it's never explained what level is required to get this. something i could forsee doing even in my mid chapter 2 range characters for the extra 1440 token
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2/16/2013 11:16:55 PM
posted a message on Game Update 1.7: Ancient Gree Relays QuestPosted in: Feature
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12/28/2012 8:13:13 PM
posted a message on Episode 144 - Merry MakebmasPosted in: Podcast
not till legacy is account wide and grouping can occur regardless of faction, server, etc. match the standard set by the dominant free to play competitor
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12/20/2012 11:32:01 PM
posted a message on Episode 144 - Merry MakebmasPosted in: Podcast
you guys really think the game will have a problem from the removal of faction interaction/ or at least guild ability to include either faction and for grouping?
i found that terribly odd to hear. in this game the two factions are just political parties, in essence. States, just galactically. the story itself in the classes even gives you points of choice and situations where you work with the other faction. there's no reason that they should be a hard limit on anything you do in the game. as you can see at the end of the game all content is identical.
i think the ideal system doesn't restrict faction from grouping, guilding, and also has friendlist grouping and guesting. an even better system would take alignment and faction and open them up to player choice with cool story elements.. allowing you to get to the faction you like from the story/class type you like as well. IE imperial trooper, or a sith that defects due to disagreement with the sith politics and infighting. the depth possible there is insane and i would expect an entire expanion down the road to introduce something like that.
but for now just letting us play with who we want to and letting RP fill in the gaps could be fine. and would be far preferable to a hard stop against grouping
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12/19/2012 11:33:17 PM
posted a message on BioWare Details New ExpansionPosted in: SWTOR News
Quote from Nillard »
If this "expansion" launches without Server transfers, I'm quitting the game. I have friends that were moved to other servers that I want to "re-level" with on the new planet and cannot. I'm more than willing to throw away money to be able to move right now, but its not an option. Make it happen NOW bioware....
Can't upvote. this has to get done before the expansion launches. no excuse for there to have been the final target transfer wave without directly after that open choice transfer. cannot believe still waiting for this. trying to bring together 3 legacies of mains on one new server. really need to see this remedied. might be the top feasible thing that players have been asking for they could have done long before now
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12/18/2012 7:00:44 PM
posted a message on Pre-Order Rise of the Hutt Cartel Expansion TodayPosted in: SWTOR News
I'm just replying since there's no "vote up" function. Up with Akerfeldt and his comment! hopefully its the real one
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12/17/2012 10:42:19 PM
posted a message on The REAL problems with the F2P/Preferred Model.Posted in: General Discussion
actually i think all your points are valid. SWTOR is missing a CRITICAL buy license that makes the game under your own license to play and enjoy. There's no reason to have so heavily influence from vid tube/ mobile app In-App transactions model here because the way we enjoy games doesn't fit into that monetization. The points made in original post illustrate why the way we enjoy games can't fit with this current process.
Preferred status needs to become buy amount that makes you a full retail member of the game, a la shareware to buying the full version. That model worked and it will still work, but on a bigger scale since its 2013. You guys don't want to make money? Fine. Don't change anything. I'll be sad though when the game I love loses more employees and takes unknown amounts of damage and opportunity cost instead of improving and becoming deeper and more fun to continue participating in
Basically the way I view it is Free (Shareware) users-- low revenue, may buy coin every now and then. Low revenue per user
Retail/preferred --- enjoying game more, more likely buying coin items more frequently. mid revenue per user since each one brings in $ amount baseline for the Retail license
Subscribing player-- great revenue per user, varying frequency of coin purchases but baseline subscription revenue
superuser --- the best /most active and valuable user. sub & regular coin purchase revenue.
there's your path of revenue from the lowest invested users to those that like the product so much they choose to elevate their status and put more into the game they are getting more out of. if you fail to offer this full spectrum, you're losing revenue and probably users in general. players need the ability to come in and play any aspect of the game from a one time purchase, they may have too little time to come on every week much less every day. they need as much incentive as possible to spend on something cool they see in there when they do make it in and a great incentive to put that money into it in the first place to be a retail member with that freedom to come in when they want and enjoy the game.
this is horribly obvious and I am really concerned with the start in the absolute opposite direction that we're seeing
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12/17/2012 6:24:14 PM
posted a message on Damion Schubert On Obtaining Grade 7 Ship PartsPosted in: SWTOR News
are the space missions fun? Yes
is the challenge to reward necessarily balanced? Not really. I think more reward would be good. IE actually repeatable daily 3 of the 6 missions.
Should space components be up for cartel coin purchase with no cooldown on resell? Not at all
I think the components should still come in the packs like they are now, offense, defense, and tactical, with a choice of purchase: 120 daily comms, or 80 fleet comms.
It took awhile to earn 240+ fleet comms from the existing missions. That would've been fair to upgrade for about that with all 3 packs. Currently the cost is over triple that in overall investment and you can only buy selected parts as standalone.
I don't buy the miscommunication bit. That's a spin on "we didn't realize that would cause this reaction to charge that much in game currency for the grade 7 progression"
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12/4/2012 4:50:28 PM
posted a message on BioWare Changes to Free to Play RestrictionsPosted in: SWTOR News
Ok guys, nice start. There's a few more tweaks to preferred status and in my opinion a raise of the cost required to unlock it that would make it the right fit for this f2p model. Let's compared preferred status to your closest competitor, guild wars, in which you unlock the majority of the game's functionality with a retail license type purchase. Preferred status here would mean you're a premium member with a high number of feature upgrades, not just a few extra ability slots. You should have partial exp bonuses and access to storage and travel that standard free (low to no paying) members do not enjoy. You don't have full content access as you prefer to just play casual and grab passes/unlocks to the areas of content that interest you, but you're still a premium player having invested into the game a more significant amount than just a single purchase (the access level that currently determines preferred status).
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11/20/2012 11:12:35 AM
posted a message on Consolidated Free to Play IssuesPosted in: SWTOR News
you forgot about the issue with preferred status still requiring founding purchasers to buy too many different unlocks and rebuy the game options they already owned
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11/14/2012 3:48:13 PM
posted a message on The Real Cost of Cartel Market ItemsPosted in: Feature
PLanning to grab rocket unlock right out of the gate! one of those neat shinies i never wanted to blow credits on but must have immediately with my bonus sub coins
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