10/5/2011 10:42:01 PM
Just got an e-mail. Others may want to keep checking.Posted in: SWTOR News
9/20/2011 7:40:45 PM
I will now be forced to pick all the sarcastic/humorous dialogue options.Posted in: SWTOR News
9/9/2011 3:01:59 PM
Posted in: General DiscussionQuote fromThe complete game was available this weekend.
What you call 'phasing' we call 'instancing'. What that means to us is, we create copies of planets when they become too full. Part of this weekend's test was to look at just that - to figure out when a planet does become 'too full' (it varies by planet, as they vary a bit in size), to see how players felt about instancing generally, and so on.
We expect instancing to happen, especially during launch when a lot of people are crammed onto the early planets. However we also expect over time as people begin to spread out over the galaxy, instancing will happen less.
It's not exactly new information, but I was under the impression that it would be limited to the origin planets.
I've never been a fan of phasing/instancing/etc. that limits the number of players with which one can interact. The previous incarnations of this idea have not been inspiring, leaving zones feeling barren. Part of the allure of MMOs, at least for me, is the large numbers of players all filling the same space.
The concept is perfect for launch week on the origin planets, but should not be seen beyond those four planets. Since it takes several hours before one is ready to leave the origin worlds, players will have spread out enough for it not to be needed. During the Rift launch, the first few quest hubs and mob spawns were crowded beyond reason, but after reaching the third or fourth quest hub, player population thinned out dramatically. So instancing is not really needed beyond that point.
My main problem with instancing is in regards to capitals or other major social hubs and world PvP. I want the major social hubs to feel packed and highly populated, to be able to stumble into anyone without restriction. World PvP could be gimped because it would be more difficult to do something akin to a Barrens raid with tons of people. Throw in some special events that draws a crowd, and you'll run into problems.
Sure, Bioware could make the player limits quite generous depending on the planet, but I just don't see the point. Much work for minimal gain. I will take some lag over more cumbersome player interactions any day.
8/24/2011 5:36:25 PM
Maybe Bioware doesn't want to fall into the trap of creating new servers/hiring staff to fill launch demand, only to wind up with ghost towns a month after launch. Or they are just fear-mongering to increase pre-order sales.Posted in: General Discussion
I bet that Bioware is just playing it safe and selling a set number of copies until they can figure out how to deal with everything. They want a controlled launch so they can give the players a better experience, thereby securing favorable press from a good launch. If they know X copies are in the wild, and that value cannot be exceeded despite demand, they would have to be stupid to mess up launch. If they game launches well and gets good reviews, people won't care that Johnny CommentTroll is complaining because he didn't get to play the game at launch.
Back in the day, everybody wanted a Furby or a Tickle-me-Elmo because they were the thing to have. Limited availability made it even more desirable. Same principle could also work for TOR. The problem lies with the people who think TOR is going to be the Second Coming of MMO Jesus because they will inevitably throw a tantrum that the game does not fulfill everyone of their projected delusions.
8/23/2011 4:44:43 PM
The Huttball commentary is going to get annoying pretty quickly if it is just the same few dozen phrases on repeat. I always turn commentary off in Madden, and the devs probably spent more time on it than Bioware did for Huttball.Posted in: Podcast
Huttball will probably be great in pre-mades, but if I'm pugging, I will probably stick with Alderaan and Voidstar. I'm not going to get rich betting on other players' intelligence, as passing the ball will be a foreign concept.
8/17/2011 1:17:30 PM
Posted in: Class Think TankQuote fromI have no links, but I would like to see less of the tank, healer, dps roles emphasized in this MMO. I just don't see it jiving with SW lore or game play. I will take a companion, because that makes sense, but having to be dedicated to tanking, healing, or a dps role just makes SW's another clone of the MMO variety. Let us zerg things if we want. That's how Luke, Han, and Leia would have done it.
Prepare to be disappointed. While TOR offers some flexibility insofar as allowing most advanced classes more than a single role, the trinity is not going away.
8/11/2011 7:05:15 PM
I would prefer morality gear that is mostly just aesthetics. Different, but equal never works. If, for example, dark-aligned players gained a bonus to their DPS via their gear, DPS players would then be expected to go dark-side if they wanted to be given the time of day for advanced content. If the bonus is negligible, why bother having it at all?Posted in: Podcast
Also, Bioware has given a lot of lip service about making meaningful, difficult choices in the story. Why compromise that by making some players auto-select a certain path because they feel they must for whatever reason?
8/11/2011 2:27:22 PM
While choice is nice, I don't really care if I have to pick a side to be competitive rather than staying neutral. In KotOR, Mass Effect, and DA2, if you didn't pick a side (light/dark, paragon/renegade, friend/rival) you missed out on abilities, combat bonuses, conversation choices, etc. This is nothing new for Bioware.Posted in: Editorial
As long as it's not something idiotic like, go light to heal and go dark to DPS with the Sage/Sorcerer, for example, it will be fine.
8/10/2011 1:17:44 PM
It seems to me that SR has hinted at TOR being released on a Tuesday, so no 11/11/2011 release.Posted in: Proxy Jawas
I would guess that TOR would go gold after the September beta weekends, allowing them time to quash any issues that pop up. That makes 11/1/2011 that absolute earliest and I doubt they would want to miss the bum rush from Black Friday later in the month. So I think we're looking at 11/1/2011 or 11/8/2011.
8/8/2011 7:57:52 PM
Posted in: General DiscussionQuote fromOk here is a question... I ordered CE from Origin. It comes with the early access. Is bioware going to allow us to Download before we get our product in the mail... Im mainly asking will i still be able to use the early access if the physical game doesnt ship till release day?
Yes. Early access will require downloading the game, no need for the physical discs.
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