That was actually more encounters than I expected.. If they are sufficiently challenging even for an experienced team, and it has a good amount of trash, it's hard to do more than 5 encounters in one evening.
And this is just the first raid, rememeber that.. I remember Conan launching only with 3 raid instances with a total of 4 bosses.. Ofcourse that only took time to kill because they were all bugged to hell in the beginning :)..
Now I just wonder if raid lockout is seperated between 8 and 16 men and normal and hardmodes.. So in reality you could end up having the same bosses 4 times in a week, or only once if they are all shared.. Hmmm..
- 8/25/2011 10:29:07 AM Posted in: SWTOR News
8/23/2011 11:02:15 AM
It's always a balancing act with these endgame systems. On one side you want to spend your development hours on stuff that your whole community gets to enjoy. On the other hand, you also have to realise that it's the so called "hard cores" that actually keep your game alive over the years. They make sure you get new players in long after the marketing machine has moved on.Posted in: Endgame PvE
So you HAVE to cater to both somehow.. I haven't played a lot of MMO's, but I've read about a few mechanism with regards to raids. What I think any dev should look towards are two things. 1. Make the hardcores feel special.. 2. Make the casuals aspire to become a "hard core" player by dangling a carrot infront of them - juuuust out of reach..
I believe the best way to go about it is to "gate" the different tiers of endgame via quests.. So to get to tier 2 you have to defeat a certain encounter in tier 1, and so on. BUT only gate it for a short amount of time. Something like 6 months, or if they have the staff to keep check on it, something like 3 months after the whole tier has been completed by the hardcore crowd. It really all depends on how often Bioware release new raids and how the rewards are... So after this amount of time the quest gate is removed, and the content is availiable to a fresh lvl 50.. Now the hardcores can jump straight to gearing their alt quickly - that's mostly what they enjoy.. And the casuals get a chance to get geared up to match the best people on the server.
I don't believe you really need to wait with opening a tier until a certain tier has been released.. So no need to wait with opening tier 2 until tier 4 gets released etc. The difficulty of the tier should reflect the "gate".. So the hardcores will have the competition for "firsts" really going on when something new comes, the "aspiring hardcores" are in the race, and the casuals can go have a try and get wiped off the floor :)..
It's a win win as I see it.. You cater to everyone, and exclude noone (for long)..
It's really the same with crafting.. The BEST recipies and materials should only be availiable to the very hardest of the hardcore. Like several late tier hardmodes need to be completed to craft just 1 piece. So it would basically be guild content to craft and will yield the best equipment for the current tier... Solo crafting should yield slightly worse equipment, or have an insanely low droprate on the best recipies, and new recipies should trickle in slightly slower than other endgame rewards. (to keep the recipies worth something for longer)..
5/8/2011 1:40:09 PM
Two questions.. One PvE and one PvP :)Posted in: Jawa Garbage Dump
1: Gut feeling after your limited experience with the game. Which tank is the most interesting one to play? I've got my eyes on the Trooper, but what's your gut feeling? PvE only.
2: I'm quite curious about how Bioware handles tanks in PvP, and it's actually gotten me interested in PvP in an MMO for the first time. How does it actually play? I heard mentioned that Bioware was inspired by FPS games when designing the PvP arenas and dynamics.. So what does a trooper ACTUALLY end up doing? Does he stick to the healer? Does he snif out that kill monster in the group and go soak damage from him? Or are we more "zone based" defenders, where you end up defending a spefic point, and throwing your guard ability around between players like crazy?.
Did you feel the tanks you played in pvp were specifically pvp or pve feated? And if PvE feated, could you actually still kill stuff?
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