2/5/2010 1:08:47 PM
It's a 256gb SSD, and I have a 250gb SATA in as well, to split out the data that's not accessed that much. This means Win 7 is pretty darn quick, with 8gb RAM and an AMD Phenom X4 965, ATI 5870, Auzentech soundcard, and Razor Mouse and Keyboard. Like I said, it should suffice for a while!Posted in: Podcast
2/4/2010 5:09:05 PM
I has a new PC just before Christmas, so not looking to upgrade yet. Hopefully there will be enough room on the SSD to install the game when it's released!Posted in: Podcast
I also have a question I've not seen anything about yet - account security. Do you think Bioware will provide authenticators with the game when it's released? It seems MMOs in general have moved on over the years, but the authentication and account security hasn't, which the exception of the authenticators for WoW...
1/11/2010 7:55:43 AM
The examples you give are good, but only offer an immediate consequence to your actions. How would it be if one of the thugs you ransom and then kill is a henchman of the Hutts, or is a spy for one of your Sith Lord masters? I long for more far reaching consequences to influence the storyline!Posted in: Podcast
1/10/2010 4:37:49 PM
Another question which has just occurred to me while watching the Clone Wars season 1 Blu-ray... do you think there will be many opportunities for "moralistic" choices for quests? For example, I'm watching 2 Jedi work with a Sith lord to escape capture, as they are all bound together in the same cell. Should the Jedi trust the Sith lord to do as he says in any plan that they make to escape? I would expect the Sith lord to further their own aims in escape by working with the Jedi, would would they jeapordise that by providing false information, by breaking a truce, or otherwise trying to manipulate the Jedi? There's been some evidence of this in the videos, but how far do you think it will go, how much will it affect other players in the group your in? It seems to me that there is a fantastic potential in the ability to make a decision which will affect your character in game, and ideally, affect the persistent world, even if only in a small way. I'd love for the far reaching consequences of such a system to be discussed; the more that you think on what this system could achieve, the more you realise that this could differentiate SWTOR from other generic MMOs.Posted in: Podcast
There is much to appeal to a general PvP player; however I'd love for something to be implemented in an MMO which provides a different area of (long term) consequence, namely the decisions made of the course of your characters career, perhaps in association with politics, trade and diplomacy.
1/9/2010 11:31:14 AM
I wonder if with the planets the enemy NPCs and encounters will be restricted to specific level ranges, or if each planet will have content available for all levels. I'm also making the assumption that while we may be able to go to each planet, not all of the planet surface may be available to explore, which would allow in the future for expansions to take advantage of that.Posted in: Podcast
It also appears that (whether consciously or unconsciously) each planet seems to have it's own visually unique appearance, much the same way that WoW does with it's zones. Just because of this, it does make one wonder whether the planets in SWTOR will be pretty much synonymous with what we'd refer to as a zone in other MMOs.
I also share some concerns about the planets if they are too numerous and being a scattered playing population making group questing difficult, and reducing the general community feel to the game, but to some extent this issue depends on some of the points I've mentioned above.
Regarding questions for the podcast, I've a couple I'd like to throw your way for consideration:
1. It seems that MMOs with little lore and background information tend to feel shallow, and speaking personally, hold little appeal after the initial thrill of playing a new game. Also, without fostering a "community spirit" within an MMO, a feeling of playing an online single player game can happen. How do you think these issues might be addressed either by Bioware and/or the community?
2. There was a brief mention of politics in one of the videos (my memory may be wrong, but I think it was the Designing the Dark Side one). Do you think this may refer to some in game system(s) which may apply either as some kind of "tradeskill" or perhaps as a talent branch belonging to the Inquisitor or the Consular?
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