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A couple weeks ago we were our first look at the new Blood of the Empire webcomic. As we learned with Threat of Peace, these comics are a wellspring of clues about Star Wars: The Old Republic. Always hungry for any information on TOR, we dug into the new comic to see what we could find. -
Friday Update: Fan Friday & DevTracker Highlights
This week's update is a Fan Friday. As Sean Sean Dahlberg said: In this Fan Friday, we are highlighting various items from the Star Wars: The Old Republic community, dishing out exciting content from the Development Team, following up on GDC 2010, and confirming our presence at this years E3.
If you're looking for more opportunities to voice your opinion, you'll be interested in the new polls we posted up. Also, we added new avatars to the forums, so try them out.
The Developer Corner section includes is an amazing video of the Sith Inquisitor showing off some of his lightning abilities with booming sound effects.
Also included is some fan art by Hazaz and some by Daennika, some fan fiction by terminalpleasure, a Sith History Guide for Noobies by Danik_Kreldin, a few new pictures of customizable female faces, new avatars, new polls, and a wrap-up on GDC 2010.
In addition to Fan Friday, Daniel Erickson posted a few comments on the official forums this week. Details on his posts after the jump.
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BioWare's Ben Cloward on Facial Animation
A thread on the official forums highlights a lecture by Ben Cloward, Senior Technical Artist at BioWare. The session, entitled Automated Emotion: Facial Animation in Star Wars: The Old Republic, goes into detail about the methods used by BioWare to generate facial animations for the huge amount of dialogue in The Old Republic. Calithlin, who attended the session, shared his experience with the community. There were a lot of topics discussed, but the main focus was on getting all the facial animation for the dialogue to be generated by software, rather than completely hand-keyed. (If done by hand, it would take four animators TEN YEARS of work around the clock, 24/7, no breaks, solid work to get it all done for every bit of dialogue.)
More after the jump.
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