10/30/2011 5:06:30 PM
Other: Multi-player space combat. Proper PvP combat would be ideal, but even co-op tunnel-style would be better than single-player. Squadrons and fleets are prevalent throughout the movies.Posted in: SWTOR News
I like dual-speccing within an AC, but I hate the idea of switching your AC.
10/19/2011 2:57:54 PM
It's nice to have a good old-fashioned, long-winded Dover rant again. I like the long format.Posted in: Podcast
You guys brought up some horrible memories of my first MMO... FFXI. That entire game was uphill, from levelling, to gearing, to crafting. I can remember being the only non-japanese-speaker in a PuG and trying to learn how to do skill chains... it was like ancient Egyptian algebra at the time. [You] [Fire] [Yes, please]!
Still, there were a lot of things I loved about that game, and if it had been all bad, I probably wouldn't still be playing MMOs right now.
Anything special planned for episode 100?
10/6/2011 11:53:41 AM
"World of Warcraft features two raid sizes, and the vast majority of people planning on playing TOR have, without a doubt, spent some time playing WoW."Posted in: Editorial
You're probably right, but I'm starting to have doubts about this. Based on what I've been hearing since the RDA, there are a significant number of people planning on playing TOR who have never played MMOs and would never touch WoW. KoTOR 3-10 is going to draw it's own crowd. Either way, your point remains valid, as I'm sure most of the non-MMOers aren't as keen on doing operations as the WoW players are.
"As a result, casual players are going to favor the 8-player raids, while those looking to raid more seriously will favor 16-player raids."
See comments by Evidicus. Also note that Rift recently introduced "Master" difficulty dungeons (one step up from "Expert", which is the equivalent of a WoW "Heroic"). This suggests that there is indeed a market for punishing small-group content. I also question whether truly casual players will have any interest in operations of any size whatsoever.
"Having a 12-man raid probably wouldn't feel right to most people, since it's an odd number of groups..."
25-players (in WoW) is also an odd number of groups.
"I think the idea of having every boss drop tokens, specific to each boss, would work much better."
I kind of like this idea. However, part of the fun in random loot is that you really don't know what might drop for you tonight. It's one reason (of many) that people go back every week. Instead of, "I hope my such-and-such drops," you'd end up with, "I have dibs on the next XRR-3 token", which could end up feeling like a treadmill-ish badge grind.
9/20/2011 7:01:30 PM
I'm optimistic that instancing won't be all that big of an issue. Georg Zoeller's posts in the "Why U phasin Bioware?" thread have calmed my worries for the most part. Fewer than ten instances with several hundred players each doesn't seem like a big problem.Posted in: Podcast
And what's so bad about playing healers? In PvE, you get to watch the whole fight instead of just focusing on meters or which way the boss is pointing. In PvP... we're just such obvious targets. Never a dull moment. :)
9/15/2011 6:58:06 PM
Ditto. Imperial operative/Sith assassin. Voted for operative.Posted in: Podcast
8/28/2011 10:20:14 PM
Indeed this is spot-on. Sometimes we just need some time to ourselves to enjoy the other parts of the game.Posted in: SWTOR News
And just like you said, grouping isn't the only way to socialize in an MMO. Crafting is particularly social and solo-friendly. You don't get to be a top crafter without competing and trading with other crafters, and building a reputation for yourself.
8/27/2011 2:25:31 PM
With separate lockouts, it sounds like we'll have separate copies of the instance every week. So, if you run into that brick wall on hard mode and decide that you just want to farm loot on easy, you'll probably have to go back and do the first bosses again on easy. That shouldn't be too big a deal for progression guilds.Posted in: SWTOR News
It's pretty nice that way, I think. Being able to toggle throughout an instance would kind of ruin that sense of progression through an operation. And anyways, hard modes should be at least somewhat punishing.
8/26/2011 11:44:52 AM
They'll also need to see how the September weekends go before announcing anything. It would be pretty dumb to announce now, only to find a huge problem in the testing and have to push it back.Posted in: SWTOR News
That said, they might start talking about loosening or lifting the NDA soon.
8/16/2011 5:24:07 PM
So if dark side guns shoot flaming baby heads, what do light side guns shoot? Gungan heads?Posted in: Podcast
8/16/2011 2:42:56 PM
They failed to get group heals out in time, looked like. It didn't take long to wipe after that. Good stuff!Posted in: SWTOR News
Also, that big, bad Rakata prisoner should be a handful.
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