Quote fromQuote fromQuote fromWe already know BioWare is implementing that, but really with their whole concept of story, they have the ability to really turn PvE into less of a fastball pitching machine and instead mix in a few curveballs every now and then. (Yea I'm a jock)
Not a jock, a sports nerd!
Thanks, I think.
Quote fromI think in the beginning at least they should not limit mods because it allows those who are doing old content to reach a respectable level to join a higher up raiding guild.
You are right with this. There really is no reason to do this in the beginning. Think of WoW enchants if you want an example of a similar system. In the beginning, there was no limit with what you could enchant. Then after the 1st xpac (new gear/ilvl added) they put in place some item level limitations on the enchants. That kept level 19 twinks from having stuff that level 70 players (and their epic gear) should have. However, the level 19 twinks could still use all(/most) of the enchants that were available to them before.
A nerd is a compliment, a sort of taking it back sort of thing from the people who use it as a derogatory word. As for the second part i totally agree and that is what i was going for. You shouldn't limit people in the beginning, but once you get to that first expansion time it should be necessary to implement some sort of block on said "enchants" and other sorts of combat enhancers such as potions.