6/3/2011 7:32:41 PM
January of 2009 here. I posted the idea that modern MMO's need an array of diverse content rather than simply catering to long-time Star Wars fans. I was trolled out the door by all the RP'ing morons. To this day I still pray the devs don't actually listen to anything they say on those forums.Posted in: SWTOR News
6/3/2011 7:02:32 PM
I know its just a glimpse of the talents or abilities available, but is anyone else getting the sense that some advanced classes will be more difficult to play than others? The Engineer tree for Imp Agent seems like it has a lot more going on in combat than some other hack n' slashers. Personally, I hope I'm right. So Exciting!Posted in: SWTOR News
5/27/2011 12:21:46 AM
I don't really understand your arguments. If you love RPG's than play RPG's. You don't get to complain when devs force multi-player content on you in a Massively MULTI-PLAYER online RPG.Posted in: Editorial
Your second argument suggests that in ToR people are expected to level up solo. No where in any content releases have i seen this to be true. In-fact they have announced large chunks of information related to group content at early levels.
As for your "Cop-out" its a valid argument. The prospect of finding 50 competent players to do their jobs in place of 5 or 10 allows for new dynamic and more complex scenarios. It allows for multiple complexities to occur simultaneously that a group must figure out together. Teamwork is harder than one can ever be.
5/27/2011 12:11:53 AM
Solo content is a bit skewed from the definition of a Massively MULTI-PLAYER Online RPG. But leaving that aside, I think its fair to cater to this group of gamers. The idea that gear should scale with that of large group content is quite ridiculous though. Gear should always scale with difficulty and that caps fairly early on in a solo setting. By adding the complexity of large amounts of people, the complexity of the encounters increases exponentially. It follows the mentality that its easier to find 5 competent people to perform their roles than it is to find 25 or 50.Posted in: Editorial
I do however feel that a gamer left to solo should be rewarded for their hard work. This is why crafting systems are so important to MMO's. If a person invests a large amount of time and skill into the crafting system, I don't see why they can't earn high level components or large amounts of money which can both be turned into high level items.
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