well as explore all the starter and capitol worlds between March 15th and March 19th.Quote from Courtney WoodsToday we are excited to announce the Star Wars™: The Old Republic™ Weekend Pass Free Trial*. Now for a limited time, you will be able to live out your very own Star Wars™ saga with thousands of other players for free! With the Star Wars: The Old Republic Weekend Pass Free Trial, individuals who don’t already have a previously-active Star Wars: The Old Republic account will be allowed to see a portion of what the game has to offer, free of charge, with no payment method required, for up to four days!
For the full announcement read after the jump, and for all the details check out the weekend pass FAQ on the official Old Republic site.
3/1/2012 11:47:31 AM
In most modern MMORPGs, it is the dedicated PvP population that usually identifies most glaring class imbalances, and The Old Republic is no exception. What sets Star Wars: The Old Republic apart is that the imbalances that our friendly neighborhood PvPers have shone a spotlight on are structural problems that apply to every facet of the combat system, not just a few specific abilities. Join me after the jump as we cover the basics of TOR’s combat system and discuss how that combat system presently gives certain classes an advantage.
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