Quote fromHaving multiple teams split off from the main group to tackle different objectives. My favorite fight in all of WotLK content was Thorim, not because of the overacting, but because of the intense coordination required.
I had been thinking about what a raid could mean in the Star Wars Universe and the thing that struck me the most is that many of the larger movie events involve multiple smaller groups accomplishing different objectives at the same time. Han, Leia, Chewie, the droids and a thousand Ewoks break into the Imperial bunker on Endor (again) while Luke faces off against Vader and Sidious on the Death Star as Lando and Nien Nunb on the Falcon lead an assault to destroy that same space station. In ANH, the droids shut down all the garbage smashers on the detention level while Han, Chewie and Luke help Leia effect her escape from the Death Star; meanwhile, Obi Wan effectively serves as a distraction for Vader, keeping him away from the Falcon's fleeing crew.
You see what I mean? It seems like each of the movies uses several small teams working at the same time to accomplish a goal that all of the teams share in common. Escape from the Death Star, defeat the Empire, get everyone off Hoth while mitigating losses to the Empire, etc. It seems like this sort of multi-team coordination has a big place to play in SW raiding.
That being said, as an experienced raider (in all the various sizes of WoW raids and yes, all of them are "real raids"), there is a very strong place for traditional "bunch of folks beat up on a boss" raid fights in SWTOR. However, I have to provide the caveat that the raid bosses that are less like the bosses we've seen in the Taral V videos (which seem to be more of a "stand there, hold aggro, and beat the snot out of it" type of fight) and more like the current "puzzle" bosses in WoW, where each boss has a procedure or trick or strategy that is key to its defeat. To me, learning fights and learning to execute their particular "trick" is the primary joy in raiding, whether it's Heigan's dance mechanic, movement and position on the Crazy Cat Lady, or timing on the Defile and Val'kyr during the Arthas fight, this last WoW expansion provided a lot of "tricks" that, once understood, became the key to the fight. But, really, that's raiding. Or at least, it should be.
I guess what I'm saying is that, for traditional raid bosses, they should be bosses that require heightened situational awareness and an ability to adapt to changing circumstances.