WoW Zombie Event, but this time you can avoid it if you want to (with vaccine). Win-win? :)
4/16/2012 12:55:18 AM
Posted in: SWTOR News
4/13/2012 12:26:32 AM
Posted in: SWTOR News
Yap, I've tried a few alts and about half the chat sounds were missing. You don't realize how much of a difference they make until they're gone :p
4/12/2012 4:23:35 AM
Posted in: Endgame PvP
Same as before, saving PoM for Disturbance for a bit burst. It's not as good as TK Wave, but it'll do.
3/27/2012 3:55:38 AM
Posted in: Feature
Played about half the classes by now and I have to say the endings, or rather, "to be continueds" are fine in most, if not all of them.
On the topic of the hint of this thread - the problem isn't so much with ME3's ending, which would be surviveable, but the fact that it pulls the ending out of nowhere, gives you a half-arsed explanation that completely negates half of what you've been doing and then proceeds to give you an A-B-C choice that makes you feel like everything you've done didn't matter at all. If Bioware ended the game just after the two people were talking (those who played it will know which two) and simply gave us a cinematic that reflected our war assets, the game would have imo a nearly perfect ending.
Instead, those last 10 minutes completely destroy the experience with massive plotholes, idiotic explanations and no way to resist. It would be like ending the Jedi Knight's story by giving you a choice between joining the Emperor (in which case you die), posessing the emperor (in which case you die) or destroying the emperor (in which case you survive, but Coruscant blows up and the Force doesn't exist anymore). Difference: blue, green, red color of explosion. And after all that, you see T7 (who was fighting the Emperor with you) coming out of your ship to watch a sunset with Kira/Doc on a noname planet. Yeah, that makes sense. But hey, it's art!
3/26/2012 2:32:16 AM
Posted in: Endgame PvE
Doorofnight, it's not that bad. I've worked on my Guardian just yesterday to get her ready for HMs (second char, so she won't be raiding much). I started with a 10k hp DPS geared char in leveling greens. A few hours later, I've had a 16k hp tank in a mix of orange and blue items, with a few purples mixed in, enough to run early HMs. Total cost was about 200k with creative use of GTN, dailies and some use of my Sage's synthweaving (though that was just the purple belt and orange chest/legs/head for looks)
2/16/2012 6:21:57 AM
Posted in: SWTOR News
May the pen be with him, wherever his words find root :)
5/19/2011 7:28:30 AM
In regards to UI: It's great having options that the developers haven't thought of and the community makes. For instance, I have no idea how I'd live in WoW without totem timer tracker before Blizzard added their version (and it's still vastly inferior to what totem timers addon could provide). The same goes for a number of other things, from crowd control trackers, auction house tools, archaeology helpers, raid frames (Grid or alternative was an absolute must before Cataclysm and is vastly prevalent even now).Posted in: SWTOR News
However, there is also the other side - while designing content, the developer must always be aware of what the community has created. Because raid assists exist, Blizzard has to take that into account and design raids around it. Because recount / damage trackers exist, people can always whine about how "class X does 2 points of damage more than class Y and it's not fair" (which isn't how those addons are ment to be used, but people will be people).
In the end, my preference would be to have them, but I can live without them, provided Bioware adds everything necessary for comfortable gameplay. By necessary, I mainly mean a way to provide healing to a party/raid member without switching targets (read: there better be mouseover healing with decent party/raid frames). Beyond that, things are fully flexible as far as I'm concerned.
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