I take it that you're on a PVP server, Slann? I am on a PVE server because I only want to fight other players at specific times, at specific locations, and not simply get "jumped from behind and ganked" just after the doorbell rings and I had to hurry to answer it and come back to my seat and monitor a mere thirty seconds later to find myself dead. If I am waiting forty minutes for the balloon, I am NOT going to be flagged. I won't speak for anyone else, but the reason that I, personally, keep focusing on the balloon is because, I'm sorry to say, I am very seriously disturbed by your viewpoint:
>>but I just found it fun to pull people off the sandcrawler or pretend to call a truce on the Balloon and then like 20 mins in just pull them off with me.<<
Well I'm glad YOU found it fun, because the OTHER person you did it to, just might be SERIOUSLY pissed off. Not because you killed them, but because your motive was NOT the kill itself but SPECIIFICALLY to force them to miss an event that won't restart for forty real-time minutes. WHO wants to be forced to go back and stand there and wait there all over again?
This is why *I* am focusing on that one small portion of your original post. Many other parts I actually agree with and support (particularly the sound) and I can think of ways for BioWare to introduce world pvp on other planets, such as Alderaan, the first planet in anyone's progression where you can actually travel into the other faction's "home base" (for Alderaan, House Organa and House Thul). But the way you keep defending that it's FUN for YOU to specifically force someone to lose out on a recurring world event that only happens once every forty real-time minutes? It makes you the last person I'd ever want to game with. I'm sorry if that hurts you, but it's true.
(And BTW, I very much understand that this is part of the risk other players take by playing on a PVP server-- but then again, that's EXACTLY why I DON'T play on PVP servers; only PVE ones.)
I can't help but wonder if you ever played the original MUD, the grandfather of all multiplayer games, developed in the early 1980's. If you died in player versus player combat there, your entire character was completely DELETED from the server, and the person who killed you would get half your experience points. Many people weren't even interested in their own personal progression and focused solely on causing as many OTHER people as possible to be forced to start over again from total scratch.